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Expose a method on built-in iterators that allows retrieving the next iteration result without allocating a JS::Object. This change is a preparation for optimizing for..of and for..in loops.
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Array.h>
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#include <LibJS/Runtime/MapIterator.h>
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namespace JS {
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GC_DEFINE_ALLOCATOR(MapIterator);
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GC::Ref<MapIterator> MapIterator::create(Realm& realm, Map& map, Object::PropertyKind iteration_kind)
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{
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return realm.create<MapIterator>(map, iteration_kind, realm.intrinsics().map_iterator_prototype());
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}
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MapIterator::MapIterator(Map& map, Object::PropertyKind iteration_kind, Object& prototype)
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: Object(ConstructWithPrototypeTag::Tag, prototype)
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, m_map(map)
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, m_iteration_kind(iteration_kind)
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, m_iterator(static_cast<Map const&>(map).begin())
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{
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}
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void MapIterator::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_map);
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}
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ThrowCompletionOr<void> MapIterator::next(VM& vm, bool& done, Value& value)
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{
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if (m_done) {
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done = true;
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value = js_undefined();
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return {};
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}
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if (m_iterator.is_end()) {
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m_done = true;
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done = true;
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value = js_undefined();
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return {};
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}
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auto entry = *m_iterator;
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++m_iterator;
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if (m_iteration_kind == Object::PropertyKind::Key) {
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value = entry.key;
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return {};
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}
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if (m_iteration_kind == Object::PropertyKind::Value) {
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value = entry.value;
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return {};
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}
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value = Array::create_from(*vm.current_realm(), { entry.key, entry.value });
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return {};
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}
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}
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