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35 lines
1 KiB
C++
35 lines
1 KiB
C++
/*
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* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/WebGLVertexArrayObjectOESPrototype.h>
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#include <LibWeb/WebGL/Extensions/WebGLVertexArrayObjectOES.h>
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namespace Web::WebGL::Extensions {
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GC_DEFINE_ALLOCATOR(WebGLVertexArrayObjectOES);
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GC::Ref<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
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{
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return realm.create<WebGLVertexArrayObjectOES>(realm, context, handle);
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}
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WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
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: WebGLObject(realm, context, handle)
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{
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}
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WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() = default;
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void WebGLVertexArrayObjectOES::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObjectOES);
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}
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}
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