ladybird/Libraries/LibWeb/Gamepad/GamepadEvent.cpp
2025-09-01 21:10:47 +02:00

41 lines
1.1 KiB
C++

/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/GamepadEventPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Gamepad/Gamepad.h>
#include <LibWeb/Gamepad/GamepadEvent.h>
namespace Web::Gamepad {
GC_DEFINE_ALLOCATOR(GamepadEvent);
WebIDL::ExceptionOr<GC::Ref<GamepadEvent>> GamepadEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, GamepadEventInit const& gamepad_event_init)
{
return realm.create<GamepadEvent>(realm, event_name, gamepad_event_init);
}
GamepadEvent::GamepadEvent(JS::Realm& realm, FlyString const& event_name, GamepadEventInit const& event_init)
: DOM::Event(realm, event_name, event_init)
, m_gamepad(*event_init.gamepad)
{
}
GamepadEvent::~GamepadEvent() = default;
void GamepadEvent::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(GamepadEvent);
Base::initialize(realm);
}
void GamepadEvent::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_gamepad);
}
}