ladybird/Libraries/LibWeb/WebGL/WebGLFramebuffer.cpp
Aliaksandr Kalenik cf730870c5 LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
2024-12-19 13:38:43 +01:00

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/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLFramebufferPrototype.h>
#include <LibWeb/WebGL/WebGLFramebuffer.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLFramebuffer);
GC::Ref<WebGLFramebuffer> WebGLFramebuffer::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
{
return realm.create<WebGLFramebuffer>(realm, context, handle);
}
WebGLFramebuffer::WebGLFramebuffer(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
: WebGLObject(realm, context, handle)
{
}
WebGLFramebuffer::~WebGLFramebuffer() = default;
void WebGLFramebuffer::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLFramebuffer);
}
}