ladybird/Libraries/LibWeb/WebGL/WebGLObject.cpp
Aliaksandr Kalenik cf730870c5 LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
2024-12-19 13:38:43 +01:00

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/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLObjectPrototype.h>
#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
WebGLObject::WebGLObject(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
: Bindings::PlatformObject(realm)
, m_context(&context)
, m_handle(handle)
{
}
WebGLObject::~WebGLObject() = default;
void WebGLObject::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLObject);
}
void WebGLObject::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_context->gc_cell());
}
}