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This way we could be sure that context object won't be deallocated before any of the objects that belong to it. Having a context pointer is also going to be used in upcoming changes to generate an INVALID_OPERATION error if an object does not belong to the context it's being used in.
1141 lines
46 KiB
C++
1141 lines
46 KiB
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "BindingsGenerator/IDLGenerators.h"
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#include <AK/LexicalPath.h>
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#include <AK/SourceGenerator.h>
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#include <AK/StringBuilder.h>
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#include <LibCore/ArgsParser.h>
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#include <LibCore/File.h>
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#include <LibIDL/IDLParser.h>
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#include <LibMain/Main.h>
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static bool is_webgl_object_type(StringView type_name)
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{
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return type_name == "WebGLBuffer"sv
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|| type_name == "WebGLFramebuffer"sv
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|| type_name == "WebGLProgram"sv
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|| type_name == "WebGLRenderbuffer"sv
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|| type_name == "WebGLSampler"sv
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|| type_name == "WebGLShader"sv
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|| type_name == "WebGLTexture"sv
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|| type_name == "WebGLUniformLocation"sv
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|| type_name == "WebGLVertexArrayObject"sv;
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}
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static bool gl_function_modifies_framebuffer(StringView function_name)
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{
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return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
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}
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static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
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{
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if (type.name() == "undefined"sv)
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return "void"sv;
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if (type.name() == "object"sv) {
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if (type.is_nullable())
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return "JS::Object*"sv;
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return "JS::Object&"sv;
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}
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if (type.name() == "DOMString"sv) {
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if (type.is_nullable())
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return "Optional<String>"sv;
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return "String"sv;
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}
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auto cpp_type = idl_type_name_to_cpp_type(type, interface);
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return cpp_type.name;
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}
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static ByteString idl_to_gl_function_name(StringView function_name)
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{
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StringBuilder gl_function_name_builder;
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gl_function_name_builder.append("gl"sv);
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for (size_t i = 0; i < function_name.length(); ++i) {
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if (i == 0) {
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gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
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} else {
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gl_function_name_builder.append(function_name[i]);
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}
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}
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if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
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gl_function_name_builder.append("f"sv);
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}
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return gl_function_name_builder.to_byte_string();
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}
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struct NameAndType {
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StringView name;
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struct {
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StringView type;
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int element_count { 0 };
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} return_type;
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Optional<int> webgl_version { OptionalNone {} };
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};
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static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
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{
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Vector<NameAndType> const name_to_type = {
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{ "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
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{ "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
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{ "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
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{ "ALPHA_BITS"sv, { "GLint"sv } },
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{ "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
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{ "BLEND"sv, { "GLboolean"sv } },
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{ "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
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{ "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
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{ "BLEND_DST_RGB"sv, { "GLenum"sv } },
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{ "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
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{ "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
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{ "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
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{ "BLEND_SRC_RGB"sv, { "GLenum"sv } },
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{ "BLUE_BITS"sv, { "GLint"sv } },
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{ "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
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// FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
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// FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
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{ "CULL_FACE"sv, { "GLboolean"sv } },
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{ "CULL_FACE_MODE"sv, { "GLenum"sv } },
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{ "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
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{ "DEPTH_BITS"sv, { "GLint"sv } },
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{ "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
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{ "DEPTH_FUNC"sv, { "GLenum"sv } },
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{ "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
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{ "DEPTH_TEST"sv, { "GLboolean"sv } },
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{ "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
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{ "DITHER"sv, { "GLboolean"sv } },
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{ "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
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{ "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
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{ "FRONT_FACE"sv, { "GLenum"sv } },
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{ "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
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{ "GREEN_BITS"sv, { "GLint"sv } },
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{ "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
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{ "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
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{ "LINE_WIDTH"sv, { "GLfloat"sv } },
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{ "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
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{ "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
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{ "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
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{ "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
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{ "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
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{ "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
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{ "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
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{ "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
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{ "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
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{ "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
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{ "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
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{ "PACK_ALIGNMENT"sv, { "GLint"sv } },
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{ "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
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{ "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
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{ "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
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{ "RED_BITS"sv, { "GLint"sv } },
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{ "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
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{ "RENDERER"sv, { "DOMString"sv } },
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{ "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
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{ "SAMPLE_BUFFERS"sv, { "GLint"sv } },
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{ "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
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{ "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
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{ "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
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{ "SAMPLES"sv, { "GLint"sv } },
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{ "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
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{ "SCISSOR_TEST"sv, { "GLboolean"sv } },
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{ "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
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{ "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
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{ "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
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{ "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
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{ "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
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{ "STENCIL_BACK_REF"sv, { "GLint"sv } },
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{ "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
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{ "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
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{ "STENCIL_BITS"sv, { "GLint"sv } },
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{ "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
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{ "STENCIL_FAIL"sv, { "GLenum"sv } },
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{ "STENCIL_FUNC"sv, { "GLenum"sv } },
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{ "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
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{ "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
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{ "STENCIL_REF"sv, { "GLint"sv } },
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{ "STENCIL_TEST"sv, { "GLboolean"sv } },
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{ "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
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{ "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
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{ "SUBPIXEL_BITS"sv, { "GLint"sv } },
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{ "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
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{ "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
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{ "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
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// FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
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// FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
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// FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
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{ "VENDOR"sv, { "DOMString"sv } },
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{ "VERSION"sv, { "DOMString"sv } },
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{ "VIEWPORT"sv, { "Int32Array"sv, 4 } },
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{ "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
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{ "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
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{ "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
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{ "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
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{ "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
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{ "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
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{ "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
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{ "UNIFORM_BUFFER_OFFSET_ALIGNMENT"sv, { "GLint"sv }, 2 },
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{ "MAX_DRAW_BUFFERS"sv, { "GLint"sv }, 2 },
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{ "MAX_VERTEX_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
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{ "MAX_FRAGMENT_INPUT_COMPONENTS"sv, { "GLint"sv }, 2 },
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{ "MAX_COMBINED_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
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};
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auto is_primitive_type = [](StringView type) {
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return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
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};
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generator.append(" switch (pname) {");
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for (auto const& name_and_type : name_to_type) {
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if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
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continue;
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auto const& parameter_name = name_and_type.name;
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auto const& type_name = name_and_type.return_type.type;
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StringBuilder string_builder;
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SourceGenerator impl_generator { string_builder };
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impl_generator.set("parameter_name", parameter_name);
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impl_generator.set("type_name", type_name);
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impl_generator.append(R"~~~(
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case GL_@parameter_name@: {)~~~");
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if (is_primitive_type(type_name)) {
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impl_generator.append(R"~~~(
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GLint result;
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glGetIntegerv(GL_@parameter_name@, &result);
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return JS::Value(result);
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)~~~");
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} else if (type_name == "GLint64"sv) {
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impl_generator.append(R"~~~(
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GLint64 result;
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glGetInteger64v(GL_@parameter_name@, &result);
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return JS::Value(static_cast<double>(result));
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)~~~");
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} else if (type_name == "DOMString"sv) {
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impl_generator.append(R"~~~(
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auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
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return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
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} else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
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auto element_count = name_and_type.return_type.element_count;
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impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
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if (type_name == "Int32Array"sv) {
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impl_generator.set("gl_function_name", "glGetIntegerv"sv);
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impl_generator.set("element_type", "GLint"sv);
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} else if (type_name == "Float32Array"sv) {
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impl_generator.set("gl_function_name", "glGetFloatv"sv);
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impl_generator.set("element_type", "GLfloat"sv);
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} else {
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VERIFY_NOT_REACHED();
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}
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impl_generator.append(R"~~~(
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Array<@element_type@, @element_count@> result;
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@gl_function_name@(GL_@parameter_name@, result.data());
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auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
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auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
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return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
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)~~~");
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} else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
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impl_generator.append(R"~~~(
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GLint result;
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glGetIntegerv(GL_@parameter_name@, &result);
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if (!result)
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return JS::js_null();
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return @type_name@::create(m_realm, *this, result);
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)~~~");
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} else {
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VERIFY_NOT_REACHED();
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}
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impl_generator.append(" }");
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generator.append(string_builder.string_view());
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}
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generator.appendln(R"~~~(
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default:
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dbgln("Unknown WebGL parameter name: {:x}", pname);
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set_error(GL_INVALID_ENUM);
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return JS::js_null();
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})~~~");
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}
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static void generate_get_buffer_parameter(SourceGenerator& generator)
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{
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Vector<NameAndType> const name_to_type = {
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{ "BUFFER_SIZE"sv, { "GLint"sv } },
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{ "BUFFER_USAGE"sv, { "GLenum"sv } },
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};
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generator.append(" switch (pname) {");
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for (auto const& name_and_type : name_to_type) {
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auto const& parameter_name = name_and_type.name;
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auto const& type_name = name_and_type.return_type.type;
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StringBuilder string_builder;
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SourceGenerator impl_generator { string_builder };
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impl_generator.set("parameter_name", parameter_name);
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impl_generator.set("type_name", type_name);
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impl_generator.append(R"~~~(
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case GL_@parameter_name@: {
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GLint result;
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glGetBufferParameteriv(target, GL_@parameter_name@, &result);
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return JS::Value(result);
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}
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)~~~");
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generator.append(string_builder.string_view());
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}
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generator.appendln(R"~~~(
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default:
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dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
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set_error(GL_INVALID_ENUM);
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return JS::js_null();
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})~~~");
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}
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static void generate_get_internal_format_parameter(SourceGenerator& generator)
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{
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generator.append(R"~~~(
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switch (pname) {
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case GL_SAMPLES: {
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GLint num_sample_counts { 0 };
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glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
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auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
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glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
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auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
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return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
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}
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default:
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dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
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set_error(GL_INVALID_ENUM);
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return JS::js_null();
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}
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)~~~");
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}
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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StringView generated_header_path;
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StringView generated_implementation_path;
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Vector<ByteString> base_paths;
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StringView webgl_context_idl_path;
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Core::ArgsParser args_parser;
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args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
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args_parser.add_option(Core::ArgsParser::Option {
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.argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
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.help_string = "Path to root of IDL file tree(s)",
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.long_name = "base-path",
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.short_name = 'b',
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.value_name = "base-path",
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.accept_value = [&](StringView s) {
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base_paths.append(s);
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return true;
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},
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});
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args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
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args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
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args_parser.parse(arguments);
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auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
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auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
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auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
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auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
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Vector<ByteString> import_base_paths;
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for (auto const& base_path : base_paths) {
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VERIFY(!base_path.is_empty());
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import_base_paths.append(base_path);
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}
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IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
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auto const& interface = parser.parse();
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auto path = LexicalPath(generated_header_path);
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auto title = path.title();
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auto first_dot = title.find('.');
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ByteString class_name = title;
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if (first_dot.has_value())
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class_name = title.substring_view(0, *first_dot);
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StringBuilder header_file_string_builder;
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SourceGenerator header_file_generator { header_file_string_builder };
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header_file_generator.set("class_name", class_name);
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StringBuilder implementation_file_string_builder;
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SourceGenerator implementation_file_generator { implementation_file_string_builder };
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implementation_file_generator.set("class_name", class_name);
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auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
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if (webgl_version == 1) {
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implementation_file_generator.append(R"~~~(
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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)~~~");
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} else {
|
|
implementation_file_generator.append(R"~~~(
|
|
#include <GLES3/gl3.h>
|
|
)~~~");
|
|
}
|
|
|
|
implementation_file_generator.append(R"~~~(
|
|
#include <LibJS/Runtime/ArrayBuffer.h>
|
|
#include <LibJS/Runtime/DataView.h>
|
|
#include <LibJS/Runtime/TypedArray.h>
|
|
#include <LibWeb/HTML/HTMLCanvasElement.h>
|
|
#include <LibWeb/HTML/HTMLImageElement.h>
|
|
#include <LibWeb/HTML/HTMLVideoElement.h>
|
|
#include <LibWeb/HTML/ImageBitmap.h>
|
|
#include <LibWeb/HTML/ImageData.h>
|
|
#include <LibWeb/WebGL/OpenGLContext.h>
|
|
#include <LibWeb/WebGL/WebGLActiveInfo.h>
|
|
#include <LibWeb/WebGL/WebGLBuffer.h>
|
|
#include <LibWeb/WebGL/WebGLFramebuffer.h>
|
|
#include <LibWeb/WebGL/WebGLProgram.h>
|
|
#include <LibWeb/WebGL/WebGLRenderbuffer.h>
|
|
#include <LibWeb/WebGL/@class_name@.h>
|
|
#include <LibWeb/WebGL/WebGLSampler.h>
|
|
#include <LibWeb/WebGL/WebGLShader.h>
|
|
#include <LibWeb/WebGL/WebGLSync.h>
|
|
#include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
|
|
#include <LibWeb/WebGL/WebGLTexture.h>
|
|
#include <LibWeb/WebGL/WebGLUniformLocation.h>
|
|
#include <LibWeb/WebGL/WebGLVertexArrayObject.h>
|
|
#include <LibWeb/WebIDL/Buffers.h>
|
|
|
|
namespace Web::WebGL {
|
|
|
|
static Vector<GLchar> null_terminated_string(StringView string)
|
|
{
|
|
Vector<GLchar> result;
|
|
for (auto c : string.bytes())
|
|
result.append(c);
|
|
result.append('\\0');
|
|
return result;
|
|
}
|
|
|
|
@class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
|
|
: m_realm(realm)
|
|
, m_context(move(context))
|
|
{
|
|
}
|
|
|
|
)~~~");
|
|
|
|
header_file_generator.append(R"~~~(
|
|
#pragma once
|
|
|
|
#include <AK/NonnullOwnPtr.h>
|
|
#include <LibGC/Ptr.h>
|
|
#include <LibGfx/Bitmap.h>
|
|
#include <LibWeb/Bindings/PlatformObject.h>
|
|
#include <LibWeb/Forward.h>
|
|
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
|
|
#include <LibWeb/WebIDL/Types.h>
|
|
|
|
namespace Web::WebGL {
|
|
|
|
using namespace Web::HTML;
|
|
|
|
class @class_name@ : public WebGLRenderingContextBase {
|
|
public:
|
|
@class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
|
|
|
|
OpenGLContext& context() { return *m_context; }
|
|
|
|
virtual void present() = 0;
|
|
virtual void needs_to_present() = 0;
|
|
virtual void set_error(GLenum) = 0;
|
|
)~~~");
|
|
|
|
for (auto const& function : interface.functions) {
|
|
if (function.extended_attributes.contains("FIXME")) {
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
|
|
// Implemented in WebGLRenderingContext
|
|
continue;
|
|
}
|
|
|
|
StringBuilder function_declaration;
|
|
|
|
StringBuilder function_parameters;
|
|
for (size_t i = 0; i < function.parameters.size(); ++i) {
|
|
auto const& parameter = function.parameters[i];
|
|
function_parameters.append(to_cpp_type(*parameter.type, interface));
|
|
function_parameters.append(" "sv);
|
|
function_parameters.append(parameter.name.to_snakecase());
|
|
if (i != function.parameters.size() - 1) {
|
|
function_parameters.append(", "sv);
|
|
}
|
|
}
|
|
|
|
auto function_name = function.name.to_snakecase();
|
|
function_declaration.append(to_cpp_type(*function.return_type, interface));
|
|
function_declaration.append(" "sv);
|
|
function_declaration.append(function_name);
|
|
function_declaration.append("("sv);
|
|
|
|
function_declaration.append(function_parameters.string_view());
|
|
function_declaration.append(");"sv);
|
|
|
|
header_file_generator.append(" "sv);
|
|
header_file_generator.append(function_declaration.string_view());
|
|
header_file_generator.append("\n"sv);
|
|
|
|
StringBuilder function_impl;
|
|
SourceGenerator function_impl_generator { function_impl };
|
|
function_impl_generator.set("class_name", class_name);
|
|
|
|
ScopeGuard function_guard { [&] {
|
|
function_impl_generator.append("}\n"sv);
|
|
implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
|
|
} };
|
|
|
|
function_impl_generator.set("function_name", function_name);
|
|
function_impl_generator.set("function_parameters", function_parameters.string_view());
|
|
function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
|
|
function_impl_generator.append(R"~~~(
|
|
@function_return_type@ @class_name@::@function_name@(@function_parameters@)
|
|
{
|
|
m_context->make_current();
|
|
)~~~");
|
|
|
|
if (gl_function_modifies_framebuffer(function.name)) {
|
|
function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
|
|
}
|
|
|
|
if (function.name == "getUniformLocation"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
auto name_null_terminated = null_terminated_string(name);
|
|
return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program ? program->handle() : 0, name_null_terminated.data()));
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "createBuffer"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLuint handle = 0;
|
|
glGenBuffers(1, &handle);
|
|
return WebGLBuffer::create(m_realm, *this, handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "createTexture"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLuint handle = 0;
|
|
glGenTextures(1, &handle);
|
|
return WebGLTexture::create(m_realm, *this, handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "createFramebuffer"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLuint handle = 0;
|
|
glGenFramebuffers(1, &handle);
|
|
return WebGLFramebuffer::create(m_realm, *this, handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "createRenderbuffer"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLuint handle = 0;
|
|
glGenRenderbuffers(1, &handle);
|
|
return WebGLRenderbuffer::create(m_realm, *this, handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "createVertexArray"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLuint handle = 0;
|
|
glGenVertexArrays(1, &handle);
|
|
return WebGLVertexArrayObject::create(m_realm, *this, handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "createSampler"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLuint handle = 0;
|
|
glGenSamplers(1, &handle);
|
|
return WebGLSampler::create(m_realm, *this, handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "fenceSync"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLsync handle = glFenceSync(condition, flags);
|
|
return WebGLSync::create(m_realm, *this, handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "shaderSource"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
Vector<GLchar*> strings;
|
|
auto string = null_terminated_string(source);
|
|
strings.append(string.data());
|
|
Vector<GLint> length;
|
|
length.append(source.bytes().size());
|
|
glShaderSource(shader->handle(), 1, strings.data(), length.data());
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "vertexAttribPointer"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "texStorage2D") {
|
|
function_impl_generator.append(R"~~~(
|
|
glTexStorage2D(target, levels, internalformat, width, height);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "texImage2D"sv && function.overload_index == 0) {
|
|
function_impl_generator.append(R"~~~(
|
|
void const* pixels_ptr = nullptr;
|
|
if (pixels) {
|
|
auto const& viewed_array_buffer = pixels->viewed_array_buffer();
|
|
auto const& byte_buffer = viewed_array_buffer->buffer();
|
|
pixels_ptr = byte_buffer.data();
|
|
}
|
|
glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "texImage3D"sv && function.overload_index == 0) {
|
|
// FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
|
|
// FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
|
|
// FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
|
|
// FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
|
|
// FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
|
|
// FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
|
|
function_impl_generator.append(R"~~~(
|
|
void const* src_data_ptr = nullptr;
|
|
if (src_data) {
|
|
auto const& viewed_array_buffer = src_data->viewed_array_buffer();
|
|
auto const& byte_buffer = viewed_array_buffer->buffer();
|
|
src_data_ptr = byte_buffer.data();
|
|
}
|
|
glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "texImage3D"sv && function.overload_index == 1) {
|
|
// FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
|
|
// FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
|
|
// FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
|
|
// FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
|
|
// FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
|
|
// FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
|
|
function_impl_generator.append(R"~~~(
|
|
void const* src_data_ptr = nullptr;
|
|
if (src_data) {
|
|
auto const& viewed_array_buffer = src_data->viewed_array_buffer();
|
|
auto const& byte_buffer = viewed_array_buffer->buffer();
|
|
src_data_ptr = byte_buffer.data() + src_offset;
|
|
}
|
|
glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "texImage2D"sv && function.overload_index == 1) {
|
|
// FIXME: If this function is called with an ImageData whose data attribute has been neutered,
|
|
// an INVALID_VALUE error is generated.
|
|
// FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
|
|
// error is generated.
|
|
// FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
|
|
// differs from the origin of the containing Document, or with an HTMLCanvasElement,
|
|
// ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
|
|
// a SECURITY_ERR exception must be thrown. See Origin Restrictions.
|
|
// FIXME: If source is null then an INVALID_VALUE error is generated.
|
|
function_impl_generator.append(R"~~~(
|
|
auto bitmap = source.visit(
|
|
[](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
|
|
return source->immutable_bitmap();
|
|
},
|
|
[](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
|
|
auto surface = source->surface();
|
|
if (!surface)
|
|
return {};
|
|
auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
|
|
surface->read_into_bitmap(*bitmap);
|
|
return Gfx::ImmutableBitmap::create(*bitmap);
|
|
},
|
|
[](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
|
|
return Gfx::ImmutableBitmap::create(*source->bitmap());
|
|
},
|
|
[](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
|
|
return Gfx::ImmutableBitmap::create(*source->bitmap());
|
|
},
|
|
[](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
|
|
return Gfx::ImmutableBitmap::create(source->bitmap());
|
|
});
|
|
if (!bitmap)
|
|
return;
|
|
|
|
void const* pixels_ptr = bitmap->bitmap()->begin();
|
|
int width = bitmap->width();
|
|
int height = bitmap->height();
|
|
glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 2) {
|
|
function_impl_generator.append(R"~~~(
|
|
void const* pixels_ptr = nullptr;
|
|
if (src_data) {
|
|
auto const& viewed_array_buffer = src_data->viewed_array_buffer();
|
|
auto const& byte_buffer = viewed_array_buffer->buffer();
|
|
pixels_ptr = byte_buffer.data() + src_offset;
|
|
}
|
|
glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
|
|
function_impl_generator.append(R"~~~(
|
|
void const* pixels_ptr = nullptr;
|
|
if (pixels) {
|
|
auto const& viewed_array_buffer = pixels->viewed_array_buffer();
|
|
auto const& byte_buffer = viewed_array_buffer->buffer();
|
|
pixels_ptr = byte_buffer.data();
|
|
}
|
|
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 1) {
|
|
function_impl_generator.append(R"~~~(
|
|
void const* pixels_ptr = nullptr;
|
|
if (src_data) {
|
|
auto const& viewed_array_buffer = src_data->viewed_array_buffer();
|
|
auto const& byte_buffer = viewed_array_buffer->buffer();
|
|
pixels_ptr = byte_buffer.data() + src_offset;
|
|
}
|
|
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
|
|
function_impl_generator.append(R"~~~(
|
|
void const* pixels_ptr = nullptr;
|
|
if (src_data) {
|
|
auto const& viewed_array_buffer = src_data->viewed_array_buffer();
|
|
auto const& byte_buffer = viewed_array_buffer->buffer();
|
|
pixels_ptr = byte_buffer.data() + src_offset;
|
|
}
|
|
glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getShaderParameter"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLint result = 0;
|
|
glGetShaderiv(shader->handle(), pname, &result);
|
|
return JS::Value(result);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getProgramParameter"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLint result = 0;
|
|
glGetProgramiv(program->handle(), pname, &result);
|
|
return JS::Value(result);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "bufferData"sv && function.overload_index == 0) {
|
|
function_impl_generator.append(R"~~~(
|
|
glBufferData(target, size, 0, usage);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "readPixels"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
if (!pixels) {
|
|
return;
|
|
}
|
|
|
|
void *ptr = nullptr;
|
|
if (pixels->is_data_view()) {
|
|
auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
|
|
ptr = data_view.viewed_array_buffer()->buffer().data();
|
|
} else if (pixels->is_typed_array_base()) {
|
|
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
|
|
ptr = typed_array_base.viewed_array_buffer()->buffer().data();
|
|
} else {
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
|
|
glReadPixels(x, y, width, height, format, type, ptr);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "drawElements"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
|
|
needs_to_present();
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "drawBuffers"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
glDrawBuffers(buffers.size(), buffers.data());
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name.starts_with("uniformMatrix"sv)) {
|
|
auto number_of_matrix_elements = function.name.substring_view(13, 1);
|
|
function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
|
|
|
|
if (webgl_version == 1) {
|
|
function_impl_generator.set("array_argument_name", "value");
|
|
} else {
|
|
function_impl_generator.set("array_argument_name", "data");
|
|
}
|
|
|
|
function_impl_generator.append(R"~~~(
|
|
auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
|
|
float const* raw_data = nullptr;
|
|
u64 count = 0;
|
|
if (@array_argument_name@.has<Vector<float>>()) {
|
|
auto& vector_data = @array_argument_name@.get<Vector<float>>();
|
|
raw_data = vector_data.data();
|
|
count = vector_data.size() / matrix_size;
|
|
} else {
|
|
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
|
|
auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
|
|
raw_data = float32_array.data().data();
|
|
count = float32_array.array_length().length() / matrix_size;
|
|
}
|
|
)~~~");
|
|
|
|
if (webgl_version == 2) {
|
|
function_impl_generator.append(R"~~~(
|
|
raw_data += src_offset;
|
|
if (src_length == 0) {
|
|
count -= src_offset;
|
|
}
|
|
|
|
if (src_offset + src_length <= count) {
|
|
set_error(GL_INVALID_VALUE);
|
|
return;
|
|
}
|
|
)~~~");
|
|
}
|
|
|
|
function_impl_generator.append(R"~~~(
|
|
glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
|
|
auto number_of_vector_elements = function.name.substring_view(7, 1);
|
|
auto element_type = function.name.substring_view(8, 1);
|
|
if (element_type == "f"sv) {
|
|
function_impl_generator.set("cpp_element_type", "float"sv);
|
|
function_impl_generator.set("typed_array_type", "Float32Array"sv);
|
|
function_impl_generator.set("gl_postfix", "f"sv);
|
|
} else if (element_type == "i"sv) {
|
|
function_impl_generator.set("cpp_element_type", "int"sv);
|
|
function_impl_generator.set("typed_array_type", "Int32Array"sv);
|
|
function_impl_generator.set("gl_postfix", "i"sv);
|
|
} else {
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
|
|
function_impl_generator.append(R"~~~(
|
|
@cpp_element_type@ const* data = nullptr;
|
|
size_t count = 0;
|
|
if (v.has<Vector<@cpp_element_type@>>()) {
|
|
auto& vector = v.get<Vector<@cpp_element_type@>>();
|
|
data = vector.data();
|
|
count = vector.size();
|
|
} else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
|
|
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
|
|
auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
|
|
data = typed_array.data().data();
|
|
count = typed_array.array_length().length();
|
|
} else {
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
)~~~");
|
|
|
|
if (webgl_version == 2) {
|
|
function_impl_generator.append(R"~~~(
|
|
data += src_offset;
|
|
if (src_length == 0) {
|
|
count -= src_offset;
|
|
}
|
|
|
|
if (src_offset + src_length <= count) {
|
|
set_error(GL_INVALID_VALUE);
|
|
return;
|
|
}
|
|
)~~~");
|
|
}
|
|
|
|
function_impl_generator.append(R"~~~(
|
|
glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
|
|
auto number_of_vector_elements = function.name.substring_view(12, 1);
|
|
function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
|
|
function_impl_generator.append(R"~~~(
|
|
if (values.has<Vector<float>>()) {
|
|
auto& data = values.get<Vector<float>>();
|
|
glVertexAttrib@number_of_vector_elements@fv(index, data.data());
|
|
return;
|
|
}
|
|
|
|
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
|
|
auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
|
|
float const* data = float32_array.data().data();
|
|
glVertexAttrib@number_of_vector_elements@fv(index, data);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getParameter"sv) {
|
|
generate_get_parameter(function_impl_generator, webgl_version);
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getBufferParameter"sv) {
|
|
generate_get_buffer_parameter(function_impl_generator);
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getInternalformatParameter") {
|
|
generate_get_internal_format_parameter(function_impl_generator);
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getActiveUniform"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLint size = 0;
|
|
GLenum type = 0;
|
|
GLsizei buf_size = 256;
|
|
GLsizei length = 0;
|
|
GLchar name[256];
|
|
glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
|
|
auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
|
|
return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getActiveAttrib"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLint size = 0;
|
|
GLenum type = 0;
|
|
GLsizei buf_size = 256;
|
|
GLsizei length = 0;
|
|
GLchar name[256];
|
|
glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
|
|
auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
|
|
return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getShaderInfoLog"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLint info_log_length = 0;
|
|
glGetShaderiv(shader->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
|
|
Vector<GLchar> info_log;
|
|
info_log.resize(info_log_length);
|
|
if (!info_log_length)
|
|
return String {};
|
|
glGetShaderInfoLog(shader->handle(), info_log_length, nullptr, info_log.data());
|
|
return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getProgramInfoLog"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLint info_log_length = 0;
|
|
glGetProgramiv(program->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
|
|
Vector<GLchar> info_log;
|
|
info_log.resize(info_log_length);
|
|
if (!info_log_length)
|
|
return String {};
|
|
glGetProgramInfoLog(program->handle(), info_log_length, nullptr, info_log.data());
|
|
return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "getShaderPrecisionFormat"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
GLint range[2];
|
|
GLint precision;
|
|
glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
|
|
return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "deleteBuffer"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
auto handle = buffer ? buffer->handle() : 0;
|
|
glDeleteBuffers(1, &handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "deleteFramebuffer"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
auto handle = framebuffer ? framebuffer->handle() : 0;
|
|
glDeleteFramebuffers(1, &handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "deleteTexture"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
auto handle = texture ? texture->handle() : 0;
|
|
glDeleteTextures(1, &handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
if (function.name == "deleteVertexArray"sv) {
|
|
function_impl_generator.append(R"~~~(
|
|
auto handle = vertex_array ? vertex_array->handle() : 0;
|
|
glDeleteVertexArrays(1, &handle);
|
|
)~~~");
|
|
continue;
|
|
}
|
|
|
|
Vector<ByteString> gl_call_arguments;
|
|
for (size_t i = 0; i < function.parameters.size(); ++i) {
|
|
auto const& parameter = function.parameters[i];
|
|
auto parameter_name = parameter.name.to_snakecase();
|
|
if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
|
|
gl_call_arguments.append(parameter_name);
|
|
continue;
|
|
}
|
|
if (parameter.type->is_string()) {
|
|
function_impl_generator.set("parameter_name", parameter_name);
|
|
function_impl_generator.append(R"~~~(
|
|
auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
|
|
)~~~");
|
|
gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
|
|
continue;
|
|
}
|
|
if (is_webgl_object_type(parameter.type->name())) {
|
|
gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
|
|
continue;
|
|
}
|
|
if (parameter.type->name() == "WebGLSync"sv) {
|
|
// FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
|
|
gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
|
|
continue;
|
|
}
|
|
if (parameter.type->name() == "BufferSource"sv) {
|
|
function_impl_generator.set("buffer_source_name", parameter_name);
|
|
function_impl_generator.append(R"~~~(
|
|
void const* ptr = nullptr;
|
|
size_t byte_size = 0;
|
|
if (@buffer_source_name@->is_typed_array_base()) {
|
|
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
|
|
ptr = typed_array_base.viewed_array_buffer()->buffer().data();
|
|
byte_size = typed_array_base.viewed_array_buffer()->byte_length();
|
|
} else if (@buffer_source_name@->is_data_view()) {
|
|
auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
|
|
ptr = data_view.viewed_array_buffer()->buffer().data();
|
|
byte_size = data_view.viewed_array_buffer()->byte_length();
|
|
} else if (@buffer_source_name@->is_array_buffer()) {
|
|
auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
|
|
ptr = array_buffer.buffer().data();
|
|
byte_size = array_buffer.byte_length();
|
|
} else {
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
)~~~");
|
|
gl_call_arguments.append(ByteString::formatted("byte_size"));
|
|
gl_call_arguments.append(ByteString::formatted("ptr"));
|
|
continue;
|
|
}
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
|
|
StringBuilder gl_call_arguments_string_builder;
|
|
gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
|
|
|
|
auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
|
|
function_impl_generator.set("call_string", gl_call_string);
|
|
|
|
if (gl_function_modifies_framebuffer(function.name)) {
|
|
function_impl_generator.append(" needs_to_present();\n"sv);
|
|
}
|
|
|
|
if (function.return_type->name() == "undefined"sv) {
|
|
function_impl_generator.append(" @call_string@;"sv);
|
|
} else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
|
|
function_impl_generator.append(" return @call_string@;"sv);
|
|
} else if (is_webgl_object_type(function.return_type->name())) {
|
|
function_impl_generator.set("return_type_name", function.return_type->name());
|
|
function_impl_generator.append(" return @return_type_name@::create(m_realm, *this, @call_string@);"sv);
|
|
} else {
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
|
|
function_impl_generator.append("\n"sv);
|
|
}
|
|
|
|
header_file_generator.append(R"~~~(
|
|
private:
|
|
GC::Ref<JS::Realm> m_realm;
|
|
NonnullOwnPtr<OpenGLContext> m_context;
|
|
};
|
|
|
|
}
|
|
)~~~");
|
|
|
|
implementation_file_generator.append(R"~~~(
|
|
}
|
|
)~~~");
|
|
|
|
MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
|
|
MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
|
|
|
|
return 0;
|
|
}
|