ladybird/Meta/Lagom/Tools/CodeGenerators/LibWeb/GenerateWebGLRenderingContext.cpp
Aliaksandr Kalenik cf730870c5 LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
2024-12-19 13:38:43 +01:00

1141 lines
46 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "BindingsGenerator/IDLGenerators.h"
#include <AK/LexicalPath.h>
#include <AK/SourceGenerator.h>
#include <AK/StringBuilder.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/File.h>
#include <LibIDL/IDLParser.h>
#include <LibMain/Main.h>
static bool is_webgl_object_type(StringView type_name)
{
return type_name == "WebGLBuffer"sv
|| type_name == "WebGLFramebuffer"sv
|| type_name == "WebGLProgram"sv
|| type_name == "WebGLRenderbuffer"sv
|| type_name == "WebGLSampler"sv
|| type_name == "WebGLShader"sv
|| type_name == "WebGLTexture"sv
|| type_name == "WebGLUniformLocation"sv
|| type_name == "WebGLVertexArrayObject"sv;
}
static bool gl_function_modifies_framebuffer(StringView function_name)
{
return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
}
static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
{
if (type.name() == "undefined"sv)
return "void"sv;
if (type.name() == "object"sv) {
if (type.is_nullable())
return "JS::Object*"sv;
return "JS::Object&"sv;
}
if (type.name() == "DOMString"sv) {
if (type.is_nullable())
return "Optional<String>"sv;
return "String"sv;
}
auto cpp_type = idl_type_name_to_cpp_type(type, interface);
return cpp_type.name;
}
static ByteString idl_to_gl_function_name(StringView function_name)
{
StringBuilder gl_function_name_builder;
gl_function_name_builder.append("gl"sv);
for (size_t i = 0; i < function_name.length(); ++i) {
if (i == 0) {
gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
} else {
gl_function_name_builder.append(function_name[i]);
}
}
if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
gl_function_name_builder.append("f"sv);
}
return gl_function_name_builder.to_byte_string();
}
struct NameAndType {
StringView name;
struct {
StringView type;
int element_count { 0 };
} return_type;
Optional<int> webgl_version { OptionalNone {} };
};
static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
{
Vector<NameAndType> const name_to_type = {
{ "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
{ "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
{ "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
{ "ALPHA_BITS"sv, { "GLint"sv } },
{ "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
{ "BLEND"sv, { "GLboolean"sv } },
{ "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
{ "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
{ "BLEND_DST_RGB"sv, { "GLenum"sv } },
{ "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
{ "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
{ "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
{ "BLEND_SRC_RGB"sv, { "GLenum"sv } },
{ "BLUE_BITS"sv, { "GLint"sv } },
{ "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
// FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
// FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
{ "CULL_FACE"sv, { "GLboolean"sv } },
{ "CULL_FACE_MODE"sv, { "GLenum"sv } },
{ "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
{ "DEPTH_BITS"sv, { "GLint"sv } },
{ "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
{ "DEPTH_FUNC"sv, { "GLenum"sv } },
{ "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
{ "DEPTH_TEST"sv, { "GLboolean"sv } },
{ "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
{ "DITHER"sv, { "GLboolean"sv } },
{ "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
{ "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
{ "FRONT_FACE"sv, { "GLenum"sv } },
{ "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
{ "GREEN_BITS"sv, { "GLint"sv } },
{ "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
{ "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
{ "LINE_WIDTH"sv, { "GLfloat"sv } },
{ "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
{ "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
{ "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
{ "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
{ "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
{ "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
{ "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
{ "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
{ "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
{ "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
{ "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
{ "PACK_ALIGNMENT"sv, { "GLint"sv } },
{ "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
{ "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
{ "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
{ "RED_BITS"sv, { "GLint"sv } },
{ "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
{ "RENDERER"sv, { "DOMString"sv } },
{ "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
{ "SAMPLE_BUFFERS"sv, { "GLint"sv } },
{ "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
{ "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
{ "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
{ "SAMPLES"sv, { "GLint"sv } },
{ "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
{ "SCISSOR_TEST"sv, { "GLboolean"sv } },
{ "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
{ "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
{ "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
{ "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
{ "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
{ "STENCIL_BACK_REF"sv, { "GLint"sv } },
{ "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
{ "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
{ "STENCIL_BITS"sv, { "GLint"sv } },
{ "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
{ "STENCIL_FAIL"sv, { "GLenum"sv } },
{ "STENCIL_FUNC"sv, { "GLenum"sv } },
{ "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
{ "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
{ "STENCIL_REF"sv, { "GLint"sv } },
{ "STENCIL_TEST"sv, { "GLboolean"sv } },
{ "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
{ "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
{ "SUBPIXEL_BITS"sv, { "GLint"sv } },
{ "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
{ "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
{ "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
// FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
// FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
// FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
{ "VENDOR"sv, { "DOMString"sv } },
{ "VERSION"sv, { "DOMString"sv } },
{ "VIEWPORT"sv, { "Int32Array"sv, 4 } },
{ "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
{ "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
{ "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
{ "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
{ "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
{ "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
{ "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
{ "UNIFORM_BUFFER_OFFSET_ALIGNMENT"sv, { "GLint"sv }, 2 },
{ "MAX_DRAW_BUFFERS"sv, { "GLint"sv }, 2 },
{ "MAX_VERTEX_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
{ "MAX_FRAGMENT_INPUT_COMPONENTS"sv, { "GLint"sv }, 2 },
{ "MAX_COMBINED_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
};
auto is_primitive_type = [](StringView type) {
return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
};
generator.append(" switch (pname) {");
for (auto const& name_and_type : name_to_type) {
if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
continue;
auto const& parameter_name = name_and_type.name;
auto const& type_name = name_and_type.return_type.type;
StringBuilder string_builder;
SourceGenerator impl_generator { string_builder };
impl_generator.set("parameter_name", parameter_name);
impl_generator.set("type_name", type_name);
impl_generator.append(R"~~~(
case GL_@parameter_name@: {)~~~");
if (is_primitive_type(type_name)) {
impl_generator.append(R"~~~(
GLint result;
glGetIntegerv(GL_@parameter_name@, &result);
return JS::Value(result);
)~~~");
} else if (type_name == "GLint64"sv) {
impl_generator.append(R"~~~(
GLint64 result;
glGetInteger64v(GL_@parameter_name@, &result);
return JS::Value(static_cast<double>(result));
)~~~");
} else if (type_name == "DOMString"sv) {
impl_generator.append(R"~~~(
auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
} else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
auto element_count = name_and_type.return_type.element_count;
impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
if (type_name == "Int32Array"sv) {
impl_generator.set("gl_function_name", "glGetIntegerv"sv);
impl_generator.set("element_type", "GLint"sv);
} else if (type_name == "Float32Array"sv) {
impl_generator.set("gl_function_name", "glGetFloatv"sv);
impl_generator.set("element_type", "GLfloat"sv);
} else {
VERIFY_NOT_REACHED();
}
impl_generator.append(R"~~~(
Array<@element_type@, @element_count@> result;
@gl_function_name@(GL_@parameter_name@, result.data());
auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
)~~~");
} else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
impl_generator.append(R"~~~(
GLint result;
glGetIntegerv(GL_@parameter_name@, &result);
if (!result)
return JS::js_null();
return @type_name@::create(m_realm, *this, result);
)~~~");
} else {
VERIFY_NOT_REACHED();
}
impl_generator.append(" }");
generator.append(string_builder.string_view());
}
generator.appendln(R"~~~(
default:
dbgln("Unknown WebGL parameter name: {:x}", pname);
set_error(GL_INVALID_ENUM);
return JS::js_null();
})~~~");
}
static void generate_get_buffer_parameter(SourceGenerator& generator)
{
Vector<NameAndType> const name_to_type = {
{ "BUFFER_SIZE"sv, { "GLint"sv } },
{ "BUFFER_USAGE"sv, { "GLenum"sv } },
};
generator.append(" switch (pname) {");
for (auto const& name_and_type : name_to_type) {
auto const& parameter_name = name_and_type.name;
auto const& type_name = name_and_type.return_type.type;
StringBuilder string_builder;
SourceGenerator impl_generator { string_builder };
impl_generator.set("parameter_name", parameter_name);
impl_generator.set("type_name", type_name);
impl_generator.append(R"~~~(
case GL_@parameter_name@: {
GLint result;
glGetBufferParameteriv(target, GL_@parameter_name@, &result);
return JS::Value(result);
}
)~~~");
generator.append(string_builder.string_view());
}
generator.appendln(R"~~~(
default:
dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
set_error(GL_INVALID_ENUM);
return JS::js_null();
})~~~");
}
static void generate_get_internal_format_parameter(SourceGenerator& generator)
{
generator.append(R"~~~(
switch (pname) {
case GL_SAMPLES: {
GLint num_sample_counts { 0 };
glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
}
default:
dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
set_error(GL_INVALID_ENUM);
return JS::js_null();
}
)~~~");
}
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
StringView generated_header_path;
StringView generated_implementation_path;
Vector<ByteString> base_paths;
StringView webgl_context_idl_path;
Core::ArgsParser args_parser;
args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
args_parser.add_option(Core::ArgsParser::Option {
.argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
.help_string = "Path to root of IDL file tree(s)",
.long_name = "base-path",
.short_name = 'b',
.value_name = "base-path",
.accept_value = [&](StringView s) {
base_paths.append(s);
return true;
},
});
args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
args_parser.parse(arguments);
auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
Vector<ByteString> import_base_paths;
for (auto const& base_path : base_paths) {
VERIFY(!base_path.is_empty());
import_base_paths.append(base_path);
}
IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
auto const& interface = parser.parse();
auto path = LexicalPath(generated_header_path);
auto title = path.title();
auto first_dot = title.find('.');
ByteString class_name = title;
if (first_dot.has_value())
class_name = title.substring_view(0, *first_dot);
StringBuilder header_file_string_builder;
SourceGenerator header_file_generator { header_file_string_builder };
header_file_generator.set("class_name", class_name);
StringBuilder implementation_file_string_builder;
SourceGenerator implementation_file_generator { implementation_file_string_builder };
implementation_file_generator.set("class_name", class_name);
auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
if (webgl_version == 1) {
implementation_file_generator.append(R"~~~(
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
)~~~");
} else {
implementation_file_generator.append(R"~~~(
#include <GLES3/gl3.h>
)~~~");
}
implementation_file_generator.append(R"~~~(
#include <LibJS/Runtime/ArrayBuffer.h>
#include <LibJS/Runtime/DataView.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/HTML/HTMLImageElement.h>
#include <LibWeb/HTML/HTMLVideoElement.h>
#include <LibWeb/HTML/ImageBitmap.h>
#include <LibWeb/HTML/ImageData.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGLActiveInfo.h>
#include <LibWeb/WebGL/WebGLBuffer.h>
#include <LibWeb/WebGL/WebGLFramebuffer.h>
#include <LibWeb/WebGL/WebGLProgram.h>
#include <LibWeb/WebGL/WebGLRenderbuffer.h>
#include <LibWeb/WebGL/@class_name@.h>
#include <LibWeb/WebGL/WebGLSampler.h>
#include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebGL/WebGLSync.h>
#include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
#include <LibWeb/WebGL/WebGLTexture.h>
#include <LibWeb/WebGL/WebGLUniformLocation.h>
#include <LibWeb/WebGL/WebGLVertexArrayObject.h>
#include <LibWeb/WebIDL/Buffers.h>
namespace Web::WebGL {
static Vector<GLchar> null_terminated_string(StringView string)
{
Vector<GLchar> result;
for (auto c : string.bytes())
result.append(c);
result.append('\\0');
return result;
}
@class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
: m_realm(realm)
, m_context(move(context))
{
}
)~~~");
header_file_generator.append(R"~~~(
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <LibGC/Ptr.h>
#include <LibGfx/Bitmap.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
#include <LibWeb/WebIDL/Types.h>
namespace Web::WebGL {
using namespace Web::HTML;
class @class_name@ : public WebGLRenderingContextBase {
public:
@class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
OpenGLContext& context() { return *m_context; }
virtual void present() = 0;
virtual void needs_to_present() = 0;
virtual void set_error(GLenum) = 0;
)~~~");
for (auto const& function : interface.functions) {
if (function.extended_attributes.contains("FIXME")) {
continue;
}
if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
// Implemented in WebGLRenderingContext
continue;
}
StringBuilder function_declaration;
StringBuilder function_parameters;
for (size_t i = 0; i < function.parameters.size(); ++i) {
auto const& parameter = function.parameters[i];
function_parameters.append(to_cpp_type(*parameter.type, interface));
function_parameters.append(" "sv);
function_parameters.append(parameter.name.to_snakecase());
if (i != function.parameters.size() - 1) {
function_parameters.append(", "sv);
}
}
auto function_name = function.name.to_snakecase();
function_declaration.append(to_cpp_type(*function.return_type, interface));
function_declaration.append(" "sv);
function_declaration.append(function_name);
function_declaration.append("("sv);
function_declaration.append(function_parameters.string_view());
function_declaration.append(");"sv);
header_file_generator.append(" "sv);
header_file_generator.append(function_declaration.string_view());
header_file_generator.append("\n"sv);
StringBuilder function_impl;
SourceGenerator function_impl_generator { function_impl };
function_impl_generator.set("class_name", class_name);
ScopeGuard function_guard { [&] {
function_impl_generator.append("}\n"sv);
implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
} };
function_impl_generator.set("function_name", function_name);
function_impl_generator.set("function_parameters", function_parameters.string_view());
function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
function_impl_generator.append(R"~~~(
@function_return_type@ @class_name@::@function_name@(@function_parameters@)
{
m_context->make_current();
)~~~");
if (gl_function_modifies_framebuffer(function.name)) {
function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
}
if (function.name == "getUniformLocation"sv) {
function_impl_generator.append(R"~~~(
auto name_null_terminated = null_terminated_string(name);
return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program ? program->handle() : 0, name_null_terminated.data()));
)~~~");
continue;
}
if (function.name == "createBuffer"sv) {
function_impl_generator.append(R"~~~(
GLuint handle = 0;
glGenBuffers(1, &handle);
return WebGLBuffer::create(m_realm, *this, handle);
)~~~");
continue;
}
if (function.name == "createTexture"sv) {
function_impl_generator.append(R"~~~(
GLuint handle = 0;
glGenTextures(1, &handle);
return WebGLTexture::create(m_realm, *this, handle);
)~~~");
continue;
}
if (function.name == "createFramebuffer"sv) {
function_impl_generator.append(R"~~~(
GLuint handle = 0;
glGenFramebuffers(1, &handle);
return WebGLFramebuffer::create(m_realm, *this, handle);
)~~~");
continue;
}
if (function.name == "createRenderbuffer"sv) {
function_impl_generator.append(R"~~~(
GLuint handle = 0;
glGenRenderbuffers(1, &handle);
return WebGLRenderbuffer::create(m_realm, *this, handle);
)~~~");
continue;
}
if (function.name == "createVertexArray"sv) {
function_impl_generator.append(R"~~~(
GLuint handle = 0;
glGenVertexArrays(1, &handle);
return WebGLVertexArrayObject::create(m_realm, *this, handle);
)~~~");
continue;
}
if (function.name == "createSampler"sv) {
function_impl_generator.append(R"~~~(
GLuint handle = 0;
glGenSamplers(1, &handle);
return WebGLSampler::create(m_realm, *this, handle);
)~~~");
continue;
}
if (function.name == "fenceSync"sv) {
function_impl_generator.append(R"~~~(
GLsync handle = glFenceSync(condition, flags);
return WebGLSync::create(m_realm, *this, handle);
)~~~");
continue;
}
if (function.name == "shaderSource"sv) {
function_impl_generator.append(R"~~~(
Vector<GLchar*> strings;
auto string = null_terminated_string(source);
strings.append(string.data());
Vector<GLint> length;
length.append(source.bytes().size());
glShaderSource(shader->handle(), 1, strings.data(), length.data());
)~~~");
continue;
}
if (function.name == "vertexAttribPointer"sv) {
function_impl_generator.append(R"~~~(
glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
)~~~");
continue;
}
if (function.name == "texStorage2D") {
function_impl_generator.append(R"~~~(
glTexStorage2D(target, levels, internalformat, width, height);
)~~~");
continue;
}
if (function.name == "texImage2D"sv && function.overload_index == 0) {
function_impl_generator.append(R"~~~(
void const* pixels_ptr = nullptr;
if (pixels) {
auto const& viewed_array_buffer = pixels->viewed_array_buffer();
auto const& byte_buffer = viewed_array_buffer->buffer();
pixels_ptr = byte_buffer.data();
}
glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
)~~~");
continue;
}
if (function.name == "texImage3D"sv && function.overload_index == 0) {
// FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
// FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
// FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
// FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
// FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
// FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
function_impl_generator.append(R"~~~(
void const* src_data_ptr = nullptr;
if (src_data) {
auto const& viewed_array_buffer = src_data->viewed_array_buffer();
auto const& byte_buffer = viewed_array_buffer->buffer();
src_data_ptr = byte_buffer.data();
}
glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
)~~~");
continue;
}
if (function.name == "texImage3D"sv && function.overload_index == 1) {
// FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
// FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
// FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
// FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
// FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
// FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
function_impl_generator.append(R"~~~(
void const* src_data_ptr = nullptr;
if (src_data) {
auto const& viewed_array_buffer = src_data->viewed_array_buffer();
auto const& byte_buffer = viewed_array_buffer->buffer();
src_data_ptr = byte_buffer.data() + src_offset;
}
glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
)~~~");
continue;
}
if (function.name == "texImage2D"sv && function.overload_index == 1) {
// FIXME: If this function is called with an ImageData whose data attribute has been neutered,
// an INVALID_VALUE error is generated.
// FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
// error is generated.
// FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
// differs from the origin of the containing Document, or with an HTMLCanvasElement,
// ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
// a SECURITY_ERR exception must be thrown. See Origin Restrictions.
// FIXME: If source is null then an INVALID_VALUE error is generated.
function_impl_generator.append(R"~~~(
auto bitmap = source.visit(
[](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
return source->immutable_bitmap();
},
[](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
auto surface = source->surface();
if (!surface)
return {};
auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
surface->read_into_bitmap(*bitmap);
return Gfx::ImmutableBitmap::create(*bitmap);
},
[](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
return Gfx::ImmutableBitmap::create(*source->bitmap());
},
[](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
return Gfx::ImmutableBitmap::create(*source->bitmap());
},
[](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
return Gfx::ImmutableBitmap::create(source->bitmap());
});
if (!bitmap)
return;
void const* pixels_ptr = bitmap->bitmap()->begin();
int width = bitmap->width();
int height = bitmap->height();
glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
)~~~");
continue;
}
if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 2) {
function_impl_generator.append(R"~~~(
void const* pixels_ptr = nullptr;
if (src_data) {
auto const& viewed_array_buffer = src_data->viewed_array_buffer();
auto const& byte_buffer = viewed_array_buffer->buffer();
pixels_ptr = byte_buffer.data() + src_offset;
}
glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
)~~~");
continue;
}
if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
function_impl_generator.append(R"~~~(
void const* pixels_ptr = nullptr;
if (pixels) {
auto const& viewed_array_buffer = pixels->viewed_array_buffer();
auto const& byte_buffer = viewed_array_buffer->buffer();
pixels_ptr = byte_buffer.data();
}
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
)~~~");
continue;
}
if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 1) {
function_impl_generator.append(R"~~~(
void const* pixels_ptr = nullptr;
if (src_data) {
auto const& viewed_array_buffer = src_data->viewed_array_buffer();
auto const& byte_buffer = viewed_array_buffer->buffer();
pixels_ptr = byte_buffer.data() + src_offset;
}
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
)~~~");
continue;
}
if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
function_impl_generator.append(R"~~~(
void const* pixels_ptr = nullptr;
if (src_data) {
auto const& viewed_array_buffer = src_data->viewed_array_buffer();
auto const& byte_buffer = viewed_array_buffer->buffer();
pixels_ptr = byte_buffer.data() + src_offset;
}
glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
)~~~");
continue;
}
if (function.name == "getShaderParameter"sv) {
function_impl_generator.append(R"~~~(
GLint result = 0;
glGetShaderiv(shader->handle(), pname, &result);
return JS::Value(result);
)~~~");
continue;
}
if (function.name == "getProgramParameter"sv) {
function_impl_generator.append(R"~~~(
GLint result = 0;
glGetProgramiv(program->handle(), pname, &result);
return JS::Value(result);
)~~~");
continue;
}
if (function.name == "bufferData"sv && function.overload_index == 0) {
function_impl_generator.append(R"~~~(
glBufferData(target, size, 0, usage);
)~~~");
continue;
}
if (function.name == "readPixels"sv) {
function_impl_generator.append(R"~~~(
if (!pixels) {
return;
}
void *ptr = nullptr;
if (pixels->is_data_view()) {
auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
ptr = data_view.viewed_array_buffer()->buffer().data();
} else if (pixels->is_typed_array_base()) {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
ptr = typed_array_base.viewed_array_buffer()->buffer().data();
} else {
VERIFY_NOT_REACHED();
}
glReadPixels(x, y, width, height, format, type, ptr);
)~~~");
continue;
}
if (function.name == "drawElements"sv) {
function_impl_generator.append(R"~~~(
glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
needs_to_present();
)~~~");
continue;
}
if (function.name == "drawBuffers"sv) {
function_impl_generator.append(R"~~~(
glDrawBuffers(buffers.size(), buffers.data());
)~~~");
continue;
}
if (function.name.starts_with("uniformMatrix"sv)) {
auto number_of_matrix_elements = function.name.substring_view(13, 1);
function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
if (webgl_version == 1) {
function_impl_generator.set("array_argument_name", "value");
} else {
function_impl_generator.set("array_argument_name", "data");
}
function_impl_generator.append(R"~~~(
auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
float const* raw_data = nullptr;
u64 count = 0;
if (@array_argument_name@.has<Vector<float>>()) {
auto& vector_data = @array_argument_name@.get<Vector<float>>();
raw_data = vector_data.data();
count = vector_data.size() / matrix_size;
} else {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
raw_data = float32_array.data().data();
count = float32_array.array_length().length() / matrix_size;
}
)~~~");
if (webgl_version == 2) {
function_impl_generator.append(R"~~~(
raw_data += src_offset;
if (src_length == 0) {
count -= src_offset;
}
if (src_offset + src_length <= count) {
set_error(GL_INVALID_VALUE);
return;
}
)~~~");
}
function_impl_generator.append(R"~~~(
glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
)~~~");
continue;
}
if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
auto number_of_vector_elements = function.name.substring_view(7, 1);
auto element_type = function.name.substring_view(8, 1);
if (element_type == "f"sv) {
function_impl_generator.set("cpp_element_type", "float"sv);
function_impl_generator.set("typed_array_type", "Float32Array"sv);
function_impl_generator.set("gl_postfix", "f"sv);
} else if (element_type == "i"sv) {
function_impl_generator.set("cpp_element_type", "int"sv);
function_impl_generator.set("typed_array_type", "Int32Array"sv);
function_impl_generator.set("gl_postfix", "i"sv);
} else {
VERIFY_NOT_REACHED();
}
function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
function_impl_generator.append(R"~~~(
@cpp_element_type@ const* data = nullptr;
size_t count = 0;
if (v.has<Vector<@cpp_element_type@>>()) {
auto& vector = v.get<Vector<@cpp_element_type@>>();
data = vector.data();
count = vector.size();
} else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
data = typed_array.data().data();
count = typed_array.array_length().length();
} else {
VERIFY_NOT_REACHED();
}
)~~~");
if (webgl_version == 2) {
function_impl_generator.append(R"~~~(
data += src_offset;
if (src_length == 0) {
count -= src_offset;
}
if (src_offset + src_length <= count) {
set_error(GL_INVALID_VALUE);
return;
}
)~~~");
}
function_impl_generator.append(R"~~~(
glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
)~~~");
continue;
}
if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
auto number_of_vector_elements = function.name.substring_view(12, 1);
function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
function_impl_generator.append(R"~~~(
if (values.has<Vector<float>>()) {
auto& data = values.get<Vector<float>>();
glVertexAttrib@number_of_vector_elements@fv(index, data.data());
return;
}
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
float const* data = float32_array.data().data();
glVertexAttrib@number_of_vector_elements@fv(index, data);
)~~~");
continue;
}
if (function.name == "getParameter"sv) {
generate_get_parameter(function_impl_generator, webgl_version);
continue;
}
if (function.name == "getBufferParameter"sv) {
generate_get_buffer_parameter(function_impl_generator);
continue;
}
if (function.name == "getInternalformatParameter") {
generate_get_internal_format_parameter(function_impl_generator);
continue;
}
if (function.name == "getActiveUniform"sv) {
function_impl_generator.append(R"~~~(
GLint size = 0;
GLenum type = 0;
GLsizei buf_size = 256;
GLsizei length = 0;
GLchar name[256];
glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
)~~~");
continue;
}
if (function.name == "getActiveAttrib"sv) {
function_impl_generator.append(R"~~~(
GLint size = 0;
GLenum type = 0;
GLsizei buf_size = 256;
GLsizei length = 0;
GLchar name[256];
glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
)~~~");
continue;
}
if (function.name == "getShaderInfoLog"sv) {
function_impl_generator.append(R"~~~(
GLint info_log_length = 0;
glGetShaderiv(shader->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
Vector<GLchar> info_log;
info_log.resize(info_log_length);
if (!info_log_length)
return String {};
glGetShaderInfoLog(shader->handle(), info_log_length, nullptr, info_log.data());
return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
)~~~");
continue;
}
if (function.name == "getProgramInfoLog"sv) {
function_impl_generator.append(R"~~~(
GLint info_log_length = 0;
glGetProgramiv(program->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
Vector<GLchar> info_log;
info_log.resize(info_log_length);
if (!info_log_length)
return String {};
glGetProgramInfoLog(program->handle(), info_log_length, nullptr, info_log.data());
return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
)~~~");
continue;
}
if (function.name == "getShaderPrecisionFormat"sv) {
function_impl_generator.append(R"~~~(
GLint range[2];
GLint precision;
glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
)~~~");
continue;
}
if (function.name == "deleteBuffer"sv) {
function_impl_generator.append(R"~~~(
auto handle = buffer ? buffer->handle() : 0;
glDeleteBuffers(1, &handle);
)~~~");
continue;
}
if (function.name == "deleteFramebuffer"sv) {
function_impl_generator.append(R"~~~(
auto handle = framebuffer ? framebuffer->handle() : 0;
glDeleteFramebuffers(1, &handle);
)~~~");
continue;
}
if (function.name == "deleteTexture"sv) {
function_impl_generator.append(R"~~~(
auto handle = texture ? texture->handle() : 0;
glDeleteTextures(1, &handle);
)~~~");
continue;
}
if (function.name == "deleteVertexArray"sv) {
function_impl_generator.append(R"~~~(
auto handle = vertex_array ? vertex_array->handle() : 0;
glDeleteVertexArrays(1, &handle);
)~~~");
continue;
}
Vector<ByteString> gl_call_arguments;
for (size_t i = 0; i < function.parameters.size(); ++i) {
auto const& parameter = function.parameters[i];
auto parameter_name = parameter.name.to_snakecase();
if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
gl_call_arguments.append(parameter_name);
continue;
}
if (parameter.type->is_string()) {
function_impl_generator.set("parameter_name", parameter_name);
function_impl_generator.append(R"~~~(
auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
)~~~");
gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
continue;
}
if (is_webgl_object_type(parameter.type->name())) {
gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
continue;
}
if (parameter.type->name() == "WebGLSync"sv) {
// FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
continue;
}
if (parameter.type->name() == "BufferSource"sv) {
function_impl_generator.set("buffer_source_name", parameter_name);
function_impl_generator.append(R"~~~(
void const* ptr = nullptr;
size_t byte_size = 0;
if (@buffer_source_name@->is_typed_array_base()) {
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
ptr = typed_array_base.viewed_array_buffer()->buffer().data();
byte_size = typed_array_base.viewed_array_buffer()->byte_length();
} else if (@buffer_source_name@->is_data_view()) {
auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
ptr = data_view.viewed_array_buffer()->buffer().data();
byte_size = data_view.viewed_array_buffer()->byte_length();
} else if (@buffer_source_name@->is_array_buffer()) {
auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
ptr = array_buffer.buffer().data();
byte_size = array_buffer.byte_length();
} else {
VERIFY_NOT_REACHED();
}
)~~~");
gl_call_arguments.append(ByteString::formatted("byte_size"));
gl_call_arguments.append(ByteString::formatted("ptr"));
continue;
}
VERIFY_NOT_REACHED();
}
StringBuilder gl_call_arguments_string_builder;
gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
function_impl_generator.set("call_string", gl_call_string);
if (gl_function_modifies_framebuffer(function.name)) {
function_impl_generator.append(" needs_to_present();\n"sv);
}
if (function.return_type->name() == "undefined"sv) {
function_impl_generator.append(" @call_string@;"sv);
} else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
function_impl_generator.append(" return @call_string@;"sv);
} else if (is_webgl_object_type(function.return_type->name())) {
function_impl_generator.set("return_type_name", function.return_type->name());
function_impl_generator.append(" return @return_type_name@::create(m_realm, *this, @call_string@);"sv);
} else {
VERIFY_NOT_REACHED();
}
function_impl_generator.append("\n"sv);
}
header_file_generator.append(R"~~~(
private:
GC::Ref<JS::Realm> m_realm;
NonnullOwnPtr<OpenGLContext> m_context;
};
}
)~~~");
implementation_file_generator.append(R"~~~(
}
)~~~");
MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
return 0;
}