silence some warnings

This commit is contained in:
Megamouse 2019-08-10 10:40:28 +02:00
parent e21b8eb95b
commit 01720afba9
5 changed files with 9 additions and 7 deletions

View file

@ -238,7 +238,7 @@ void ds3_pad_handler::ThreadProc()
}
}
void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32 b/* b*/)
void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32 /* b*/)
{
std::shared_ptr<ds3_device> device = get_device(padId);
if (device == nullptr || device->handle == nullptr)
@ -267,7 +267,7 @@ void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 s
send_output_report(device);
}
void ds3_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons)
void ds3_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& /*callback*/, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& /*buttons*/)
{
if (get_blacklist)
blacklist.clear();

View file

@ -152,7 +152,7 @@ void ds4_pad_handler::init_config(pad_config* cfg, const std::string& name)
cfg->from_default();
}
void ds4_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons)
void ds4_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& /*buttons*/)
{
if (get_blacklist)
blacklist.clear();

View file

@ -1,4 +1,4 @@
#include "game_list_grid_delegate.h"
#include "game_list_grid_delegate.h"
game_list_grid_delegate::game_list_grid_delegate(const QSize& size, const qreal& margin_factor, const qreal& text_factor, QObject *parent)
: QStyledItemDelegate(parent), m_size(size), m_margin_factor(margin_factor), m_text_factor(text_factor)
@ -11,6 +11,8 @@ game_list_grid_delegate::~game_list_grid_delegate()
void game_list_grid_delegate::initStyleOption(QStyleOptionViewItem * option, const QModelIndex & index) const
{
Q_UNUSED(index);
// Remove the focus frame around selected items
option->state &= ~QStyle::State_HasFocus;

View file

@ -1390,7 +1390,7 @@
<property name="title">
<string>Disk cache</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_77">
<layout class="QVBoxLayout" name="verticalLayout_81">
<item>
<widget class="QCheckBox" name="enableCacheClearing">
<property name="text">
@ -2495,7 +2495,7 @@
<property name="title">
<string>Maximum Number of SPURS Threads</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_76">
<layout class="QVBoxLayout" name="verticalLayout_82">
<item>
<widget class="QComboBox" name="maxSPURSThreads"/>
</item>

View file

@ -74,7 +74,7 @@ void xinput_pad_handler::init_config(pad_config* cfg, const std::string& name)
cfg->from_default();
}
void xinput_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons)
void xinput_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& /*buttons*/)
{
if (get_blacklist)
blacklist.clear();