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Savestates: Fix "Suspend Emulation Savestate Mode" setting
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parent
cdd6840826
commit
1f5cf776b2
2 changed files with 3 additions and 2 deletions
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@ -2270,6 +2270,7 @@ void Emulator::Kill(bool allow_autoexit, bool savestate)
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if (m_state.exchange(system_state::stopped) == system_state::stopped)
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{
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// Ensure clean state
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m_ar.reset();
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argv.clear();
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envp.clear();
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data.clear();
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@ -2563,7 +2564,6 @@ void Emulator::Kill(bool allow_autoexit, bool savestate)
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}
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// Boot arg cleanup (preserved in the case restarting)
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m_ar.reset();
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argv.clear();
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envp.clear();
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data.clear();
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@ -2608,6 +2608,7 @@ game_boot_result Emulator::Restart(bool savestate)
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if (g_cfg.savestate.suspend_emu)
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{
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m_ar.reset();
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return game_boot_result::no_errors;
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}
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}
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@ -313,7 +313,7 @@ struct cfg_root : cfg::node
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node_savestate(cfg::node* _this) : cfg::node(_this, "Savestate") {}
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cfg::_bool start_paused{ this, "Start Paused" }; // Pause on first frame
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cfg::_bool suspend_emu{ this, "Suspend Emulation Savestate Mode", false }; // Close emulation when saving, delete save after loading
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cfg::_bool suspend_emu{ this, "Suspend Emulation Savestate Mode", true }; // Close emulation when saving, delete save after loading
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cfg::_bool state_inspection_mode{ this, "Inspection Mode Savestates" }; // Save memory stored in executable files, thus allowing to view state without any files (for debugging)
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cfg::_bool save_disc_game_data{ this, "Save Disc Game Data", false };
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} savestate{this};
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