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CPU preemption control: extend range to 400
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1 changed files with 1 additions and 1 deletions
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@ -91,7 +91,7 @@ struct cfg_root : cfg::node
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cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100 }; // Changing this from 100 (percentage) may affect game speed in unexpected ways
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cfg::uint<0, 3000> spu_wakeup_delay{ this, "SPU Wake-Up Delay", 0, true };
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cfg::uint<0, (1 << 6) - 1> spu_wakeup_delay_mask{ this, "SPU Wake-Up Delay Thread Mask", (1 << 6) - 1, true };
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cfg::uint<0, 300> max_cpu_preempt_count_per_frame{ this, "Max CPU Preempt Count", 0, true };
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cfg::uint<0, 400> max_cpu_preempt_count_per_frame{ this, "Max CPU Preempt Count", 0, true };
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cfg::_bool allow_rsx_cpu_preempt{ this, "Allow RSX CPU Preemptions", true, true };
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#if defined (__linux__) || defined (__APPLE__)
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy", sleep_timers_accuracy_level::_as_host, true };
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