mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-08-08 09:09:46 +00:00
d3d12: minor cleanup
This commit is contained in:
parent
4ef66e6901
commit
68d3f6f536
1 changed files with 0 additions and 6 deletions
|
@ -1066,7 +1066,6 @@ void D3D12GSRender::ExecCMD()
|
||||||
check(commandList->Close());
|
check(commandList->Close());
|
||||||
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&commandList);
|
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&commandList);
|
||||||
m_indexed_array.Reset();
|
m_indexed_array.Reset();
|
||||||
WriteDepthBuffer();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void D3D12GSRender::Flip()
|
void D3D12GSRender::Flip()
|
||||||
|
@ -1163,11 +1162,6 @@ D3D12GSRender::ResourceStorage& D3D12GSRender::getNonCurrentResourceStorage()
|
||||||
return m_perFrameStorage[1 - m_swapChain->GetCurrentBackBufferIndex()];
|
return m_perFrameStorage[1 - m_swapChain->GetCurrentBackBufferIndex()];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void D3D12GSRender::WriteDepthBuffer()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
ID3D12Resource * D3D12GSRender::writeColorBuffer(ID3D12Resource * RTT, ID3D12GraphicsCommandList * cmdlist)
|
ID3D12Resource * D3D12GSRender::writeColorBuffer(ID3D12Resource * RTT, ID3D12GraphicsCommandList * cmdlist)
|
||||||
{
|
{
|
||||||
ID3D12Resource *Result;
|
ID3D12Resource *Result;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue