Savestates/Not Savestates: Fix exitspawn to HDD0 executable with mounted BDVD

This commit is contained in:
Elad Ashkenazi 2022-07-07 21:06:28 +03:00 committed by Megamouse
parent b683110e72
commit 73a687df7d

View file

@ -1475,7 +1475,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
{
// Don't need /dev_bdvd
}
else if (m_cat == "DG" && from_hdd0_game)
else if (m_cat == "DG" && from_hdd0_game && disc.empty())
{
// Disc game located in dev_hdd0/game
vfs::mount("/dev_bdvd/PS3_GAME", hdd0_game + m_path.substr(hdd0_game.size(), 10));