gl: Always log the current renderer visibly.

This commit is contained in:
kd-11 2024-02-25 14:33:39 +03:00 committed by kd-11
parent 12dc03a903
commit 838346e4f7

View file

@ -126,9 +126,9 @@ void GLGSRender::on_init_thread()
if (g_cfg.video.debug_output)
gl::enable_debugging();
rsx_log.notice("GL RENDERER: %s (%s)", reinterpret_cast<const char*>(glGetString(GL_RENDERER)), reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
rsx_log.notice("GL VERSION: %s", reinterpret_cast<const char*>(glGetString(GL_VERSION)));
rsx_log.notice("GLSL VERSION: %s", reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
rsx_log.success("GL RENDERER: %s (%s)", reinterpret_cast<const char*>(glGetString(GL_RENDERER)), reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
rsx_log.success("GL VERSION: %s", reinterpret_cast<const char*>(glGetString(GL_VERSION)));
rsx_log.success("GLSL VERSION: %s", reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
auto& gl_caps = gl::get_driver_caps();