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Tex: define more sampler parameters
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parent
cd951af664
commit
9814a92a25
2 changed files with 58 additions and 3 deletions
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@ -128,6 +128,9 @@ private:
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* returns the number of texture uploaded
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*/
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size_t UploadTextures();
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size_t GetMaxAniso(size_t aniso);
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D3D12_TEXTURE_ADDRESS_MODE GetWrap(size_t wrap);
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/*void DisableVertexData();
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void WriteBuffers();
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@ -3,6 +3,52 @@
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#include "D3D12GSRender.h"
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// For clarity this code deals with texture but belongs to D3D12GSRender class
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static D3D12_COMPARISON_FUNC ComparisonFunc[] =
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{
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D3D12_COMPARISON_FUNC_NEVER,
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D3D12_COMPARISON_FUNC_LESS,
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D3D12_COMPARISON_FUNC_EQUAL,
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D3D12_COMPARISON_FUNC_LESS_EQUAL,
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D3D12_COMPARISON_FUNC_GREATER,
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D3D12_COMPARISON_FUNC_NOT_EQUAL,
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D3D12_COMPARISON_FUNC_GREATER_EQUAL,
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D3D12_COMPARISON_FUNC_ALWAYS
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};
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size_t D3D12GSRender::GetMaxAniso(size_t aniso)
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{
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switch (aniso)
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{
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case CELL_GCM_TEXTURE_MAX_ANISO_1: return 1;
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case CELL_GCM_TEXTURE_MAX_ANISO_2: return 2;
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case CELL_GCM_TEXTURE_MAX_ANISO_4: return 4;
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case CELL_GCM_TEXTURE_MAX_ANISO_6: return 6;
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case CELL_GCM_TEXTURE_MAX_ANISO_8: return 8;
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case CELL_GCM_TEXTURE_MAX_ANISO_10: return 10;
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case CELL_GCM_TEXTURE_MAX_ANISO_12: return 12;
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case CELL_GCM_TEXTURE_MAX_ANISO_16: return 16;
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}
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return 1;
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}
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D3D12_TEXTURE_ADDRESS_MODE D3D12GSRender::GetWrap(size_t wrap)
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{
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switch (wrap)
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{
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case CELL_GCM_TEXTURE_WRAP: return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
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case CELL_GCM_TEXTURE_MIRROR: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
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case CELL_GCM_TEXTURE_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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case CELL_GCM_TEXTURE_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
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case CELL_GCM_TEXTURE_CLAMP: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
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case CELL_GCM_TEXTURE_MIRROR_ONCE_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
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case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
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}
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return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
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}
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size_t D3D12GSRender::UploadTextures()
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{
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size_t usedTexture = 0;
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@ -119,9 +165,15 @@ size_t D3D12GSRender::UploadTextures()
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// TODO : Correctly define sampler
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D3D12_SAMPLER_DESC samplerDesc = {};
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samplerDesc.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
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samplerDesc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
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samplerDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
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samplerDesc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
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samplerDesc.AddressU = GetWrap(m_textures[i].GetWrapS());
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samplerDesc.AddressV = GetWrap(m_textures[i].GetWrapT());
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samplerDesc.AddressW = GetWrap(m_textures[i].GetWrapR());
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samplerDesc.ComparisonFunc = ComparisonFunc[m_textures[i].GetZfunc()];
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samplerDesc.MaxAnisotropy = GetMaxAniso(m_textures[i].GetMaxAniso());
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samplerDesc.MipLODBias = m_textures[i].GetBias();
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samplerDesc.BorderColor[4] = m_textures[i].GetBorderColor();
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samplerDesc.MinLOD = m_textures[i].GetMinLOD() >> 8;
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samplerDesc.MaxLOD = m_textures[i].GetMaxLOD() >> 8;
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Handle = getCurrentResourceStorage().m_samplerDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
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Handle.ptr += (getCurrentResourceStorage().m_currentTextureIndex + usedTexture) * m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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m_device->CreateSampler(&samplerDesc, Handle);
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