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cellCamera: don't flip qt image vertically by default
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@ -116,7 +116,7 @@ bool qt_camera_video_surface::present(const QVideoFrame& frame)
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flip_horizontally = !flip_horizontally;
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}
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bool flip_vertically = true; // It appears games expect this. Might be camera specific.
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bool flip_vertically = false;
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if (flip_setting == camera_flip::vertical || flip_setting == camera_flip::both)
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{
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flip_vertically = !flip_vertically;
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