Merge pull request #249 from raven02/patch-9

Add support for m_surface_depth_format 0
This commit is contained in:
Alexandro Sánchez Bach 2014-05-19 15:16:17 +02:00
commit c312bc1b70

View file

@ -719,6 +719,15 @@ void GLGSRender::ExecCMD()
switch(m_surface_depth_format)
{
// case 0 found in BLJM60410-[Suzukaze no Melt - Days in the Sanctuary]
// [E : RSXThread]: Bad depth format! (0)
// [E : RSXThread]: glEnable: opengl error 0x0506
// [E : RSXThread]: glDrawArrays: opengl error 0x0506
case 0:
m_rbo.Storage(GL_DEPTH_COMPONENT, RSXThread::m_width, RSXThread::m_height);
checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT)");
break;
case 1:
m_rbo.Storage(GL_DEPTH_COMPONENT16, RSXThread::m_width, RSXThread::m_height);
checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT16)");