mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-22 04:24:44 +00:00
imgui: fix nav with dock & fps display disabled by default
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parent
da519f9091
commit
09973ba022
2 changed files with 11 additions and 7 deletions
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@ -17,7 +17,7 @@ using namespace ImGui;
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using namespace Core::Devtools;
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using L = Core::Devtools::Layer;
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static bool show_simple_fps = false;
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static bool show_simple_fps = true;
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static bool show_advanced_debug = false;
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static int dump_frame_count = 1;
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@ -149,9 +149,7 @@ void L::SetupSettings() {
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};
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handler.ReadLineFn = [](ImGuiContext*, ImGuiSettingsHandler*, void*, const char* line) {
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int v;
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if (sscanf(line, "show_simple_fps=%d", &v) == 1) {
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show_simple_fps = v != 0;
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} else if (sscanf(line, "show_advanced_debug=%d", &v) == 1) {
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if (sscanf(line, "show_advanced_debug=%d", &v) == 1) {
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show_advanced_debug = v != 0;
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} else if (sscanf(line, "show_frame_graph=%d", &v) == 1) {
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frame_graph.is_open = v != 0;
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@ -161,7 +159,6 @@ void L::SetupSettings() {
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};
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handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
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buf->appendf("[%s][Data]\n", handler->TypeName);
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buf->appendf("show_simple_fps=%d\n", show_simple_fps);
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buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
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buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
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buf->appendf("dump_frame_count=%d\n", dump_frame_count);
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@ -35,6 +35,7 @@ std::deque<std::pair<bool, ImGui::Layer*>>& GetChangeLayers() {
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}
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static std::mutex change_layers_mutex{};
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static ImGuiID dock_id;
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namespace ImGui {
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@ -106,6 +107,10 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
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Vulkan::Init(vk_info);
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TextureManager::StartWorker();
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char label[32];
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ImFormatString(label, IM_ARRAYSIZE(label), "WindowOverViewport_%08X", GetMainViewport()->ID);
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dock_id = ImHashStr(label);
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}
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void OnResize() {
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@ -147,8 +152,10 @@ bool ProcessEvent(SDL_Event* event) {
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
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case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
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return GetIO().NavActive;
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case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION: {
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const auto& io = GetIO();
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return io.NavActive && io.Ctx->NavWindow != nullptr && io.Ctx->NavWindow->ID != dock_id;
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}
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default:
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return false;
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}
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