Trophy Viewer - Select Game (#2678)

* Trophy Viewer - Select Game

* TR - Button in Utils +icon

TR - Button in Utils +icon
I also made a small correction to the game folder list, where the checkboxes were being filled in incorrectly.
This commit is contained in:
DanielSvoboda 2025-03-24 05:25:51 -03:00 committed by GitHub
parent 4f8e5dfd7c
commit 16a68d78eb
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
10 changed files with 193 additions and 14 deletions

View file

@ -30,6 +30,7 @@ path = [
"src/images/dump_icon.png",
"src/images/exit_icon.png",
"src/images/file_icon.png",
"src/images/trophy_icon.png",
"src/images/flag_china.png",
"src/images/flag_eu.png",
"src/images/flag_jp.png",

View file

@ -645,7 +645,11 @@ const std::vector<std::filesystem::path> getGameInstallDirs() {
}
const std::vector<bool> getGameInstallDirsEnabled() {
return install_dirs_enabled;
std::vector<bool> enabled_dirs;
for (const auto& dir : settings_install_dirs) {
enabled_dirs.push_back(dir.enabled);
}
return enabled_dirs;
}
std::filesystem::path getAddonInstallDir() {

BIN
src/images/trophy_icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

View file

@ -331,7 +331,33 @@ public:
Common::FS::PathToQString(gameTrpPath, game_update_path);
}
}
TrophyViewer* trophyViewer = new TrophyViewer(trophyPath, gameTrpPath);
// Array with all games and their trophy information
QVector<TrophyGameInfo> allTrophyGames;
for (const auto& game : m_games) {
TrophyGameInfo gameInfo;
gameInfo.name = QString::fromStdString(game.name);
Common::FS::PathToQString(gameInfo.trophyPath, game.serial);
Common::FS::PathToQString(gameInfo.gameTrpPath, game.path);
auto update_path = Common::FS::PathFromQString(gameInfo.gameTrpPath);
update_path += "-UPDATE";
if (std::filesystem::exists(update_path)) {
Common::FS::PathToQString(gameInfo.gameTrpPath, update_path);
} else {
update_path = Common::FS::PathFromQString(gameInfo.gameTrpPath);
update_path += "-patch";
if (std::filesystem::exists(update_path)) {
Common::FS::PathToQString(gameInfo.gameTrpPath, update_path);
}
}
allTrophyGames.append(gameInfo);
}
QString gameName = QString::fromStdString(m_games[itemID].name);
TrophyViewer* trophyViewer =
new TrophyViewer(trophyPath, gameTrpPath, gameName, allTrophyGames);
trophyViewer->show();
connect(widget->parent(), &QWidget::destroyed, trophyViewer,
[trophyViewer]() { trophyViewer->deleteLater(); });

View file

@ -593,6 +593,60 @@ void MainWindow::CreateConnects() {
pkgViewer->show();
});
// Trophy Viewer
connect(ui->trophyViewerAct, &QAction::triggered, this, [this]() {
if (m_game_info->m_games.empty()) {
QMessageBox::information(
this, tr("Trophy Viewer"),
tr("No games found. Please add your games to your library first."));
return;
}
const auto& firstGame = m_game_info->m_games[0];
QString trophyPath, gameTrpPath;
Common::FS::PathToQString(trophyPath, firstGame.serial);
Common::FS::PathToQString(gameTrpPath, firstGame.path);
auto game_update_path = Common::FS::PathFromQString(gameTrpPath);
game_update_path += "-UPDATE";
if (std::filesystem::exists(game_update_path)) {
Common::FS::PathToQString(gameTrpPath, game_update_path);
} else {
game_update_path = Common::FS::PathFromQString(gameTrpPath);
game_update_path += "-patch";
if (std::filesystem::exists(game_update_path)) {
Common::FS::PathToQString(gameTrpPath, game_update_path);
}
}
QVector<TrophyGameInfo> allTrophyGames;
for (const auto& game : m_game_info->m_games) {
TrophyGameInfo gameInfo;
gameInfo.name = QString::fromStdString(game.name);
Common::FS::PathToQString(gameInfo.trophyPath, game.serial);
Common::FS::PathToQString(gameInfo.gameTrpPath, game.path);
auto update_path = Common::FS::PathFromQString(gameInfo.gameTrpPath);
update_path += "-UPDATE";
if (std::filesystem::exists(update_path)) {
Common::FS::PathToQString(gameInfo.gameTrpPath, update_path);
} else {
update_path = Common::FS::PathFromQString(gameInfo.gameTrpPath);
update_path += "-patch";
if (std::filesystem::exists(update_path)) {
Common::FS::PathToQString(gameInfo.gameTrpPath, update_path);
}
}
allTrophyGames.append(gameInfo);
}
QString gameName = QString::fromStdString(firstGame.name);
TrophyViewer* trophyViewer =
new TrophyViewer(trophyPath, gameTrpPath, gameName, allTrophyGames);
trophyViewer->show();
});
// Themes
connect(ui->setThemeDark, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Dark, ui->mw_searchbar);
@ -1169,6 +1223,7 @@ void MainWindow::SetUiIcons(bool isWhite) {
ui->refreshGameListAct->setIcon(RecolorIcon(ui->refreshGameListAct->icon(), isWhite));
ui->menuGame_List_Mode->setIcon(RecolorIcon(ui->menuGame_List_Mode->icon(), isWhite));
ui->pkgViewerAct->setIcon(RecolorIcon(ui->pkgViewerAct->icon(), isWhite));
ui->trophyViewerAct->setIcon(RecolorIcon(ui->trophyViewerAct->icon(), isWhite));
ui->configureAct->setIcon(RecolorIcon(ui->configureAct->icon(), isWhite));
ui->addElfFolderAct->setIcon(RecolorIcon(ui->addElfFolderAct->icon(), isWhite));
}

View file

@ -27,6 +27,7 @@ public:
QAction* downloadCheatsPatchesAct;
QAction* dumpGameListAct;
QAction* pkgViewerAct;
QAction* trophyViewerAct;
#ifdef ENABLE_UPDATER
QAction* updaterAct;
#endif
@ -139,6 +140,10 @@ public:
pkgViewerAct = new QAction(MainWindow);
pkgViewerAct->setObjectName("pkgViewer");
pkgViewerAct->setIcon(QIcon(":images/file_icon.png"));
trophyViewerAct = new QAction(MainWindow);
trophyViewerAct->setObjectName("trophyViewer");
trophyViewerAct->setIcon(QIcon(":images/trophy_icon.png"));
#ifdef ENABLE_UPDATER
updaterAct = new QAction(MainWindow);
updaterAct->setObjectName("updaterAct");
@ -321,6 +326,7 @@ public:
menuUtils->addAction(downloadCheatsPatchesAct);
menuUtils->addAction(dumpGameListAct);
menuUtils->addAction(pkgViewerAct);
menuUtils->addAction(trophyViewerAct);
#ifdef ENABLE_UPDATER
menuHelp->addAction(updaterAct);
#endif
@ -379,6 +385,8 @@ public:
dumpGameListAct->setText(
QCoreApplication::translate("MainWindow", "Dump Game List", nullptr));
pkgViewerAct->setText(QCoreApplication::translate("MainWindow", "PKG Viewer", nullptr));
trophyViewerAct->setText(
QCoreApplication::translate("MainWindow", "Trophy Viewer", nullptr));
mw_searchbar->setPlaceholderText(
QCoreApplication::translate("MainWindow", "Search...", nullptr));
menuFile->setTitle(QCoreApplication::translate("MainWindow", "File", nullptr));

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG Viewer</translation>
@ -2191,6 +2199,10 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished"></translation>

View file

@ -104,8 +104,10 @@ void TrophyViewer::updateTableFilters() {
}
}
TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindow() {
this->setWindowTitle(tr("Trophy Viewer"));
TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath, QString gameName,
const QVector<TrophyGameInfo>& allTrophyGames)
: QMainWindow(), allTrophyGames_(allTrophyGames), currentGameName_(gameName) {
this->setWindowTitle(tr("Trophy Viewer") + " - " + currentGameName_);
this->setAttribute(Qt::WA_DeleteOnClose);
tabWidget = new QTabWidget(this);
@ -127,11 +129,40 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
<< "PID";
PopulateTrophyWidget(trophyPath);
QDockWidget* trophyInfoDock = new QDockWidget("", this);
trophyInfoDock = new QDockWidget("", this);
QWidget* dockWidget = new QWidget(trophyInfoDock);
QVBoxLayout* dockLayout = new QVBoxLayout(dockWidget);
dockLayout->setAlignment(Qt::AlignTop);
// ComboBox for game selection
if (!allTrophyGames_.isEmpty()) {
QLabel* gameSelectionLabel = new QLabel(tr("Select Game:"), dockWidget);
dockLayout->addWidget(gameSelectionLabel);
gameSelectionComboBox = new QComboBox(dockWidget);
for (const auto& game : allTrophyGames_) {
gameSelectionComboBox->addItem(game.name);
}
// Select current game in ComboBox
if (!currentGameName_.isEmpty()) {
int index = gameSelectionComboBox->findText(currentGameName_);
if (index >= 0) {
gameSelectionComboBox->setCurrentIndex(index);
}
}
dockLayout->addWidget(gameSelectionComboBox);
connect(gameSelectionComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&TrophyViewer::onGameSelectionChanged);
QFrame* line = new QFrame(dockWidget);
line->setFrameShape(QFrame::HLine);
line->setFrameShadow(QFrame::Sunken);
dockLayout->addWidget(line);
}
trophyInfoLabel = new QLabel(tr("Progress") + ": 0% (0/0)", dockWidget);
trophyInfoLabel->setStyleSheet(
"font-weight: bold; font-size: 16px; color: white; background: #333; padding: 5px;");
@ -162,7 +193,7 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
expandButton->setGeometry(80, 0, 27, 27);
expandButton->hide();
connect(expandButton, &QPushButton::clicked, this, [this, trophyInfoDock] {
connect(expandButton, &QPushButton::clicked, this, [this] {
trophyInfoDock->setVisible(true);
expandButton->hide();
});
@ -184,13 +215,13 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
updateTrophyInfo();
updateTableFilters();
connect(trophyInfoDock, &QDockWidget::topLevelChanged, this, [this, trophyInfoDock] {
connect(trophyInfoDock, &QDockWidget::topLevelChanged, this, [this] {
if (!trophyInfoDock->isVisible()) {
expandButton->show();
}
});
connect(trophyInfoDock, &QDockWidget::visibilityChanged, this, [this, trophyInfoDock] {
connect(trophyInfoDock, &QDockWidget::visibilityChanged, this, [this] {
if (!trophyInfoDock->isVisible()) {
expandButton->show();
} else {
@ -199,6 +230,29 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
});
}
void TrophyViewer::onGameSelectionChanged(int index) {
if (index < 0 || index >= allTrophyGames_.size()) {
return;
}
while (tabWidget->count() > 0) {
QWidget* widget = tabWidget->widget(0);
tabWidget->removeTab(0);
delete widget;
}
const TrophyGameInfo& selectedGame = allTrophyGames_[index];
currentGameName_ = selectedGame.name;
gameTrpPath_ = selectedGame.gameTrpPath;
this->setWindowTitle(tr("Trophy Viewer") + " - " + currentGameName_);
PopulateTrophyWidget(selectedGame.trophyPath);
updateTrophyInfo();
updateTableFilters();
}
void TrophyViewer::onDockClosed() {
if (!trophyInfoDock->isVisible()) {
reopenButton->setVisible(true);
@ -389,13 +443,15 @@ void TrophyViewer::PopulateTrophyWidget(QString title) {
tabWidget->addTab(tableWidget,
tabName.insert(6, " ").replace(0, 1, tabName.at(0).toUpper()));
this->resize(width + 400, 720);
QSize mainWindowSize = QApplication::activeWindow()->size();
this->resize(mainWindowSize.width() * 0.8, mainWindowSize.height() * 0.8);
if (!this->isMaximized()) {
this->resize(width + 400, 720);
QSize mainWindowSize = QApplication::activeWindow()->size();
this->resize(mainWindowSize.width() * 0.8, mainWindowSize.height() * 0.8);
}
this->show();
tableWidget->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
tableWidget->setColumnWidth(3, 650);
tableWidget->setColumnWidth(3, 500);
}
this->setCentralWidget(tabWidget);
}

View file

@ -5,6 +5,7 @@
#include <QApplication>
#include <QCheckBox>
#include <QComboBox>
#include <QDir>
#include <QDockWidget>
#include <QFileInfoList>
@ -12,26 +13,38 @@
#include <QHeaderView>
#include <QLabel>
#include <QMainWindow>
#include <QPair>
#include <QPushButton>
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QVBoxLayout>
#include <QVector>
#include <QXmlStreamReader>
#include "common/types.h"
#include "core/file_format/trp.h"
struct TrophyGameInfo {
QString name;
QString trophyPath;
QString gameTrpPath;
};
class TrophyViewer : public QMainWindow {
Q_OBJECT
public:
explicit TrophyViewer(QString trophyPath, QString gameTrpPath);
explicit TrophyViewer(
QString trophyPath, QString gameTrpPath, QString gameName = "",
const QVector<TrophyGameInfo>& allTrophyGames = QVector<TrophyGameInfo>());
void updateTrophyInfo();
void updateTableFilters();
void onDockClosed();
void reopenLeftDock();
private slots:
void onGameSelectionChanged(int index);
private:
void PopulateTrophyWidget(QString title);
void SetTableItem(QTableWidget* parent, int row, int column, QString str);
@ -39,14 +52,17 @@ private:
QTabWidget* tabWidget = nullptr;
QStringList headers;
QString gameTrpPath_;
QString currentGameName_;
TRP trp;
QLabel* trophyInfoLabel;
QCheckBox* showEarnedCheck;
QCheckBox* showNotEarnedCheck;
QCheckBox* showHiddenCheck;
QComboBox* gameSelectionComboBox;
QPushButton* expandButton;
QDockWidget* trophyInfoDock;
QPushButton* reopenButton;
QVector<TrophyGameInfo> allTrophyGames_;
std::string GetTrpType(const QChar trp_) {
switch (trp_.toLatin1()) {

View file

@ -8,6 +8,7 @@
<file>images/stop_icon.png</file>
<file>images/utils_icon.png</file>
<file>images/file_icon.png</file>
<file>images/trophy_icon.png</file>
<file>images/folder_icon.png</file>
<file>images/themes_icon.png</file>
<file>images/iconsize_icon.png</file>