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disable configured flexible memory size (caused issues in some games)
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1 changed files with 5 additions and 5 deletions
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@ -68,11 +68,11 @@ void Linker::Execute() {
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}
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// Configure used flexible memory size.
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if (auto* mem_param = GetProcParam()->mem_param) {
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if (u64* flexible_size = mem_param->flexible_memory_size) {
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memory->SetTotalFlexibleSize(*flexible_size);
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}
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}
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// if (auto* mem_param = GetProcParam()->mem_param) {
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// if (u64* flexible_size = mem_param->flexible_memory_size) {
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// memory->SetTotalFlexibleSize(*flexible_size);
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// }
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// }
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// Init primary thread.
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Common::SetCurrentThreadName("GAME_MainThread");
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