disable configured flexible memory size (caused issues in some games)

This commit is contained in:
georgemoralis 2024-06-27 09:12:15 +03:00
parent f5541e3c3d
commit 2ac9ae3eb1

View file

@ -68,11 +68,11 @@ void Linker::Execute() {
}
// Configure used flexible memory size.
if (auto* mem_param = GetProcParam()->mem_param) {
if (u64* flexible_size = mem_param->flexible_memory_size) {
memory->SetTotalFlexibleSize(*flexible_size);
}
}
// if (auto* mem_param = GetProcParam()->mem_param) {
// if (u64* flexible_size = mem_param->flexible_memory_size) {
// memory->SetTotalFlexibleSize(*flexible_size);
// }
// }
// Init primary thread.
Common::SetCurrentThreadName("GAME_MainThread");