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audio3d: Ignore AudioOut already initialized error.
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1 changed files with 2 additions and 1 deletions
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@ -7,6 +7,7 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/libraries/audio/audioout.h"
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#include "core/libraries/audio/audioout_error.h"
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#include "core/libraries/audio3d/audio3d.h"
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#include "core/libraries/audio3d/audio3d_error.h"
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#include "core/libraries/error_codes.h"
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@ -180,7 +181,7 @@ int PS4_SYSV_ABI sceAudio3dInitialize(const s64 reserved) {
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state = std::make_unique<Audio3dState>();
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const auto init_ret = AudioOut::sceAudioOutInit();
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if (init_ret < 0) {
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if (init_ret < 0 && init_ret != ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
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return init_ret;
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}
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