Added an option to enable/disable RPC, added rpc to emulator.cpp making it work on nonqt builds

This commit is contained in:
delledev 2024-10-03 13:01:00 +03:00
parent 05c98bc4f3
commit 660af35eb4
11 changed files with 78 additions and 25 deletions

View file

@ -361,6 +361,8 @@ set(COMMON src/common/logging/backend.cpp
src/common/debug.h
src/common/decoder.cpp
src/common/decoder.h
src/common/discord_rpc_handler.cpp
src/common/discord_rpc_handler.h
src/common/elf_info.h
src/common/endian.h
src/common/enum.h
@ -659,8 +661,6 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/cheats_patches.h
src/qt_gui/check_update.cpp
src/qt_gui/check_update.h
src/qt_gui/discord_rpc_handler.cpp
src/qt_gui/discord_rpc_handler.h
src/qt_gui/main_window_ui.h
src/qt_gui/main_window.cpp
src/qt_gui/main_window.h
@ -843,6 +843,4 @@ if (UNIX AND NOT APPLE)
endif()
#Discord RPC
if(ENABLE_QT_GUI)
target_link_libraries(shadps4 PRIVATE discord-rpc)
endif()
target_link_libraries(shadps4 PRIVATE discord-rpc)

View file

@ -185,8 +185,6 @@ if (NOT TARGET pugixml::pugixml)
endif()
#Discord RPC
if(ENABLE_QT_GUI)
set(BUILD_EXAMPLES OFF)
add_subdirectory(discord-rpc/)
target_include_directories(discord-rpc INTERFACE discord-rpc/include)
endif()
target_include_directories(discord-rpc INTERFACE discord-rpc/include)

View file

@ -33,6 +33,7 @@ static bool isNeo = false;
static bool isFullscreen = false;
static bool playBGM = false;
static int BGMvolume = 50;
static bool enableDiscordRPC = false;
static u32 screenWidth = 1280;
static u32 screenHeight = 720;
static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select
@ -94,6 +95,10 @@ int getBGMvolume() {
return BGMvolume;
}
bool getEnableDiscordRPC() {
return enableDiscordRPC;
}
u32 getScreenWidth() {
return screenWidth;
}
@ -258,6 +263,10 @@ void setBGMvolume(int volume) {
BGMvolume = volume;
}
void setEnableDiscordRPC(bool enable) {
enableDiscordRPC = enable;
}
void setLanguage(u32 language) {
m_language = language;
}
@ -422,6 +431,7 @@ void load(const std::filesystem::path& path) {
isFullscreen = toml::find_or<bool>(general, "Fullscreen", false);
playBGM = toml::find_or<bool>(general, "playBGM", false);
BGMvolume = toml::find_or<int>(general, "BGMvolume", 50);
enableDiscordRPC = toml::find_or<bool>(general, "enableDiscordRPC", false);
logFilter = toml::find_or<std::string>(general, "logFilter", "");
logType = toml::find_or<std::string>(general, "logType", "sync");
userName = toml::find_or<std::string>(general, "userName", "shadPS4");
@ -524,6 +534,7 @@ void save(const std::filesystem::path& path) {
data["General"]["Fullscreen"] = isFullscreen;
data["General"]["playBGM"] = playBGM;
data["General"]["BGMvolume"] = BGMvolume;
data["General"]["enableDiscordRPC"] = enableDiscordRPC;
data["General"]["logFilter"] = logFilter;
data["General"]["logType"] = logType;
data["General"]["userName"] = userName;
@ -577,6 +588,7 @@ void setDefaultValues() {
isFullscreen = false;
playBGM = false;
BGMvolume = 50;
enableDiscordRPC = true;
screenWidth = 1280;
screenHeight = 720;
logFilter = "";

View file

@ -15,6 +15,7 @@ bool isNeoMode();
bool isFullscreenMode();
bool getPlayBGM();
int getBGMvolume();
bool getEnableDiscordRPC();
std::string getLogFilter();
std::string getLogType();
@ -52,6 +53,7 @@ void setScreenHeight(u32 height);
void setFullscreenMode(bool enable);
void setPlayBGM(bool enable);
void setBGMvolume(int volume);
void setEnableDiscordRPC(bool enable);
void setLanguage(u32 language);
void setNeoMode(bool enable);
void setUserName(const std::string& type);

View file

@ -3,16 +3,16 @@
#include <cstring>
#include <ctime>
#include "src/qt_gui/discord_rpc_handler.h"
#include "src/common/discord_rpc_handler.h"
namespace DiscordRPCHandler {
void RPC::init(const std::string& appId) {
void RPC::init() {
DiscordEventHandlers handlers{};
Discord_Initialize(appId.c_str(), &handlers, 1, nullptr);
Discord_Initialize("1290207945476280360", &handlers, 1, nullptr);
startTimestamp = time(nullptr);
enabled = true;
rpcEnabled = true;
}
void RPC::setStatusIdling() {
@ -22,6 +22,7 @@ void RPC::setStatusIdling() {
rpc.startTimestamp = startTimestamp;
rpc.details = "Idle";
status = RPCStatus::Idling;
Discord_UpdatePresence(&rpc);
}
@ -37,7 +38,20 @@ void RPC::setStatusPlaying(const std::string& game_name, const std::string& game
rpc.largeImageText = game_name.c_str();
rpc.startTimestamp = startTimestamp;
status = RPCStatus::Playing;
Discord_UpdatePresence(&rpc);
}
void RPC::shutdown() {
if (rpcEnabled) {
rpcEnabled = false;
Discord_ClearPresence();
Discord_Shutdown();
}
}
bool RPC::getRPCEnabled() {
return rpcEnabled;
}
} // namespace DiscordRPCHandler

View file

@ -16,12 +16,20 @@ enum class RPCStatus {
class RPC {
std::uint64_t startTimestamp;
bool enabled = false;
bool rpcEnabled = false;
RPCStatus status;
public:
void init(const std::string& appId);
static RPC& getInstance() {
static RPC instance;
return instance;
}
void init();
void setStatusIdling();
void setStatusPlaying(const std::string& game_name, const std::string& game_id);
void shutdown();
bool getRPCEnabled();
};
} // namespace DiscordRPCHandler

View file

@ -11,6 +11,7 @@
#include "common/memory_patcher.h"
#endif
#include "common/assert.h"
#include "common/discord_rpc_handler.h"
#include "common/elf_info.h"
#include "common/ntapi.h"
#include "common/path_util.h"
@ -210,6 +211,14 @@ void Emulator::Run(const std::filesystem::path& file) {
}
}
// Discord RPC
if (Config::getEnableDiscordRPC()) {
if (DiscordRPCHandler::RPC::getInstance().getRPCEnabled() == false) {
DiscordRPCHandler::RPC::getInstance().init();
}
DiscordRPCHandler::RPC::getInstance().setStatusPlaying(game_info.title, id);
}
// start execution
std::jthread mainthread =
std::jthread([this](std::stop_token stop_token) { linker->Execute(); });

View file

@ -71,8 +71,10 @@ bool MainWindow::Init() {
statusBar->showMessage(statusMessage);
// Initialize Discord RPC
discordRPC.init("1290207945476280360");
discordRPC.setStatusIdling();
if (Config::getEnableDiscordRPC()) {
DiscordRPCHandler::RPC::getInstance().init();
DiscordRPCHandler::RPC::getInstance().setStatusIdling();
}
return true;
}
@ -532,23 +534,17 @@ void MainWindow::StartGame() {
if (table_mode == 0) {
if (m_game_list_frame->currentItem()) {
int itemID = m_game_list_frame->currentItem()->row();
discordRPC.setStatusPlaying(m_game_info->m_games[itemID].name,
m_game_info->m_games[itemID].serial);
Common::FS::PathToQString(gamePath, m_game_info->m_games[itemID].path / "eboot.bin");
}
} else if (table_mode == 1) {
if (m_game_grid_frame->cellClicked) {
int itemID = (m_game_grid_frame->crtRow * m_game_grid_frame->columnCnt) +
m_game_grid_frame->crtColumn;
discordRPC.setStatusPlaying(m_game_info->m_games[itemID].name,
m_game_info->m_games[itemID].serial);
Common::FS::PathToQString(gamePath, m_game_info->m_games[itemID].path / "eboot.bin");
}
} else {
if (m_elf_viewer->currentItem()) {
int itemID = m_elf_viewer->currentItem()->row();
discordRPC.setStatusPlaying(m_game_info->m_games[itemID].name,
m_game_info->m_games[itemID].serial);
gamePath = m_elf_viewer->m_elf_list[itemID];
}
}

View file

@ -9,6 +9,7 @@
#include "background_music_player.h"
#include "common/config.h"
#include "common/discord_rpc_handler.h"
#include "common/path_util.h"
#include "core/file_format/psf.h"
#include "core/file_sys/fs.h"
@ -21,7 +22,6 @@
#include "main_window_themes.h"
#include "main_window_ui.h"
#include "pkg_viewer.h"
#include "qt_gui/discord_rpc_handler.h"
class GameListFrame;
@ -94,8 +94,6 @@ private:
QTranslator* translator;
DiscordRPCHandler::RPC discordRPC;
protected:
bool eventFilter(QObject* obj, QEvent* event) override;

View file

@ -151,6 +151,16 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
Config::setBGMvolume(val);
BackgroundMusicPlayer::getInstance().setVolume(val);
});
connect(ui->discordRPCCheckbox, &QCheckBox::stateChanged, this, [](int val) {
Config::setEnableDiscordRPC(val);
if (val) {
DiscordRPCHandler::RPC::getInstance().init();
DiscordRPCHandler::RPC::getInstance().setStatusIdling();
} else {
DiscordRPCHandler::RPC::getInstance().shutdown();
}
});
}
// GPU TAB
@ -241,6 +251,7 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->dumpPM4CheckBox->setChecked(Config::dumpPM4());
ui->playBGMCheckBox->setChecked(Config::getPlayBGM());
ui->BGMVolumeSlider->setValue((Config::getBGMvolume()));
ui->discordRPCCheckbox->setChecked(Config::getEnableDiscordRPC());
ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());
ui->showSplashCheckBox->setChecked(Config::showSplash());
ui->ps4proCheckBox->setChecked(Config::isNeoMode());

View file

@ -139,6 +139,13 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="discordRPCCheckbox">
<property name="text">
<string>Enable Discord Rich Presence</string>
</property>
</widget>
</item>
</layout>
</item>
<item>