New translations en_us.ts (Indonesian)

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georgemoralis 2025-02-14 07:51:16 +02:00
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<translation type="unfinished">Cheats / Patches for </translation>
</message>
<message>
<source>defaultTextEdit_MSG</source>
<translation>Cheats/Patches bersifat eksperimental.\nGunakan dengan hati-hati.\n\nUnduh cheats satu per satu dengan memilih repositori dan mengklik tombol unduh.\nDi tab Patches, Anda dapat mengunduh semua patch sekaligus, memilih yang ingin digunakan, dan menyimpan pilihan Anda.\n\nKarena kami tidak mengembangkan Cheats/Patches,\nharap laporkan masalah kepada pembuat cheat.\n\nMembuat cheat baru? Kunjungi:\nhttps://github.com/shadps4-emu/ps4_cheats</translation>
<source>Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n</source>
<translation>Cheats/Patches bersifat eksperimental.\nGunakan dengan hati-hati.\n\nUnduh cheats satu per satu dengan memilih repositori dan mengklik tombol unduh.\nDi tab Patches, Anda dapat mengunduh semua patch sekaligus, memilih yang ingin digunakan, dan menyimpan pilihan Anda.\n\nKarena kami tidak mengembangkan Cheats/Patches,\nharap laporkan masalah kepada pembuat cheat.\n\nMembuat cheat baru? Kunjungi:\n</translation>
</message>
<message>
<source>No Image Available</source>
@ -161,7 +161,7 @@
<translation>Cheat Tidak Ditemukan</translation>
</message>
<message>
<source>CheatsNotFound_MSG</source>
<source>No Cheats found for this game in this version of the selected repository,try another repository or a different version of the game.</source>
<translation>Cheat tidak ditemukan untuk game ini dalam versi repositori yang dipilih,cobalah repositori lain atau versi game yang berbeda.</translation>
</message>
<message>
@ -169,7 +169,7 @@
<translation>Cheat Berhasil Diunduh</translation>
</message>
<message>
<source>CheatsDownloadedSuccessfully_MSG</source>
<source>You have successfully downloaded the cheats for this version of the game from the selected repository. You can try downloading from another repository, if it is available it will also be possible to use it by selecting the file from the list.</source>
<translation>Anda telah berhasil mengunduh cheat untuk versi game ini dari repositori yang dipilih. Anda bisa mencoba mengunduh dari repositori lain, jika tersedia akan juga memungkinkan untuk menggunakannya dengan memilih file dari daftar.</translation>
</message>
<message>
@ -185,7 +185,7 @@
<translation>Unduhan Selesai</translation>
</message>
<message>
<source>DownloadComplete_MSG</source>
<source>Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.</source>
<translation>Patch Berhasil Diunduh! Semua Patch yang tersedia untuk semua game telah diunduh, tidak perlu mengunduhnya satu per satu seperti yang terjadi pada Cheat. Jika patch tidak muncul, mungkin patch tersebut tidak ada untuk nomor seri dan versi game yang spesifik.</translation>
</message>
<message>
@ -264,7 +264,7 @@
<translation>Kesalahan jaringan:</translation>
</message>
<message>
<source>Error_Github_limit_MSG</source>
<source>The Auto Updater allows up to 60 update checks per hour.\nYou have reached this limit. Please try again later.</source>
<translation>Pembaruan Otomatis memungkinkan hingga 60 pemeriksaan pembaruan per jam.\nAnda telah mencapai batas ini. Silakan coba lagi nanti.</translation>
</message>
<message>
@ -1540,84 +1540,84 @@
<translation>Arahkan mouse Anda pada opsi untuk menampilkan deskripsinya.</translation>
</message>
<message>
<source>consoleLanguageGroupBox</source>
<source>Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</source>
<translation>Bahasa Konsol:\nMenetapkan bahasa yang digunakan oleh permainan PS4.\nDisarankan untuk mengatur ini ke bahasa yang didukung oleh permainan, yang dapat bervariasi berdasarkan wilayah.</translation>
</message>
<message>
<source>emulatorLanguageGroupBox</source>
<source>Emulator Language:\nSets the language of the emulator&apos;s user interface.</source>
<translation>Bahasa Emulator:\nMenetapkan bahasa antarmuka pengguna emulator.</translation>
</message>
<message>
<source>fullscreenCheckBox</source>
<source>Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.</source>
<translation>Aktifkan Mode Layar Penuh:\nSecara otomatis menempatkan jendela permainan dalam mode layar penuh.\nIni dapat dinonaktifkan dengan menekan tombol F11.</translation>
</message>
<message>
<source>separateUpdatesCheckBox</source>
<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<source>showSplashCheckBox</source>
<source>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</source>
<translation>Tampilkan Layar Pembuka:\nMenampilkan layar pembuka permainan (gambar khusus) saat permainan dimulai.</translation>
</message>
<message>
<source>discordRPCCheckbox</source>
<source>Enable Discord Rich Presence:\nDisplays the emulator icon and relevant information on your Discord profile.</source>
<translation>Aktifkan Discord Rich Presence:\nMenampilkan ikon emulator dan informasi relevan di profil Discord Anda.</translation>
</message>
<message>
<source>userName</source>
<source>Username:\nSets the PS4&apos;s account username, which may be displayed by some games.</source>
<translation>Nama Pengguna:\nMenetapkan nama pengguna akun PS4, yang mungkin ditampilkan oleh beberapa permainan.</translation>
</message>
<message>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>logTypeGroupBox</source>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
<translation>Jenis Log:\nMenetapkan apakah untuk menyinkronkan output jendela log untuk kinerja. Dapat memiliki efek buruk pada emulasi.</translation>
</message>
<message>
<source>logFilter</source>
<source>Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
<translation>Filter Log:\nMenyaring log untuk hanya mencetak informasi tertentu.\nContoh: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot; Tingkatan: Trace, Debug, Info, Warning, Error, Critical - dalam urutan ini, tingkat tertentu membungkam semua tingkat sebelumnya dalam daftar dan mencatat setiap tingkat setelahnya.</translation>
</message>
<message>
<source>updaterGroupBox</source>
<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
<translation>Pembaruan:\nRelease: Versi resmi yang dirilis setiap bulan yang mungkin sangat ketinggalan zaman, tetapi lebih dapat diandalkan dan teruji.\nNightly: Versi pengembangan yang memiliki semua fitur dan perbaikan terbaru, tetapi mungkin mengandung bug dan kurang stabil.</translation>
</message>
<message>
<source>GUIBackgroundImageGroupBox</source>
<translation type="unfinished">GUIBackgroundImageGroupBox</translation>
<source>Background Image:\nControl the opacity of the game background image.</source>
<translation type="unfinished">Background Image:\nControl the opacity of the game background image.</translation>
</message>
<message>
<source>GUIMusicGroupBox</source>
<source>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</source>
<translation>Putar Musik Judul Permainan:\nJika permainan mendukungnya, aktifkan pemutaran musik khusus saat memilih permainan di GUI.</translation>
</message>
<message>
<source>disableTrophycheckBox</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>hideCursorGroupBox</source>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
<translation>Sembunyikan Kursor:\nPilih kapan kursor akan menghilang:\nTidak Pernah: Anda akan selalu melihat mouse.\nTidak Aktif: Tetapkan waktu untuk menghilang setelah tidak aktif.\nSelalu: Anda tidak akan pernah melihat mouse.</translation>
</message>
<message>
<source>idleTimeoutGroupBox</source>
<source>Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.</source>
<translation>Tetapkan waktu untuk mouse menghilang setelah tidak aktif.</translation>
</message>
<message>
<source>backButtonBehaviorGroupBox</source>
<source>Back Button Behavior:\nSets the controller&apos;s back button to emulate tapping the specified position on the PS4 touchpad.</source>
<translation>Perilaku Tombol Kembali:\nMengatur tombol kembali pada pengontrol untuk meniru ketukan di posisi yang ditentukan di touchpad PS4.</translation>
</message>
<message>
<source>enableCompatibilityCheckBox</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>checkCompatibilityOnStartupCheckBox</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>updateCompatibilityButton</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1648,84 +1648,84 @@
<translation>Tidak Ada</translation>
</message>
<message>
<source>graphicsAdapterGroupBox</source>
<source>Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select &quot;Auto Select&quot; to automatically determine it.</source>
<translation>Perangkat Grafis:\nPada sistem GPU ganda, pilih GPU yang akan digunakan emulator dari daftar dropdown,\natau pilih &quot;Auto Select&quot; untuk menentukan secara otomatis.</translation>
</message>
<message>
<source>resolutionLayout</source>
<source>Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.</source>
<translation>Lebar/Tinggi:\nMenetapkan ukuran jendela emulator saat diluncurkan, yang dapat diubah ukurannya selama permainan.\nIni berbeda dari resolusi dalam permainan.</translation>
</message>
<message>
<source>heightDivider</source>
<source>Vblank Divider:\nThe frame rate at which the emulator refreshes at is multiplied by this number. Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change!</source>
<translation>Pembagi Vblank:\nKecepatan bingkai di mana emulator menyegarkan dikalikan dengan angka ini. Mengubah ini dapat memiliki efek buruk, seperti meningkatkan kecepatan permainan, atau merusak fungsi kritis permainan yang tidak mengharapkan ini berubah!</translation>
</message>
<message>
<source>dumpShadersCheckBox</source>
<source>Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.</source>
<translation>Aktifkan Pembuangan Shader:\nUntuk tujuan debugging teknis, menyimpan shader permainan ke folder saat mereka dirender.</translation>
</message>
<message>
<source>nullGpuCheckBox</source>
<source>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</source>
<translation>Aktifkan GPU Null:\nUntuk tujuan debugging teknis, menonaktifkan rendering permainan seolah-olah tidak ada kartu grafis.</translation>
</message>
<message>
<source>enableHDRCheckBox</source>
<translation type="unfinished">enableHDRCheckBox</translation>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
<translation type="unfinished">Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</translation>
</message>
<message>
<source>gameFoldersBox</source>
<source>Game Folders:\nThe list of folders to check for installed games.</source>
<translation>Folder Permainan:\nDaftar folder untuk memeriksa permainan yang diinstal.</translation>
</message>
<message>
<source>addFolderButton</source>
<source>Add:\nAdd a folder to the list.</source>
<translation>Tambah:\nTambahkan folder ke daftar.</translation>
</message>
<message>
<source>removeFolderButton</source>
<source>Remove:\nRemove a folder from the list.</source>
<translation>Hapus:\nHapus folder dari daftar.</translation>
</message>
<message>
<source>debugDump</source>
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Aktifkan Pembuangan Debug:\nMenyimpan simbol impor dan ekspor serta informasi header file dari program PS4 yang sedang berjalan ke direktori.</translation>
</message>
<message>
<source>vkValidationCheckBox</source>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktifkan Vulkan Validation Layers:\nMengaktifkan sistem yang memvalidasi status penggambaran Vulkan dan mencatat informasi tentang status internalnya. Ini akan mengurangi kinerja dan kemungkinan mengubah perilaku emulasi.</translation>
</message>
<message>
<source>vkSyncValidationCheckBox</source>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktifkan Vulkan Synchronization Validation:\nMengaktifkan sistem yang memvalidasi waktu tugas penggambaran Vulkan. Ini akan mengurangi kinerja dan kemungkinan mengubah perilaku emulasi.</translation>
</message>
<message>
<source>rdocCheckBox</source>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Aktifkan Debugging RenderDoc:\nJika diaktifkan, emulator akan menyediakan kompatibilitas dengan Renderdoc untuk memungkinkan pengambilan dan analisis bingkai yang sedang dirender.</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>saveDataBox</source>
<translation type="unfinished">saveDataBox</translation>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>
<translation type="unfinished">Save Data Path:\nThe folder where game save data will be saved.</translation>
</message>
<message>
<source>browseButton</source>
<translation type="unfinished">browseButton</translation>
<source>Browse:\nBrowse for a folder to set as the save data path.</source>
<translation type="unfinished">Browse:\nBrowse for a folder to set as the save data path.</translation>
</message>
<message>
<source>Borderless</source>