improvements in audio

This commit is contained in:
georgemoralis 2024-03-19 19:01:22 +02:00
parent 57dd19f798
commit c9076e4ef9
3 changed files with 14 additions and 4 deletions

View file

@ -3,13 +3,14 @@
#include <SDL.h>
#include "sdl_audio.h"
namespace Audio {
int SDLAudio::AudioInit() {
return SDL_InitSubSystem(SDL_INIT_AUDIO);
}
int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq, u32 format) {
std::scoped_lock{m_mutex};
std::scoped_lock lock{m_mutex};
for (int id = 0; id < portsOut.size(); id++) {
auto& port = portsOut[id];
if (!port.isOpen) {
@ -24,3 +25,5 @@ int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq, u32 format) {
return -1; // all ports are used
}
} // namespace Audio

View file

@ -7,6 +7,8 @@
#include "src/common/types.h"
namespace Audio {
class SDLAudio {
public:
SDLAudio() = default;
@ -27,4 +29,6 @@ private:
};
std::mutex m_mutex;
std::array<PortOut, 8> portsOut; // main support up to 8 ports
};
};
} // namespace Audio

View file

@ -11,6 +11,8 @@
namespace Libraries::AudioOut {
static std::unique_ptr<Audio::SDLAudio> audio;
static std::string_view GetAudioOutPort(u32 port) {
switch (port) {
case ORBIS_AUDIO_OUT_PORT_TYPE_MAIN:
@ -189,7 +191,7 @@ int PS4_SYSV_ABI sceAudioOutGetSystemState() {
}
int PS4_SYSV_ABI sceAudioOutInit() {
auto* audio = Common::Singleton<SDLAudio>::Instance();
audio = std::make_unique<Audio::SDLAudio>();
u32 result = audio->AudioInit() == 0 ? ORBIS_OK : ORBIS_AUDIO_OUT_ERROR_NOT_INIT;
LOG_INFO(Lib_AudioOut, "AudioInit returned {}", result);
return result;
@ -231,7 +233,8 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
LOG_INFO(
Lib_AudioOut,
"AudioOutOpen id = {} port_type = {} index= {} lenght= {} sample_rate= {} param_type= {}",
user_id, GetAudioOutPort(port_type), index, length, sample_rate, GetAudioOutParam(param_type));
user_id, GetAudioOutPort(port_type), index, length, sample_rate,
GetAudioOutParam(param_type));
return ORBIS_OK;
}