skip a shader that would compile when warping

This commit is contained in:
CrazyBloo 2024-08-19 01:48:24 -04:00
parent decac394ec
commit d555b2fd7e

View file

@ -271,7 +271,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
}
if (hash == 0x8ccd4c7 || hash == 3273382176 || hash == 1253917491 || hash == 3568414570 ||
hash == 886182625 || hash == 2876255299 || hash == 2153234908 || hash == 0xc0cbc309) {
hash == 886182625 || hash == 2876255299 || hash == 2153234908 || hash == 0xc0cbc309 ||
hash == 2251599991) {
return nullptr;
}