devtools: change basic fps scale

This commit is contained in:
Vinicius Rangel 2024-10-03 21:55:51 -03:00
parent 09973ba022
commit eee01f5857
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GPG key ID: A5B154D904B761D9

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@ -17,7 +17,9 @@ using namespace ImGui;
using namespace Core::Devtools;
using L = Core::Devtools::Layer;
static bool show_simple_fps = true;
static bool show_simple_fps = false;
static float fps_scale = 1.0f;
static bool show_advanced_debug = false;
static int dump_frame_count = 1;
@ -149,7 +151,10 @@ void L::SetupSettings() {
};
handler.ReadLineFn = [](ImGuiContext*, ImGuiSettingsHandler*, void*, const char* line) {
int v;
if (sscanf(line, "show_advanced_debug=%d", &v) == 1) {
float f;
if (sscanf(line, "fps_scale=%f", &f) == 1) {
fps_scale = f;
} else if (sscanf(line, "show_advanced_debug=%d", &v) == 1) {
show_advanced_debug = v != 0;
} else if (sscanf(line, "show_frame_graph=%d", &v) == 1) {
frame_graph.is_open = v != 0;
@ -159,6 +164,7 @@ void L::SetupSettings() {
};
handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
buf->appendf("[%s][Data]\n", handler->TypeName);
buf->appendf("fps_scale=%f\n", fps_scale);
buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
buf->appendf("dump_frame_count=%d\n", dump_frame_count);
@ -190,11 +196,24 @@ void L::Draw() {
}
if (show_simple_fps) {
SetWindowPos("Video Info", {999999.0f, 0.0f}, ImGuiCond_FirstUseEver);
if (Begin("Video Info", nullptr,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking)) {
SetWindowPos("Video Info", {999999.0f, 0.0f}, ImGuiCond_FirstUseEver);
if (BeginPopupContextWindow()) {
#define M(label, value) \
if (MenuItem(label, nullptr, fps_scale == value)) \
fps_scale = value
M("0.5x", 0.5f);
M("1.0x", 1.0f);
M("1.5x", 1.5f);
M("2.0x", 2.0f);
M("2.5x", 2.5f);
EndPopup();
#undef M
}
KeepWindowInside();
SetWindowFontScale(fps_scale);
DrawSimple();
}
End();