Merge d5b6425b78
into 36aca262e3
This commit is contained in:
commit
0da4e60bc1
5 changed files with 72 additions and 34 deletions
|
@ -99,6 +99,7 @@ void LogSettings() {
|
||||||
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
|
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
|
||||||
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
|
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
|
||||||
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
|
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
|
||||||
|
log_path("DataStorage_ShaderDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir));
|
||||||
log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
|
log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
|
||||||
log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
|
log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
|
||||||
log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
|
log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
|
||||||
|
|
|
@ -576,6 +576,13 @@ void Config::ReadDataStorageValues() {
|
||||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
|
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
|
||||||
.toString()
|
.toString()
|
||||||
.toStdString());
|
.toStdString());
|
||||||
|
FS::SetYuzuPath(
|
||||||
|
FS::YuzuPath::ShaderDir,
|
||||||
|
qt_config
|
||||||
|
->value(QStringLiteral("shader_directory"),
|
||||||
|
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ShaderDir)))
|
||||||
|
.toString()
|
||||||
|
.toStdString());
|
||||||
FS::SetYuzuPath(
|
FS::SetYuzuPath(
|
||||||
FS::YuzuPath::LoadDir,
|
FS::YuzuPath::LoadDir,
|
||||||
qt_config
|
qt_config
|
||||||
|
@ -1255,6 +1262,9 @@ void Config::SaveDataStorageValues() {
|
||||||
WriteSetting(QStringLiteral("sdmc_directory"),
|
WriteSetting(QStringLiteral("sdmc_directory"),
|
||||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
|
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
|
||||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
||||||
|
WriteSetting(QStringLiteral("shader_directory"),
|
||||||
|
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ShaderDir)),
|
||||||
|
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ShaderDir)));
|
||||||
WriteSetting(QStringLiteral("load_directory"),
|
WriteSetting(QStringLiteral("load_directory"),
|
||||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
|
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
|
||||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
||||||
|
|
|
@ -19,6 +19,8 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
|
||||||
[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
|
[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
|
||||||
connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
|
connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
|
||||||
[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
|
[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
|
||||||
|
connect(ui->shader_directory_button, &QToolButton::pressed, this,
|
||||||
|
[this] { SetDirectory(DirectoryTarget::Shader, ui->shader_directory_edit); });
|
||||||
connect(ui->gamecard_path_button, &QToolButton::pressed, this,
|
connect(ui->gamecard_path_button, &QToolButton::pressed, this,
|
||||||
[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
|
[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
|
||||||
connect(ui->dump_path_button, &QToolButton::pressed, this,
|
connect(ui->dump_path_button, &QToolButton::pressed, this,
|
||||||
|
@ -50,6 +52,8 @@ void ConfigureFilesystem::SetConfiguration() {
|
||||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
|
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
|
||||||
ui->sdmc_directory_edit->setText(
|
ui->sdmc_directory_edit->setText(
|
||||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
|
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
|
||||||
|
ui->shader_directory_edit->setText(
|
||||||
|
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ShaderDir)));
|
||||||
ui->gamecard_path_edit->setText(
|
ui->gamecard_path_edit->setText(
|
||||||
QString::fromStdString(Settings::values.gamecard_path.GetValue()));
|
QString::fromStdString(Settings::values.gamecard_path.GetValue()));
|
||||||
ui->dump_path_edit->setText(
|
ui->dump_path_edit->setText(
|
||||||
|
@ -72,6 +76,8 @@ void ConfigureFilesystem::ApplyConfiguration() {
|
||||||
ui->nand_directory_edit->text().toStdString());
|
ui->nand_directory_edit->text().toStdString());
|
||||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
|
Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
|
||||||
ui->sdmc_directory_edit->text().toStdString());
|
ui->sdmc_directory_edit->text().toStdString());
|
||||||
|
Common::FS::SetYuzuPath(Common::FS::YuzuPath::ShaderDir,
|
||||||
|
ui->shader_directory_edit->text().toStdString());
|
||||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
|
Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
|
||||||
ui->dump_path_edit->text().toStdString());
|
ui->dump_path_edit->text().toStdString());
|
||||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
|
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
|
||||||
|
@ -95,6 +101,9 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
|
||||||
case DirectoryTarget::SD:
|
case DirectoryTarget::SD:
|
||||||
caption = tr("Select Emulated SD Directory...");
|
caption = tr("Select Emulated SD Directory...");
|
||||||
break;
|
break;
|
||||||
|
case DirectoryTarget::Shader:
|
||||||
|
caption = tr("Select Shader Directory...");
|
||||||
|
break;
|
||||||
case DirectoryTarget::Gamecard:
|
case DirectoryTarget::Gamecard:
|
||||||
caption = tr("Select Gamecard Path...");
|
caption = tr("Select Gamecard Path...");
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -30,6 +30,7 @@ private:
|
||||||
enum class DirectoryTarget {
|
enum class DirectoryTarget {
|
||||||
NAND,
|
NAND,
|
||||||
SD,
|
SD,
|
||||||
|
Shader,
|
||||||
Gamecard,
|
Gamecard,
|
||||||
Dump,
|
Dump,
|
||||||
Load,
|
Load,
|
||||||
|
|
|
@ -25,40 +25,6 @@
|
||||||
<string>Storage Directories</string>
|
<string>Storage Directories</string>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QGridLayout" name="gridLayout">
|
<layout class="QGridLayout" name="gridLayout">
|
||||||
<item row="0" column="0">
|
|
||||||
<widget class="QLabel" name="label">
|
|
||||||
<property name="text">
|
|
||||||
<string>NAND</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="0" column="3">
|
|
||||||
<widget class="QToolButton" name="nand_directory_button">
|
|
||||||
<property name="text">
|
|
||||||
<string>...</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="0" column="2">
|
|
||||||
<widget class="QLineEdit" name="nand_directory_edit"/>
|
|
||||||
</item>
|
|
||||||
<item row="1" column="2">
|
|
||||||
<widget class="QLineEdit" name="sdmc_directory_edit"/>
|
|
||||||
</item>
|
|
||||||
<item row="1" column="0">
|
|
||||||
<widget class="QLabel" name="label_2">
|
|
||||||
<property name="text">
|
|
||||||
<string>SD Card</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="1" column="3">
|
|
||||||
<widget class="QToolButton" name="sdmc_directory_button">
|
|
||||||
<property name="text">
|
|
||||||
<string>...</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="0" column="1">
|
<item row="0" column="1">
|
||||||
<spacer name="horizontalSpacer">
|
<spacer name="horizontalSpacer">
|
||||||
<property name="orientation">
|
<property name="orientation">
|
||||||
|
@ -75,6 +41,57 @@
|
||||||
</property>
|
</property>
|
||||||
</spacer>
|
</spacer>
|
||||||
</item>
|
</item>
|
||||||
|
<item row="0" column="0">
|
||||||
|
<widget class="QLabel" name="label">
|
||||||
|
<property name="text">
|
||||||
|
<string>NAND</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="1" column="0">
|
||||||
|
<widget class="QLabel" name="label_2">
|
||||||
|
<property name="text">
|
||||||
|
<string>SD Card</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="1" column="2">
|
||||||
|
<widget class="QLineEdit" name="sdmc_directory_edit"/>
|
||||||
|
</item>
|
||||||
|
<item row="1" column="3">
|
||||||
|
<widget class="QToolButton" name="sdmc_directory_button">
|
||||||
|
<property name="text">
|
||||||
|
<string>...</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="0" column="3">
|
||||||
|
<widget class="QToolButton" name="nand_directory_button">
|
||||||
|
<property name="text">
|
||||||
|
<string>...</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="0" column="2">
|
||||||
|
<widget class="QLineEdit" name="nand_directory_edit"/>
|
||||||
|
</item>
|
||||||
|
<item row="2" column="0">
|
||||||
|
<widget class="QLabel" name="label_4">
|
||||||
|
<property name="text">
|
||||||
|
<string>Shaders</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="2" column="2">
|
||||||
|
<widget class="QLineEdit" name="shader_directory_edit"/>
|
||||||
|
</item>
|
||||||
|
<item row="2" column="3">
|
||||||
|
<widget class="QToolButton" name="shader_directory_button">
|
||||||
|
<property name="text">
|
||||||
|
<string>...</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue