yuzu-cmd: intergrate gamemode support

This commit is contained in:
xcfrg 2023-07-16 19:55:13 -04:00
parent 9dffe7b495
commit 832b12d4b0
No known key found for this signature in database
GPG key ID: 82723C9507F7F937
5 changed files with 31 additions and 0 deletions

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@ -584,6 +584,7 @@ struct Values {
// Miscellaneous
Setting<std::string> log_filter{"*:Info", "log_filter"};
Setting<bool> use_dev_keys{false, "use_dev_keys"};
Setting<bool> use_gamemode{false, "use_gamemode"};
// Network
Setting<std::string> network_interface{std::string(), "network_interface"};

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@ -45,6 +45,7 @@ target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
if(UNIX AND NOT APPLE)
install(TARGETS yuzu-cmd)
target_link_libraries(yuzu-cmd PRIVATE gamemode)
endif()
if(WIN32)

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@ -336,6 +336,7 @@ void Config::ReadValues() {
Settings::values.log_filter =
sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
ReadSetting("Miscellaneous", Settings::values.use_gamemode);
// Debugging
Settings::values.record_frame_times =

View file

@ -498,6 +498,10 @@ log_filter = *:Trace
# 0 (default): Disabled, 1: Enabled
use_dev_keys =
# Use gamemode
# 0 (default): Disabled, 1: Enabled
use_gamemode =
[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =

View file

@ -62,6 +62,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#ifdef __linux__
#include <gamemode_client.h>
#endif
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
@ -422,6 +426,16 @@ int main(int argc, char** argv) {
exit(0);
});
#ifdef __linux__
if (Settings::values.use_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
#endif
void(system.Run());
if (system.DebuggerEnabled()) {
system.InitializeDebugger();
@ -433,6 +447,16 @@ int main(int argc, char** argv) {
void(system.Pause());
system.ShutdownMainProcess();
#ifdef __linux__
if (Settings::values.use_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
#endif
detached_tasks.WaitForAllTasks();
return 0;
}