Merge branch 'yuzu-emu:master' into cinematic-fix-pr

This commit is contained in:
DENIEL-VALERO Ewan 2023-05-15 22:28:58 +02:00 committed by GitHub
commit 8be6b37556
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 102 additions and 69 deletions

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@ -235,6 +235,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
values.enable_compute_pipelines.SetGlobal(true);
// System
values.language_index.SetGlobal(true);

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@ -474,6 +474,7 @@ struct Values {
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
"use_vulkan_driver_pipeline_cache"};
SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};

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@ -979,8 +979,8 @@ void Controller_NPad::VibrateController(
}
void Controller_NPad::VibrateControllers(
const std::vector<Core::HID::VibrationDeviceHandle>& vibration_device_handles,
const std::vector<Core::HID::VibrationValue>& vibration_values) {
std::span<const Core::HID::VibrationDeviceHandle> vibration_device_handles,
std::span<const Core::HID::VibrationValue> vibration_values) {
if (!Settings::values.vibration_enabled.GetValue() && !permit_vibration_session_enabled) {
return;
}

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@ -112,8 +112,8 @@ public:
const Core::HID::VibrationValue& vibration_value);
void VibrateControllers(
const std::vector<Core::HID::VibrationDeviceHandle>& vibration_device_handles,
const std::vector<Core::HID::VibrationValue>& vibration_values);
std::span<const Core::HID::VibrationDeviceHandle> vibration_device_handles,
std::span<const Core::HID::VibrationValue> vibration_values);
Core::HID::VibrationValue GetLastVibration(
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const;

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@ -1601,16 +1601,16 @@ void Hid::SendVibrationValues(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
const auto handles = ctx.ReadBuffer(0);
const auto vibrations = ctx.ReadBuffer(1);
const auto handle_data = ctx.ReadBuffer(0);
const auto handle_count = ctx.GetReadBufferNumElements<Core::HID::VibrationDeviceHandle>(0);
const auto vibration_data = ctx.ReadBuffer(1);
const auto vibration_count = ctx.GetReadBufferNumElements<Core::HID::VibrationValue>(1);
std::vector<Core::HID::VibrationDeviceHandle> vibration_device_handles(
handles.size() / sizeof(Core::HID::VibrationDeviceHandle));
std::vector<Core::HID::VibrationValue> vibration_values(vibrations.size() /
sizeof(Core::HID::VibrationValue));
std::memcpy(vibration_device_handles.data(), handles.data(), handles.size());
std::memcpy(vibration_values.data(), vibrations.data(), vibrations.size());
auto vibration_device_handles =
std::span(reinterpret_cast<const Core::HID::VibrationDeviceHandle*>(handle_data.data()),
handle_count);
auto vibration_values = std::span(
reinterpret_cast<const Core::HID::VibrationValue*>(vibration_data.data()), vibration_count);
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.VibrateControllers(vibration_device_handles, vibration_values);

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@ -394,6 +394,7 @@ enum class DriverResult {
InvalidHandle,
NotSupported,
Disabled,
Delayed,
Unknown,
};

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@ -72,6 +72,11 @@ DriverResult NfcProtocol::StartNFCPollingMode() {
}
DriverResult NfcProtocol::ScanAmiibo(std::vector<u8>& data) {
if (update_counter++ < AMIIBO_UPDATE_DELAY) {
return DriverResult::Delayed;
}
update_counter = 0;
LOG_DEBUG(Input, "Start NFC pooling Mode");
ScopedSetBlocking sb(this);
DriverResult result{DriverResult::Success};
@ -87,7 +92,7 @@ DriverResult NfcProtocol::ScanAmiibo(std::vector<u8>& data) {
result = WaitUntilNfcIsReady();
}
if (result == DriverResult::Success) {
result = StartPolling(tag_data);
result = StartPolling(tag_data, 7);
}
if (result == DriverResult::Success) {
result = GetAmiiboData(data);
@ -129,9 +134,8 @@ DriverResult NfcProtocol::WaitUntilNfcIsReady() {
return DriverResult::Success;
}
DriverResult NfcProtocol::StartPolling(TagFoundData& data) {
DriverResult NfcProtocol::StartPolling(TagFoundData& data, std::size_t timeout_limit) {
LOG_DEBUG(Input, "Start Polling for tag");
constexpr std::size_t timeout_limit = 7;
MCUCommandResponse output{};
std::size_t tries = 0;

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@ -32,6 +32,9 @@ public:
bool IsEnabled() const;
private:
// Number of times the function will be delayed until it outputs valid data
static constexpr std::size_t AMIIBO_UPDATE_DELAY = 15;
struct TagFoundData {
u8 type;
std::vector<u8> uuid;
@ -39,7 +42,7 @@ private:
DriverResult WaitUntilNfcIsReady();
DriverResult StartPolling(TagFoundData& data);
DriverResult StartPolling(TagFoundData& data, std::size_t timeout_limit = 1);
DriverResult ReadTag(const TagFoundData& data);
@ -56,6 +59,7 @@ private:
NFCReadBlockCommand GetReadBlockCommand(NFCPages pages) const;
bool is_enabled{};
std::size_t update_counter{};
};
} // namespace InputCommon::Joycon

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@ -339,9 +339,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_id));
} else {
const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index));
}
case IR::Attribute::BaseInstance:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.base_instance));
@ -386,9 +384,7 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
} else {
const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
return ctx.OpISub(ctx.U32[1], index, base);
return ctx.OpLoad(ctx.U32[1], ctx.vertex_index);
}
case IR::Attribute::BaseInstance:
return ctx.OpLoad(ctx.U32[1], ctx.base_instance);

View file

@ -102,12 +102,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
}
IR::F32 value{v.ir.CompositeExtract(sample, element)};
if (element < 2) {
IR::U32 casted_value;
if (element == 0) {
casted_value = v.ir.ConvertFToU(32, value);
} else {
casted_value = v.ir.ConvertFToS(16, value);
}
IR::U32 casted_value = v.ir.ConvertFToU(32, value);
v.X(dest_reg, v.ir.ShiftLeftLogical(casted_value, v.ir.Imm32(8)));
} else {
v.F(dest_reg, value);

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@ -131,33 +131,15 @@ std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(VA
template <class P>
void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
WaitOnAsyncFlushes(cpu_addr, size);
ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
DownloadBufferMemory(buffer, cpu_addr, size);
});
}
template <class P>
void BufferCache<P>::WaitOnAsyncFlushes(VAddr cpu_addr, u64 size) {
bool must_wait = false;
ForEachInOverlapCounter(async_downloads, cpu_addr, size,
[&](VAddr, VAddr, int) { must_wait = true; });
bool must_release = false;
ForEachInRangeSet(pending_ranges, cpu_addr, size, [&](VAddr, VAddr) { must_release = true; });
if (must_release) {
std::function<void()> tmp([]() {});
rasterizer.SignalFence(std::move(tmp));
}
if (must_wait || must_release) {
rasterizer.ReleaseFences();
}
}
template <class P>
void BufferCache<P>::ClearDownload(IntervalType subtract_interval) {
RemoveEachInOverlapCounter(async_downloads, subtract_interval, -1024);
uncommitted_ranges.subtract(subtract_interval);
pending_ranges.subtract(subtract_interval);
for (auto& interval_set : committed_ranges) {
interval_set.subtract(subtract_interval);
}
@ -177,7 +159,6 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
}
const IntervalType subtract_interval{*cpu_dest_address, *cpu_dest_address + amount};
WaitOnAsyncFlushes(*cpu_src_address, static_cast<u32>(amount));
ClearDownload(subtract_interval);
BufferId buffer_a;
@ -205,7 +186,6 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
const IntervalType add_interval{new_base_address, new_base_address + size};
tmp_intervals.push_back(add_interval);
uncommitted_ranges.add(add_interval);
pending_ranges.add(add_interval);
};
ForEachInRangeSet(common_ranges, *cpu_src_address, amount, mirror);
// This subtraction in this order is important for overlapping copies.
@ -492,7 +472,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
}
MICROPROFILE_SCOPE(GPU_DownloadMemory);
pending_ranges.clear();
auto it = committed_ranges.begin();
while (it != committed_ranges.end()) {
auto& current_intervals = *it;
@ -1232,7 +1211,6 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 s
const IntervalType base_interval{cpu_addr, cpu_addr + size};
common_ranges.add(base_interval);
uncommitted_ranges.add(base_interval);
pending_ranges.add(base_interval);
}
template <class P>
@ -1677,14 +1655,15 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
const bool is_nvn_cbuf = cbuf_index == 0;
// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
if (is_nvn_cbuf) {
return gpu_memory->Read<u32>(ssbo_addr + 8);
const u32 ssbo_size = gpu_memory->Read<u32>(ssbo_addr + 8);
if (ssbo_size != 0) {
return ssbo_size;
}
}
// Other titles (notably Doom Eternal) may use STG/LDG on buffer addresses in custom defined
// cbufs, which do not store the sizes adjacent to the addresses, so use the fully
// mapped buffer size for now.
const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
LOG_INFO(HW_GPU, "Binding storage buffer for cbuf index {}, MemoryLayoutSize 0x{:X}",
cbuf_index, memory_layout_size);
return memory_layout_size;
}();
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);

View file

@ -381,8 +381,6 @@ private:
void RunGarbageCollector();
void WaitOnAsyncFlushes(VAddr cpu_addr, u64 size);
void BindHostIndexBuffer();
void BindHostVertexBuffers();
@ -547,7 +545,6 @@ private:
IntervalSet uncommitted_ranges;
IntervalSet common_ranges;
IntervalSet cached_ranges;
IntervalSet pending_ranges;
std::deque<IntervalSet> committed_ranges;
// Async Buffers

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@ -111,7 +111,7 @@ const std::vector<u8>& H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegist
writer.WriteUe(0);
writer.WriteBit(context.h264_parameter_set.entropy_coding_mode_flag != 0);
writer.WriteBit(false);
writer.WriteBit(context.h264_parameter_set.pic_order_present_flag != 0);
writer.WriteUe(0);
writer.WriteUe(context.h264_parameter_set.num_refidx_l0_default_active);
writer.WriteUe(context.h264_parameter_set.num_refidx_l1_default_active);
@ -129,7 +129,7 @@ const std::vector<u8>& H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegist
writer.WriteBit(context.h264_parameter_set.redundant_pic_cnt_present_flag != 0);
writer.WriteBit(context.h264_parameter_set.transform_8x8_mode_flag != 0);
writer.WriteBit(true);
writer.WriteBit(true); // pic_scaling_matrix_present_flag
for (s32 index = 0; index < 6; index++) {
writer.WriteBit(true);

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@ -698,7 +698,8 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
PipelineStatistics* statistics, bool build_in_parallel) try {
// TODO: Remove this when Intel fixes their shader compiler.
// https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/159
if (device.GetDriverID() == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
if (device.GetDriverID() == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS &&
!Settings::values.enable_compute_pipelines.GetValue()) {
LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash());
return nullptr;
}

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@ -718,6 +718,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
ReadGlobalSetting(Settings::values.enable_compute_pipelines);
ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
@ -1370,6 +1371,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
WriteGlobalSetting(Settings::values.enable_compute_pipelines);
WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue);

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@ -36,8 +36,9 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
graphics_tab{std::make_unique<ConfigureGraphics>(system_, this)},
graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
graphics_tab{std::make_unique<ConfigureGraphics>(
system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this)},
hotkeys_tab{std::make_unique<ConfigureHotkeys>(system_.HIDCore(), this)},
input_tab{std::make_unique<ConfigureInput>(system_, this)},
network_tab{std::make_unique<ConfigureNetwork>(system_, this)},

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@ -72,8 +72,8 @@ private:
std::unique_ptr<ConfigureDebugTab> debug_tab_tab;
std::unique_ptr<ConfigureFilesystem> filesystem_tab;
std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureHotkeys> hotkeys_tab;
std::unique_ptr<ConfigureInput> input_tab;
std::unique_ptr<ConfigureNetwork> network_tab;

View file

@ -2,9 +2,11 @@
// SPDX-License-Identifier: GPL-2.0-or-later
// Include this early to include Vulkan headers how we want to
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include <algorithm>
#include <functional>
#include <iosfwd>
#include <iterator>
#include <string>
@ -74,8 +76,11 @@ static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode)
}
}
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
ConfigureGraphics::ConfigureGraphics(const Core::System& system_,
const std::function<void()>& expose_compute_option_,
QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()},
expose_compute_option{expose_compute_option_}, system{system_} {
vulkan_device = Settings::values.vulkan_device.GetValue();
RetrieveVulkanDevices();
@ -513,8 +518,7 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
const Common::DynamicLibrary library = OpenLibrary();
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1, wsi.type);
const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
vk::SurfaceKHR surface = //< needed to view present modes for a device
CreateSurface(instance, wsi);
vk::SurfaceKHR surface = CreateSurface(instance, wsi);
vulkan_devices.clear();
vulkan_devices.reserve(physical_devices.size());
@ -527,6 +531,17 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
physical_device.GetSurfacePresentModesKHR(*surface);
vulkan_devices.push_back(QString::fromStdString(name));
device_present_modes.push_back(present_modes);
VkPhysicalDeviceDriverProperties driver_properties{};
driver_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES;
driver_properties.pNext = nullptr;
VkPhysicalDeviceProperties2 properties{};
properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
properties.pNext = &driver_properties;
dld.vkGetPhysicalDeviceProperties2(physical_device, &properties);
if (driver_properties.driverID == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
expose_compute_option();
}
}
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());

View file

@ -3,6 +3,7 @@
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include <QColor>
@ -37,7 +38,9 @@ class ConfigureGraphics : public QWidget {
Q_OBJECT
public:
explicit ConfigureGraphics(const Core::System& system_, QWidget* parent = nullptr);
explicit ConfigureGraphics(const Core::System& system_,
const std::function<void()>& expose_compute_option_,
QWidget* parent = nullptr);
~ConfigureGraphics() override;
void ApplyConfiguration();
@ -81,6 +84,7 @@ private:
// selection in the combobox
u32 vulkan_device{};
Settings::ShaderBackend shader_backend{};
const std::function<void()>& expose_compute_option;
const Core::System& system;
};

View file

@ -15,6 +15,8 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_
SetupPerGameUI();
SetConfiguration();
ui->enable_compute_pipelines_checkbox->setVisible(false);
}
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
@ -27,6 +29,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->async_astc->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
@ -36,6 +39,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->use_vulkan_driver_pipeline_cache->setChecked(
Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
ui->enable_compute_pipelines_checkbox->setChecked(
Settings::values.enable_compute_pipelines.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex(
@ -74,6 +79,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
ui->use_vulkan_driver_pipeline_cache,
use_vulkan_driver_pipeline_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
ui->enable_compute_pipelines_checkbox,
enable_compute_pipelines);
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@ -104,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal());
ui->enable_compute_pipelines_checkbox->setEnabled(
Settings::values.enable_compute_pipelines.UsingGlobal());
return;
}
@ -125,6 +135,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
Settings::values.use_vulkan_driver_pipeline_cache,
use_vulkan_driver_pipeline_cache);
ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
Settings::values.enable_compute_pipelines,
enable_compute_pipelines);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
@ -132,3 +145,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->anisotropic_filtering_combobox, ui->af_label,
static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
}
void ConfigureGraphicsAdvanced::ExposeComputeOption() {
ui->enable_compute_pipelines_checkbox->setVisible(true);
}

View file

@ -28,6 +28,8 @@ public:
void ApplyConfiguration();
void SetConfiguration();
void ExposeComputeOption();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
@ -44,6 +46,7 @@ private:
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
ConfigurationShared::CheckState enable_compute_pipelines;
const Core::System& system;
};

View file

@ -136,6 +136,17 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="enable_compute_pipelines_checkbox">
<property name="toolTip">
<string>Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</string>
</property>
<property name="text">
<string>Enable Compute Pipelines (Intel Vulkan only)</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">

View file

@ -48,8 +48,9 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
audio_tab = std::make_unique<ConfigureAudio>(system_, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
graphics_tab = std::make_unique<ConfigureGraphics>(
system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
system_tab = std::make_unique<ConfigureSystem>(system_, this);

View file

@ -75,8 +75,8 @@ private:
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;
std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureInputPerGame> input_tab;
std::unique_ptr<ConfigureSystem> system_tab;
};