Mathew Maidment
9fe5afd035
Merge pull request #1287 from lioncash/memory
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dyncom: Minor changes
2015-12-23 04:56:04 -05:00
Lioncash
0908f894ca
dyncom: Remove PC dispatch from several instructions
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These instructions aren't capable of using the PC as a destination
2015-12-20 21:19:02 -05:00
Yuri Kunde Schlesner
af6acb3432
Merge pull request #1289 from yuriks/reset-rasterizer
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VideoCore: Sync state after changing rasterizers
2015-12-20 18:01:59 -08:00
Yuri Kunde Schlesner
b7109a1113
VideoCore: Sync state after changing rasterizers
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This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation.
2015-12-20 17:37:15 -08:00
Lioncash
2f0474efa5
dyncom: Handle unprivileged load/store variants correctly
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LDRT/LDRBT/STRBT/STRT should simulate the load or store
as if the host CPU is in user mode.
STRT is also allowed to use the PC as an operand
2015-12-19 19:05:50 -05:00
Yuri Kunde Schlesner
81fe236873
Merge pull request #1281 from lioncash/compile
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svc: Fix compilation with LOG_TRACE enabled
2015-12-13 12:53:30 -08:00
Lioncash
00ca148685
svc: Fix compilation with LOG_TRACE enabled
2015-12-12 18:14:36 -05:00
Yuri Kunde Schlesner
10a89e10ca
Merge pull request #1267 from yuriks/flipped-framebuffer
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OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-09 20:35:15 -08:00
bunnei
0545d2f2f3
Merge pull request #1269 from Subv/triangle_fan
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GPU/PrimitiveAssembler: Fixed drawing triangle fans.
2015-12-08 10:27:40 -05:00
Yuri Kunde Schlesner
e73547de5b
Merge pull request #1272 from yuriks/merge-rasterizer
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VideoCore: Unify interface to OpenGL and SW rasterizers
2015-12-07 20:21:06 -08:00
Yuri Kunde Schlesner
102d39fe20
VideoCore: Unify interface to OpenGL and SW rasterizers
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This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
bunnei
10d563fe38
Merge pull request #1271 from lioncash/dyncom-misc
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dyncom: Miscellaneous minor changes
2015-12-07 16:24:08 -05:00
Yuri Kunde Schlesner
192829165a
VideoCore: Rename HWRasterizer methods to be less confusing
2015-12-06 19:08:37 -08:00
Yuri Kunde Schlesner
c2526d440e
OpenGL: Rename cache functions to better match what they actually do
2015-12-06 17:02:52 -08:00
Lioncash
8813673601
dyncom: Remove static keyword from header functions
2015-12-06 15:14:51 -05:00
Lioncash
0f083bdf0f
arm_interface: Make GetNumInstructions const
2015-12-06 15:07:59 -05:00
Lioncash
dd441a3dd6
arm_interface: directly initialize class members
2015-12-06 15:07:00 -05:00
Lioncash
93cd3dccc5
dyncom: const correctness changes
2015-12-06 15:03:06 -05:00
Subv
c94a1a0375
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
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It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-06 10:48:05 -05:00
Yuri Kunde Schlesner
30c70c905f
OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-04 22:23:39 -08:00
Yuri Kunde Schlesner
8e478d8b99
OpenGL: Add support for glFrontFace in the state tracker
2015-12-04 21:58:26 -08:00
bunnei
3a96788f4f
Merge pull request #1252 from Subv/cam
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Services/Cam: Added new log type and camera enums from 3dbrew.
2015-12-03 22:01:45 -05:00
bunnei
03867dce7f
Merge pull request #1261 from yuriks/tev-buffer-delay
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PICA: Properly emulate 1-stage delay in the combiner buffer
2015-12-01 19:30:28 -05:00
Yuri Kunde Schlesner
7b9807c835
PICA: Properly emulate 1-stage delay in the combiner buffer
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This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140 .
2015-11-30 22:45:18 -08:00
Yuri Kunde Schlesner
58f19e689d
Merge pull request #1257 from yuriks/svcGetSystemInfo
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Kernel: Implement svcGetSystemInfo
2015-11-30 21:17:34 -08:00
Yuri Kunde Schlesner
5bed732b03
Kernel: Implement svcGetSystemInfo
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This makes smealum/ctrulib@b96dd51d33 work
with Citra.
2015-11-30 19:49:44 -08:00
Mathew Maidment
5aca5d4993
Merge pull request #1259 from lioncash/zero
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armstate: Zero out the registers on creation
2015-11-29 16:40:22 -05:00
Lioncash
af06eaf78d
armstate: Zero out the registers on creation
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std::array isn't always guaranteed to explicitly zero out it's contents
without an initializer list.
2015-11-29 15:16:34 -05:00
Subv
a84d5aa51e
Core/ARM11: Correct the size of the VFP register array in the ThreadContext structure.
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The VFP registers are 64 bits each, and there are 32 of them.
2015-11-29 13:06:45 -05:00
bunnei
ae854d124f
Merge pull request #1225 from lioncash/clean
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csnd_snd: Get rid of type punning
2015-11-28 23:32:05 -05:00
bunnei
548374be48
Merge pull request #1256 from archshift/refactor-scandir
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Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
2015-11-28 23:12:45 -05:00
archshift
6e66a1244e
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
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ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.
Supersedes, and closes #1255 .
2015-11-27 13:33:38 -08:00
bunnei
31fd71db94
Merge pull request #1254 from bunnei/fix-gl-uniforms
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renderer_opengl: Fix uniform issues with #1253
2015-11-25 22:43:28 -05:00
bunnei
4cbe626fc7
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
2015-11-25 22:33:24 -05:00
bunnei
6f6b1aea3e
Merge pull request #1253 from kemenaran/avoid-explicit-uniform-location
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Use regular uniform location
2015-11-25 20:50:29 -05:00
Pierre de La Morinerie
1c196456f0
Use regular uniform location
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The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ).
2015-11-25 11:56:11 +01:00
bunnei
56f3db72cb
Merge pull request #1248 from polaris-/add-ssl-stubs
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Add stub functions for Initialize and GenerateRandomData in ssl:C
2015-11-24 16:15:21 -05:00
Subv
092d5b04ec
Services/Cam: Added new log type and camera enums from 3dbrew.
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Followup to #1102
Original author @mailwl
2015-11-23 17:17:28 -05:00
polaris-
18990ff322
Add stub functions for Initialize and GenerateRandomData in ssl:C
2015-11-22 16:54:51 -05:00
bunnei
2b68cf07c7
Merge pull request #1246 from polaris-/patch-1
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Fix read and write register blocks in gdbstub
2015-11-22 13:38:50 -05:00
bunnei
23bf1911e6
Merge pull request #1247 from polaris-/add-ssl-stubs
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Add Initialize and GenerateRandomData function names to ssl:C
2015-11-22 13:38:29 -05:00
polaris-
7603ea3da1
Add Initialize and GenerateRandomData stubs
2015-11-22 09:27:46 -05:00
polaris-
ec1195c252
Fix read and write register blocks in gdbstub
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Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
2015-11-22 07:48:26 -05:00
bunnei
9be370a2cf
Merge pull request #1237 from Subv/ubos
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Shaders: Use UBOs instead of individual uniforms in the generated frag shaders
2015-11-18 22:20:12 -05:00
Subv
9acdb1e7f2
FragShader: Use an UBO instead of several individual uniforms
2015-11-18 21:03:56 -05:00
bunnei
ab32a303ae
Merge pull request #1239 from wwylele/silent-vec-warning
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Common: silence Vec warnings on msvc
2015-11-18 11:49:56 -05:00
wwylele
8b6d444dd1
fix failure on gcc and clang
2015-11-12 20:39:30 +02:00
wwylele
3b7cbb25e3
disable unary minus when the type is not signed
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silent warning C4146 on msvc
2015-11-12 20:39:28 +02:00
Tony Wasserka
ced4656f90
Merge pull request #1238 from citra-emu/neobrain-rtti
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Enable RTTI on Windows builds.
2015-11-12 17:19:38 +01:00
Tony Wasserka
72d767c35a
Enable RTTI on Windows builds.
2015-11-12 16:07:49 +01:00