24 lines
No EOL
558 B
GLSL
24 lines
No EOL
558 B
GLSL
#version 450
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layout(binding = 1) uniform sampler2D texSampler;
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layout(location = 0) in vec3 fragColor;
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layout(location = 1) in vec2 fragTexCoord;
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layout(location = 0) out vec4 outColor;
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void main() {
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// outColor = texture(texSampler, fragTexCoord);
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outColor = vec4(fragColor, 1.0) * texture(texSampler, fragTexCoord).rgba;
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}
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// #version 450
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// layout(location = 0) in vec3 fragColor;
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// layout(location = 1) in vec2 fragTexCoord;
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// layout(location = 0) out vec4 outColor;
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// void main() {
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// outColor = vec4(fragTexCoord, 0.0, 1.0);
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// } |