Comment on new line

This commit is contained in:
Andy Adshead 2019-01-05 23:41:18 +00:00
parent 2dd8245fa3
commit 34c9b488e6

View file

@ -411,8 +411,10 @@ namespace Ryujinx.Graphics.Graphics3d
private void SetScissor(GalPipelineState State)
{
int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight);
State.ScissorTestCount = 1; // FIXME: Stubbed, only the first scissor test is valid without a geometry shader loaded. At time of writing geometry shaders are also stubbed.
// Once geometry shaders are fixed it should be equal to GalPipelineState.RenderTargetCount when shader loaded, otherwise equal to 1
// FIXME: Stubbed, only the first scissor test is valid without a geometry shader loaded. At time of writing geometry shaders are also stubbed.
// Once geometry shaders are fixed it should be equal to GalPipelineState.RenderTargetCount when shader loaded, otherwise equal to 1
State.ScissorTestCount = 1;
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{