Add new line after flip uniform on the shader
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@ -184,6 +184,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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SB.AppendLine("uniform vec2 " + GlslDecl.FlipUniformName + ";");
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}
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SB.AppendLine();
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foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
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{
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SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");
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