Add new line after flip uniform on the shader

This commit is contained in:
gdkchan 2018-06-27 22:23:28 -03:00
commit 9cb0379097

View file

@ -184,6 +184,8 @@ namespace Ryujinx.Graphics.Gal.Shader
SB.AppendLine("uniform vec2 " + GlslDecl.FlipUniformName + ";"); SB.AppendLine("uniform vec2 " + GlslDecl.FlipUniformName + ";");
} }
SB.AppendLine();
foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector)) foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
{ {
SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{"); SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");