fix compile

This commit is contained in:
r2dliu 2020-11-28 22:53:48 -05:00
commit 58912f9d91

View file

@ -70,7 +70,7 @@ private:
std::atomic<bool> m_stop_socket_thread;
// ONLY ACCESSED FROM SERVER THREAD
bool m_in_game;
bool m_in_game = false;
std::map<u16, std::shared_ptr<SlippiSocket>> m_sockets;
std::string m_event_concat = "";
std::vector<std::string> m_event_buffer;
@ -82,12 +82,12 @@ private:
u64 m_cursor_offset = 0;
// How many menu events have we sent so far? (Reset between matches)
// Is used to know when a client hasn't been sent a menu event
u64 m_menu_cursor;
u64 m_menu_cursor = 0;
std::thread m_socketThread;
SlippiSpectateServer() = default;
~SlippiSpectateServer() = default;
SlippiSpectateServer();
~SlippiSpectateServer();
SlippiSpectateServer(SlippiSpectateServer const&) = delete;
SlippiSpectateServer& operator=(const SlippiSpectateServer&) = delete;
SlippiSpectateServer(SlippiSpectateServer&&) = delete;