Commit graph

42916 commits

Author SHA1 Message Date
Nayla Hanegan
d9503b915f Hide super extended 2024-08-24 16:53:27 -04:00
Nayla Hanegan
61c181431c it builds 2024-08-23 21:31:50 -04:00
Nayla Hanegan
d08c3b9026 Revert "PPCCache: Avoid Global System Accessor"
This reverts commit cf74c0d683.
2024-08-23 17:59:45 -04:00
Nayla Hanegan
0a671d3fff commit this 2024-08-23 17:59:17 -04:00
Nayla Hanegan
0a369958a4 Revert "PPCCache: Always invalidate on icbi, even if icache is disabled"
This reverts commit 2f4a3d6f60.
2024-08-23 17:48:45 -04:00
Nayla Hanegan
94fb520456 sdl down 2024-08-23 17:16:25 -04:00
Nayla Hanegan
e94fddef11 Merge branch 'master' of https://github.com/MarioPartyNetplay/Dolphin-MPN 2024-08-23 17:15:28 -04:00
Nayla Hanegan
9736d6a38f Revert "BreakpointWidget: Fix Qt centering issues with a Custom Delegate"
This reverts commit b7b0842d2f.
2024-08-23 17:15:22 -04:00
Nayla
0d4babb3b0
Update CMakeLists.txt 2024-08-23 17:00:38 -04:00
Nayla
70df3b89ae
Update CMakeLists.txt
linux fix
2024-08-23 16:28:18 -04:00
Nayla Hanegan
2bb83b1adb more shady stuff 2024-08-23 15:42:58 -04:00
Nayla Hanegan
2670ec26f6 auto dark mode restored, fix merging 2024-08-23 14:48:50 -04:00
Nayla Hanegan
4ced9ad700 Merge branch 'dolphin-emu-master' 2024-08-23 13:38:23 -04:00
Nayla Hanegan
7e6752e8fc Merge branch 'master' of https://github.com/dolphin-emu/dolphin into dolphin-emu-master 2024-08-23 13:38:17 -04:00
Tilka
1f5e100a0e
Merge pull request #13033 from mitaclaw/remove-common-fill
TypeUtils: Remove Common::Fill
2024-08-23 09:16:13 +01:00
Tilka
239a42a860
Merge pull request #13034 from lycheefox/skylanders
Skylanders: Fix Hot Head (Sparkle)
2024-08-23 09:12:33 +01:00
Nayla Hanegan
11413bf234 code handler super extended 2024-08-22 22:50:57 -04:00
lycheefox
1108ccd62f Skylanders: Fix Hot Head (Sparkle) 2024-08-22 20:57:18 -04:00
mitaclaw
76a998ecf9 TypeUtils: Remove Common::Fill
This temporary solution is no longer needed.
2024-08-22 17:29:26 -07:00
Nayla Hanegan
69e75c6cfd Rio changes to gecko handler 2024-08-22 16:15:00 -04:00
OatmealDome
93617e96c3
Merge pull request #13029 from JosJuice/sddress
DolphinQt: Fix "Sddress" typo
2024-08-21 12:32:49 -04:00
JosJuice
9f95a8fa8a DolphinQt: Fix "Sddress" typo 2024-08-21 18:12:04 +02:00
OatmealDome
2058439598
Merge pull request #13028 from lycheefox/skylanders
Skylanders: Add Mobile Hot Streak and fix typo
2024-08-21 11:44:22 -04:00
lycheefox
b71474ec64 Skylanders: Add Mobile Hot Streak and fix typo 2024-08-20 21:45:36 -04:00
Tilka
7b8b733b11
Merge pull request #13022 from tygyh/Remove-redundant-semicolons
Remove redundant semicolons
2024-08-21 01:52:16 +01:00
JosJuice
44f1a75865 Translation resources sync with Transifex 2024-08-20 22:05:07 +02:00
Dr. Dystopia
9602f36248 Remove redundant semicolons 2024-08-20 14:59:54 +02:00
Admiral H. Curtiss
4ff5ff2772
Merge pull request #12942 from nivomi/master
RetroAchievements: Add instructive text to disabled login button
2024-08-19 11:05:03 +02:00
NivekH
db9b3592e1
Add instructive text to disabled RetroAchievements login button
Changes the RetroAchievements "Log In" button's text to "To log in, stop the current emulation." when the button is disabled because an emulation session is active. This allows a user to understand why the button is disabled, and how this state can be resolved.

Previously, it could be unclear why this button was disabled without an understanding of the underlying system.

Co-Authored-By: JosJuice <josjuice@gmail.com>
2024-08-19 10:15:44 +02:00
Tilka
46454f9b4e
Merge pull request #12974 from JosJuice/simplify-speed-limit-description
DolphinQt: Simplify the Speed Limit description
2024-08-18 17:26:40 +01:00
JosJuice
0b33d293ee DolphinQt: Simplify the Speed Limit description
The description of the Speed Limit setting currently uses a lot of
complicated terms, like "emulated time" (known to many Dolphin
developers, but in my experience not known by even advanced emulator
users) and "maximum time scale" (I have never heard it before). The
meaning of "sustainable" is also unclear in context.

This commit rewords the description to be easier to understand.
2024-08-18 15:35:19 +02:00
Tilka
10f06a48ef
Merge pull request #12863 from JosJuice/android-gamepad-sensors
Android: Fix and enable input device sensor input
2024-08-18 13:48:30 +01:00
Admiral H. Curtiss
538da4b7ff
Merge pull request #12144 from khg8m3r/sdl2-update
Externals: Update SDL to 2.30.6
2024-08-18 14:05:20 +02:00
Tilka
3cd506b685
Merge pull request #13021 from Pokechu22/stereo-post-processing-ui
Fix postprocessing shader not changing when setting stereo mode
2024-08-18 12:27:21 +01:00
Tilka
c9af09eca7
Merge pull request #13005 from Tilka/display_list
VideoCommon: force display list alignment
2024-08-18 06:36:31 +01:00
Pokechu22
307c8c273e Fix postprocessing shader not changing when setting stereo mode
Fixes https://bugs.dolphin-emu.org/issues/13593. Before, it would attempt to
use the old shader, which did not exist for the new stereo mode. Changing the
postprocessing shader afterwards would work properly, although passive 3D only
has one option, so it was just broken without restarting Dolphin.

This also fixes the UI not updating when using one of the stereo toggle hotkeys.
2024-08-17 22:09:12 -07:00
Tillmann Karras
f358b67205 GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
These patches were added in bde9a459cd
and enabled by default in 36ecfdd6b5.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
2024-08-18 05:00:38 +01:00
Tillmann Karras
20f4643c74 VideoCommon: force 32-byte alignment for display list address and size 2024-08-18 05:00:38 +01:00
Tilka
36414bdb55
Merge pull request #12773 from Tilka/zelda_filters
DSPHLE/Zelda: Add two missing filters
2024-08-18 04:52:31 +01:00
Tilka
f3debc47ac
Merge pull request #13019 from JosJuice/clear-sys-2
UnitTests: Remove MSBuild input/output tracking
2024-08-18 00:39:13 +01:00
JosJuice
9594ce871d UnitTests: Remove MSBuild input/output tracking
Input/output tracking is intended to speed up incremental builds by
skipping a target when it doesn't need to be built. However, this seems
to be unreliable for UnitTests' AfterBuild target. Let's remove it.

It's still the case that UnitTests' AfterBuild target will be skipped if
UnitTests doesn't need to be rebuilt. (Note that UnitTests always needs
to be rebuilt if SCMRevGen changed.)

I haven't seen these problems with DolphinQt's rather similar
input/output tracking. This may be because DolphinQt's one also has the
exe file as an input/output.
2024-08-17 15:59:45 +02:00
Tilka
5f39db5876
Merge pull request #13008 from noahpistilli/kd-get-time-triggers
IOS/KD: Implement Get Time Triggers
2024-08-17 04:19:23 +01:00
Tilka
b3652a6fe7
Merge pull request #12889 from mitaclaw/constexpr-bitutils-1
BitUtils: Constexpr BitCastToArray, Remove BitCastFromArray
2024-08-17 03:28:06 +01:00
Tilka
0e9337f51d
Merge pull request #13011 from JosJuice/clear-sys
Delete output Sys folder before copying to it
2024-08-16 21:49:24 +01:00
mitaclaw
6ffd71ffae BitUtils: Constexpr BitCastToArray, Remove BitCastFromArray
`std::bit_cast` participates in overload resolution only if `sizeof(To) == sizeof(From)` and both `To` and `From` are *TriviallyCopyable* types, so the static assertions here can be removed. `[[nodiscard]]` was added as well.
2024-08-16 12:21:49 -07:00
JosJuice
f695a65aad UnitTests: Delete output Sys folder before copying to it
Like the previous commit, but for UnitTests. This time all operating
systems were affected.

I also made UnitTests.vcxproj use the same way of copying as
DolphinQt.vcxproj, just for consistency.
2024-08-16 21:09:10 +02:00
JosJuice
a62f8eac1a DolphinQt: Delete output Sys folder before copying to it
For a long time now, we've had a problem where game INIs persist in
the copied Sys folder if they've been deleted from the original Sys
folder. (I still have hundreds of game INIs locally that only set
EmulationStateId, and we removed those game INIs 6 years ago. On the
buildbot, we do occasionally clear out the build directories manually,
so I'd assume it's not quite as bad there.)

This commit fixes the problem by deleting the output Sys folder before
copying the original Sys folder to the output Sys folder. This should be
a bit slower, but in my testing, the difference seems small. At least if
you have an SSD, which I really hope people have nowadays!

Operating systems other than Windows have not been touched, because:

* Android: Already explicitly deletes the output Sys folder.
* macOS: Does some magic to put the Sys folder in the app bundle, which I
  will simply assume isn't affected by this problem, without testing.
* Linux: Expects the person building to manually manage the Sys folder.
2024-08-16 21:09:10 +02:00
JosJuice
30c58eba96 MSBuild: Use SkipUnchangedFiles with Copy
Just a bit of simplification.
2024-08-16 21:09:10 +02:00
Tilka
07557e5d9c
Merge pull request #13015 from tygyh/Use-boolean-literals
Replace boolean constants with boolean literals
2024-08-16 20:04:45 +01:00
Tilka
45d6653a6d
Merge pull request #13010 from OatmealDome/goodbye-steam
Remove Steam support
2024-08-16 20:03:38 +01:00