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LibWeb/WebGL2: Implement blitFramebuffer
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160c15444b
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github-actions[bot]
2024-12-14 08:07:57 +00:00
Author: https://github.com/Lubrsi
Commit: 160c15444b
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2905
1 changed files with 1 additions and 1 deletions
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@ -296,7 +296,7 @@ interface mixin WebGL2RenderingContextBase {
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[FIXME] undefined getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstBuffer, optional unsigned long long dstOffset = 0, optional GLuint length = 0);
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// Framebuffer objects
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[FIXME] undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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[FIXME] undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
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[FIXME] undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
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[FIXME] undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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