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LibWeb/WebGL2: Implement uniform{1,2,3,4}ui
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github-actions[bot]
2025-01-08 14:57:04 +00:00
Author: https://github.com/Lubrsi
Commit: 49c966b4e7
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2943
Reviewed-by: https://github.com/kalenikaliaksandr
1 changed files with 4 additions and 4 deletions
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@ -337,10 +337,10 @@ interface mixin WebGL2RenderingContextBase {
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[FIXME] GLint getFragDataLocation(WebGLProgram program, DOMString name); // [WebGLHandlesContextLoss]
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// Uniforms
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[FIXME] undefined uniform1ui(WebGLUniformLocation? location, GLuint v0);
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[FIXME] undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
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[FIXME] undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
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[FIXME] undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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undefined uniform1ui(WebGLUniformLocation? location, GLuint v0);
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undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
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undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
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undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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[FIXME] undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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