LibWeb/WebGL2: Implement uniform{1,2,3,4}ui

This commit is contained in:
Luke Wilde 2024-12-30 12:31:41 +00:00 committed by Alexander Kalenik
commit 49c966b4e7
Notes: github-actions[bot] 2025-01-08 14:57:04 +00:00

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@ -337,10 +337,10 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] GLint getFragDataLocation(WebGLProgram program, DOMString name); // [WebGLHandlesContextLoss] [FIXME] GLint getFragDataLocation(WebGLProgram program, DOMString name); // [WebGLHandlesContextLoss]
// Uniforms // Uniforms
[FIXME] undefined uniform1ui(WebGLUniformLocation? location, GLuint v0); undefined uniform1ui(WebGLUniformLocation? location, GLuint v0);
[FIXME] undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
[FIXME] undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
[FIXME] undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
[FIXME] undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); [FIXME] undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); [FIXME] undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);