The qualified name of a font is "<Family> <Size> <Weight>". You can
get the QN of a Font via the Font::qualified_name() API, and you can
get any system font by QN from the GUI::FontDatabase. :^)
Use the same logic for all variants for Painter::draw_text. Also,
add an overload that allows taking a callback function for custom
gylph drawing. This allows drawing some glyphs differently in the
correct location when drawing more complex strings (e.g. multi-line,
elisions, etc).
Problem:
- `constexpr` functions are decorated with the `inline` specifier
keyword. This is redundant because `constexpr` functions are
implicitly `inline`.
- [dcl.constexpr], §7.1.5/2 in the C++11 standard): "constexpr
functions and constexpr constructors are implicitly inline (7.1.2)".
Solution:
- Remove the redundant `inline` keyword.
By allowing to specify a separate source bitmap when calling Filter::apply
the same filter can be applied to multiple areas, and also doesn't need
to use a temporary bitmap. This also enables us to apply the filter to
multiple regions properly, even if they are (almost) adjacent.
If no separate source bitmap is supplied then a temporary bitmap is still
necessary.
By moving the Bitmap and Rect out of Filter::Parameters we can re-use
the parameters more efficiently, allowing the filter to be applied
to many bitmaps without having to re-create the filter every time.
Add an overload of GenericConvolutionFilter::apply that can be used
with a GenericConvolutionFilter::ApplyCache instance to avoid having
to allocate a temporary bitmap every time the filter is being applied.
The main inspiration behind this was to have a correct ex CSS unit.
The mean line is based off what it shows in the CSS Values and Units
Level 4 specification, section 6.1.1.
https://www.w3.org/TR/css-values-4/#font-relative-lengths
If we're sharing buffers, we only want to share trivial structures
as anything else could potentially share internal pointers, which
most likely is going to cause problems due to different address
spaces.
Fix the GUI::SystemTheme structure, which was not trivial, which
is now caught at compile time.
Fixes#3650
To make slightly more aesthetically pleasing use of the vertical space,
we now move all vertically centered text lines down by half the amount
of space below the font's baseline.
This is probably not the "correct" way to do this, but it does make
things look nicer with some of our fonts already.
Instead of everyone overriding save_to() and set_property() and doing
a pretty asymmetric job of implementing the various properties, let's
add a bit of structure here.
Object properties are now represented by a Core::Property. Properties
are registered with a getter and setter (optional) in constructors.
I've added some convenience macros for creating and registering
properties, but this does still feel a bit bulky. We'll have to
iterate on this and see where it goes.
Moves Bitmap backing store creation to the static create() methods.
This backing store is then passed into the Bitmap constructor. This
allows us correctly return nullptr from create() in the event that
memory allocation fails.