With this change we save a copy of of scroll state at the time of
recording a display list, instead of actual ScrollState pointer that
could be modifed by the main thread while display list is beings
rasterized on the rendering thread, which leads to a frame painted with
inconsistent scroll state.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/4288
This patch adds a workaround for a Swift issue where boolean bitfields
with getters and setters in SWIFT_UNSAFE_REFERENCE types are improperly
imported, causing an ICE.
`DisplayListPlayer::execute_impl()` can receive null surface if it was
invoked to rasterize nested display lists (we use them for iframes). In
this case we should not call `flush()` by the end of execution and wait
until outer display list execution will do that.
The Skia Ganesh backend we currently use doesn't support painting from
multiple threads, which could happen before this change when the main
thread used Skia to paint on the HTML canvas while the rendering thread
was working on display list rasterization.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/4172
Deleteing set_surface() makes DisplayListPlayer API a bit more intuitive
because now caller doesn't have to think whether it's necessary to
restore previous surface after execution, instead DisplayListPlayer
takes care of it by maintaining a stack of surfaces.
This is a improved version of a73cd88f0c
The old commit was reverted in 552dd18696
The new version only paints an element into a new layer if background
blend modes other than normal are used. The rasterization performance
of most websites should therefore not suffer.
Co-Authored-By: Alexander Kalenik <kalenik.aliaksandr@gmail.com>
The display list is an immutable data structure, so once it's created,
rasterization can be moved to a separate thread. This allows more room
for performing other tasks between processing HTML rendering tasks.
This change makes PaintingSurface, ImmutableBitmap, and GlyphRun atomic
ref-counted, as they are shared between the main and rendering threads
by being included in the display list.
Previously, all `GC::Cell` derived classes were Weakable. Marking only
those classes that require this functionality as Weakable allows us to
reduce the memory footprint of some frequently used classes.
This reverts commit a73cd88f0c.
Emitting SaveLayer for each paintable made rasterization a lot slower
on every website because now Skia has to allocate enormous amounts of
temporary surfaces. Let's revert it for now and figure how to implement
it with less aggressive SaveLayer usage.
This adds a command for saving the current layer of the canvas.
This is useful for painting content onto a blank background in
isolation and later compositing it onto the canvas.
Now we use `before_paint()` and `after_paint()` calls for SVG root box
to make sure that both clip and scroll are applied.
Fixes painting of SVG arrows on www.ubereats.com
The `as_corner()` and `floored_device_pixels()` functions popped up
frequently in profiles when selecting text on some Tweakers.net pages.
For every corner we're performing multiple device pixel calculations
regardless of whether any radius was actually set.
Add an early return if no radius is set. On my machine this reduces the
time taken in both `as_corner()` and `floored_device_pixels()` by 46%
(63% fewer calls).
Fixes underinvalidation caused by resolving text-decoration-thickness
during layout commit, while this property can be invalidated
independently of layout.
Instead of trying to manually determine which parts of a bitmap fall
within the box of the `<img>` element, just draw the whole bitmap and
let Skia clip the draw-area to the correct rectangle.
This fixes a bug where the entire bitmap was squashed into the rectangle
of the image box instead of being clipped.
With this change, image rendering is now correct enough to import some
of the WPT tests for object-fit and object-position. To get some good
coverage I have imported all tests for the `<img>` tag. I also wanted to
import a subset of the tests for the `<object>` tag, since those are
passing as well now. Unfortunately, they are flaky for unknown reasons.
This is the second attempt at this bugfix. The prior one was e055927ead
and broke image rendering whenever the page was scrolled. It has
subsequently been reverted in 16b14273d1. Hopefully this time it is not
horribly broken.
Instead of trying to manually determine which parts of a bitmap fall
within the box of the `<img>` element, just draw the whole bitmap and
let Skia clip the draw-area to the correct rectangle.
This fixes a bug where the entire bitmap was squashed into the rectangle
of the image box instead of being clipped.
With this change, image rendering is now correct enough to import some
of the WPT tests for object-fit and object-position. To get some good
coverage I have imported all tests for the `<img>` tag. I also wanted to
import a subset of the tests for the `<object>` tag, since those are
passing as well now. Unfortunately, they are flaky for unknown reasons.
In some cases, we might be hovering directly on an element
scrollable e.g. horizontally, but we are scrolling vertically.
In these cases, we need to delegate the scroll to the parent
instead of stalling the user's scroll.
This has been left unimplemented since we switched to the Skia renderer.
Now `text-decoration-style: wavy` actually paints a wavy line. :^)
We had a text-decoration test, but it only checked `solid` lines, so
I've replaced it with a modified version of the old test page from
Serenity, without the blink option, and with some thickness parameters.
I did experiment with using a `SkPath1DPathEffect` to make it repeat the
pattern for us, but I couldn't make it look good at all.
The `cursor` property accepts a list of possible cursors, which behave
as a fallback: We use whichever cursor is the first available one. This
is a little complicated because initially, any remote images have not
loaded, so we need to use the fallback standard cursor, and then switch
to another when it loads.
So, ComputedValues stores a Vector of cursors, and then in EventHandler
we scan down that list until we find a cursor that's ready for use.
The spec defines cursors as being `<url>`, but allows for `<image>`
instead. That includes functions like `linear-gradient()`.
This commit implements image cursors in the Qt UI, but not AppKit.
None of the code here actually needs a NodeWithStyleAndBoxModelMetrics,
and we'll need to be able to resolve images from inside
NodeWithStyle::apply_style().
Our own Inspector differs from most other DevTools implementations with
regard to highlighting DOM nodes as you hover elements in the inspected
DOM tree. In other implementations, as you change the hovered node, the
browser will render a box model overlay onto the page for that node. We
currently don't do this; we wait until you click the node, at which
point we both paint the overlay and inspect the node's properties.
This patch does not change that behavior, but separates the IPCs and
internal tracking of inspected nodes to support the standard DevTools
behavior. So the DOM document now stores an inspected node and a
highlighted node. The former is used for features such as "$0" in the
JavaScript console, and the latter is used for the box model overlay.
Our Inspector continues to set these to the same node.
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
CSS/ComputedProperties.h: 1113 -> 49
CSS/ComputedValues.h: 1120 -> 209
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
Painting/Command.h: 1030 -> 61
Painting/DisplayList.h: 1030 -> 60
Painting/DisplayListRecorder.h: 557 -> 59