Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
We will want to re-inform WebContent of the system visibility state when
we create a new process after a crash. This changes the IPC to just send
the enum value directly, instead of a boolean, so that we can just store
that enum value directly on the ViewImplementation class.
We currently compile the Qt event loop files multiple times, for every
target which wants to use them. This patch moves these to LibWebView as
a central location to avoid this.
These changes are arbitrarily divided into multiple commits to make it
easier to find potentially introduced bugs with git bisect.Everything:
The modifications in this commit were automatically made using the
following command:
find . -name '*.cpp' -exec sed -i -E 's/dbg\(\) << ("[^"{]*");/dbgln\(\1\);/' {} \;
This isn't entirely symmetrical with on_load_start as it will also fire
on reloads and back/forward navigations. However, it's good enough for
some basic use cases, and we can do more sophisticated notifications
later on when we need them.
Layout was using an outdated viewport rect that we set *after* doing
a layout due to resize. That meant that layout-in-response-to-resize
was always lagging behind the current size of the view.
The root of this problem was how Frame kept both a viewport rect
(with both scroll offset and size) and a frame size. To fix this,
only store the viewport scroll offset, and always use the frame size.
This way they can't get out of sync and the problem goes away. :^)
Fixes#4250.
Bring the names of various boxes closer to spec language. This should
hopefully make things easier to understand and hack on. :^)
Some notable changes:
- LayoutNode -> Layout::Node
- LayoutBox -> Layout::Box
- LayoutBlock -> Layout::BlockBox
- LayoutReplaced -> Layout::ReplacedBox
- LayoutDocument -> Layout::InitialContainingBlockBox
- LayoutText -> Layout::TextNode
- LayoutInline -> Layout::InlineNode
Note that this is not strictly a "box tree" as we also hang inline/text
nodes in the same tree, and they don't generate boxes. (Instead, they
contribute line box fragments to their containing block!)
If we're sharing buffers, we only want to share trivial structures
as anything else could potentially share internal pointers, which
most likely is going to cause problems due to different address
spaces.
Fix the GUI::SystemTheme structure, which was not trivial, which
is now caught at compile time.
Fixes#3650
This patch introduces IPC::Connection which becomes the new base class
of ClientConnection and ServerConnection. Most of the functionality
has been hoisted up to the base class since almost all of it is useful
on both sides.
This gives us the ability to send synchronous messages in both
directions, which is needed for the WebContent server process.
Unlike other servers, WebContent does not mind blocking on a response
from its client.
Instead of painting synchronously whenever a Paint request comes in,
the WebContent process will now buffer pending paints and coalesce
them and defer the actual paint using a zero-timer.
This significantly reduces flickering already, without doing any
double-buffering in the WebContentView widget.
The WebContentView widget now inherits from GUI::ScrollableWidget and
will pass its scroll offset over to the WebContent process as it's
changing. This is not super efficient and can get a bit laggy, but it
will do fine as an initial scrolling implementation.
Just like the single-process Web::PageView widget, WebContentView also
paints scrolled content by translating the Gfx::Painter.
Port the WebContent service to the new MultiInstance mechanism that
Sergey added. This means that every new WebContentView gets its very
own segregated WebContent process.
"Paint" matches what we call this in the rest of the system. Let's not
confuse things by mixing paint/render/draw all the time. I'm guilty of
this in more places..
Also rename RenderingContext => PaintContext.
CSS defines a very specific paint order. This patch starts steering us
towards respecting that by introducing the PaintPhase enum with values:
- Background
- Border
- Foreground
- Overlay (internal overlays used by inspector)
Basically, to get the right visual result, we have to render the page
multiple times, going one phase at a time.
After layout, we may want to repaint the page, so we now listen for the
PageClient::page_did_invalidate() notification and use it to drive a
client-side repaint.
Note that an invalidation request from LibWeb makes a full roundtrip
to the WebContent client and back since the client drives painting.
The "WebContent" service provides a very restricted instance of LibWeb
running as an unprivileged user account. This will be used to implement
process separation in Browser, among other things.
This first cut of the service only spawns a single WebContent process
when someone connects to /tmp/portal/webcontent. We will soon switch
this over to spawning a new process for each connection.
Since this feature is very immature, we'll be bringing it up inside of
Demos/WebView as a separate demo program. Eventually this will become
a reusable widget that anyone can embed and easily get out-of-process
web content in their GUI.
This is pretty, pretty cool! :^)