Commit graph

39 commits

Author SHA1 Message Date
Andreas Kling
4f98a35beb WindowServer: Begin refactoring towards a fully asynchronous protocol.
In order to move the WindowServer to userspace, I have to eliminate its
dependence on system call facilities. The communication channel with each
client needs to be message-based in both directions.
2019-02-13 17:54:30 +01:00
Andreas Kling
4b8133e925 WindowServer: Clean up any menu objects on process exit.
..and now that this works, implement the Quit menu action in Terminal. :^)
2019-02-12 10:41:09 +01:00
Andreas Kling
9c1c885483 WindowServer: Add locking and fix coalesced invalidation race.
WSWindowManager::invalidate() had a bug where it would mark the entire screen
rect as dirty, but it wouldn't scheduled a deferred recompose.

This would cause any subsequent calls to invalidate(Rect) to be coalesced
with the pending compose, but the pending compose never happened.
2019-02-12 09:25:50 +01:00
Andreas Kling
133706d697 Add API's and plumbing for WindowServer clients to make menus. 2019-02-12 00:52:19 +01:00
Andreas Kling
26230c0647 WindowServer: Remove "unsafe" flag in WSMessageLoop::post_event().
This hack is no longer needed now that we have a Finalizer process that can
take locks without having to worry about the interrupt flag.
2019-02-11 13:05:51 +01:00
Andreas Kling
443d1c2237 WindowServer: Coordinate double-buffering with the BochsVGA card.
Use the BochsVGA card's virtual-height + virtual-y features to implement
a "hardware double buffering" type scheme.

This is a performance degradation since we now draw a bunch more than before.
But there's also no tearing or cursor flickering. I'm gonna commit this and
try to improve upon it. :^)
2019-02-07 08:56:26 +01:00
Andreas Kling
a1b63bb6d4 Bootloader: Locate the kernel's data segment and clear it.
This was a constant source of stupid bugs and I kept postponing it because
I wasn't in the mood to write assembly code. Until now! :^)
2019-02-06 16:02:10 +01:00
Andreas Kling
731fc5a7c8 Kernel: Much improved BochsVGA (BXVGA) support.
Instead of cowboy-calling the VESA BIOS in the bootloader, find the emulator
VGA adapter by scanning the PCI bus. Then set up the desired video mode by
sending device commands.
2019-02-06 10:17:26 +01:00
Andreas Kling
b782055b96 Kernel: Add an InterruptFlagSaver helper class.
This is useful instead of InterruptDisabler in some cases.
2019-02-05 11:14:09 +01:00
Andreas Kling
0c38a4c30f WindowServer: Sever the WSWindow/Process link when the process dies.
This fixes a deadlock where the WindowServer would get stuck trying to
acquire a dead process's event stream lock.
2019-02-05 08:32:32 +01:00
Andreas Kling
ffab6897aa Big, possibly complete sweep of naming changes. 2019-01-31 17:31:23 +01:00
Andreas Kling
37ab7b7a8c LibGUI: Implement destroying individual windows without exiting the process. 2019-01-30 20:03:52 +01:00
Andreas Kling
5c25f0c4db Destroy all remaining windows in a process when it dies. 2019-01-30 19:35:38 +01:00
Andreas Kling
069d21ed7f Make buttons unpress when the cursor leaves the button rect.
Implement this functionality by adding global cursor tracking.
It's currently only possible for one GWidget per GWindow to track the cursor.
2019-01-27 08:48:34 +01:00
Andreas Kling
9fa8d4e22f WindowServer: Rename the two painting phases.
Work now happens in terms of two messages:

    - WM_ClientWantsToPaint
    - WM_ClientFinishedPaint

This feels fairly obvious compared to the old Paint/Invalidate.
2019-01-26 05:45:47 +01:00
Andreas Kling
244d5bcce1 WindowServer: More event -> message renaming. 2019-01-26 05:35:45 +01:00
Andreas Kling
bba21adae3 WindowServer: Rename WSEvent to WSMessage.
Also do the same for WSMessageLoop and WSMessageReceiver. More to come.
2019-01-26 05:28:02 +01:00
Andreas Kling
7cf3c7461c Refactor GUI rendering model to be two-phased.
Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.

After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.

This stuff leaves us with a lot of badly named things. Need to fix that.
2019-01-26 05:20:32 +01:00
Andreas Kling
d7d78670c9 Kernel: Add some logging for backing store get/release syscalls. 2019-01-25 00:13:37 +01:00
Andreas Kling
86eae0f8df Let userland retain the window backing store while drawing into it.
To start painting, call:
gui$get_window_backing_store()

Then finish up with:
gui$release_window_backing_store()

Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.

This patch also adds a WSWindowLocker that is exactly what it sounds like.
2019-01-24 23:44:19 +01:00
Andreas Kling
aa24547e12 Kernel: Finally stop exposing Region members to the public. 2019-01-24 18:09:46 +01:00
Andreas Kling
51595603bd WindowServer: Rename WSEvent subclasses WSFooEvent for consistency.
Add a WSWindowInvalidationEvent that carries a rect instead of having an
awkward single-purpose rect in WSEvent.
Flesh out WSKeyEvent a bit more.
2019-01-21 07:28:04 +01:00
Andreas Kling
786b903d62 WindowServer: Don't invalidate already frontmost window for moving to front. 2019-01-21 02:19:08 +01:00
Andreas Kling
dbe83f3a83 Make it possible for userspace to alter window title/geometry.
I'm not in love with this syscall API but it allows me to make progress.
2019-01-20 06:04:13 +01:00
Andreas Kling
7e5b81fe48 Make a SharedGraphics directory for classes shared between Kernel and LibGUI. 2019-01-19 23:22:46 +01:00
Andreas Kling
9454c5dd52 WindowServer: Merge WSFrameBuffer into WSScreen. 2019-01-18 05:41:15 +01:00
Andreas Kling
dff5051905 Support polling with select() by using a zero timeout.
Use this in WindowServer to avoid getting blocked in select() when
there are pending injected events.
2019-01-18 05:28:07 +01:00
Andreas Kling
dff70021ab Make it possible to invalidate only a portion of a window.
Use this in Terminal to only invalidate rows where anything changed.
2019-01-18 04:37:49 +01:00
Andreas Kling
4fef895eda Rework WindowServer to use select() in its main event loop.
The system can finally idle without burning CPU. :^)

There are some issues with scheduling making the mouse cursor sloppy
and unresponsive that need to be dealt with.
2019-01-16 17:20:58 +01:00
Andreas Kling
f7ca6d254d Tear out or duplicate what's unique for WindowServer from Widgets.
This turned into a huge refactoring that somehow also includes
making locks recursive/reentrant.
2019-01-16 16:03:50 +01:00
Andreas Kling
e655aebd70 Window: Update coding style. 2019-01-16 13:50:24 +01:00
Andreas Kling
6f61eb4a87 Slap an InterruptDisabler on gui$invalidate_window().
This is obviously not a permanent solution but it works now to allow
the windowing system to withstand invalidation spam.
2019-01-15 08:23:13 +01:00
Andreas Kling
b673c1a77d Build Painter & friends into LibC. Use it in the GUI test app. 2019-01-14 20:02:51 +01:00
Andreas Kling
0c5ecd303c Share GraphicsBitmaps between the windowing server and the client process.
This is pretty cool. :^)

GraphicsBitmaps are now mapped into both the server and the client address
space (usually at different addresses but that doesn't matter.)

Added a GUI syscall for getting a window's backing store, and another one
for invalidating a window so that the server redraws it.
2019-01-14 15:25:34 +01:00
Andreas Kling
b0e3f73375 Start refactoring the windowing system to use an event loop.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.

I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
2019-01-14 14:42:49 +01:00
Andreas Kling
0ead888821 gui$create_widget() shouldn't try to make button corners opaque. 2019-01-13 07:33:10 +01:00
Andreas Kling
f7261d7b26 Let's use the existing Rect and Color types in the GUI API.
Any type that doesn't depend on indirect data can probably be used here.
2019-01-13 05:31:07 +01:00
Andreas Kling
b2d86b7597 Add basic GUI API for creating labels and buttons. 2019-01-13 05:03:17 +01:00
Andreas Kling
8f8c8d1ca3 Start working on a GUI kernel API. 2019-01-13 02:02:34 +01:00