This has been a longstanding ergonomic issue with our IPC compiler. Non-
trivial types were previously passed by const&. So if we wanted to avoid
expensive copies, we would have to const_cast and move the data.
We now pass ownership of all transferred data to the client subclasses.
This allows us to remove const_cast from these methods, and allows us to
avoid some trivial expensive copies that we didn't bother to const_cast.
This removes a couple of places where we were constructing strings or
vectors just to transfer data over IPC. And passes some values by const&
to remove clangd noise.
For example, consider the following IPC message:
do_something(u64 page_id, String string, Vector<Data> data) =|
We would previously generate the following C++ method to encode/transfer
this message:
void do_something(u64 page_id, String string, Vector<Data> data);
This required the caller to either have to copy the non-trivial types or
`move` them in. In some places, this meant we had to construct temporary
vectors just to send an IPC.
This isn't necessary because we weren't holding onto these parameters
anyways. We would construct an IPC::Message subclass with them (which
does require owning types), but then immediate encode the message to
an IPC::MessageBuffer and send it.
We now generate code such that we don't need to construct a Message. We
can simply encode the parameters directly without needing ownership.
This allows us to take view-types to IPC parameters.
So the above example now becomes:
void do_something(u64, StringView, ReadonlySpan<Data>);
This will be needed in an upcoming commit so that this method may call
itself recursively to generate overloads. Doing this extraction ahead of
time will simply make that diff easier to grok.
This isn't particularly important, but when staring at generated IPC
files, it's nice not to have an extra newline after every line of code
throughout the files.
This isn't actually necessary, since we already invalidate style for the
entire document, and the subsequent style update will discover any
additional layout invalidation needed as well.
Because we cache the transformed text string in text nodes affected by
text-transform, we have to actually update the layout tree when this
property value changes.
If a CSS animation or transition was being used to manipulate a property
that itself does not affect layout, we were still doing a full relayout
whenever any animation or transition related property was changed.
As it turns out, we can just not do that, and we avoid a bunch of
unnecessary layout work on many pages. When a layout-affecting property
is being animated, the animation/transition update code takes care to
invalidate layout as appropriate anyway!
This was very noticeable on GitHub, where moving the mouse cursor
between "Issues" and "Pull requests" would trigger a full relayout every
time. Now that doesn't happen, and it's much more responsive. :^)
12c6ac78e2 with fixed mistake when cache
slot is copied instead of being referenced:
```cpp
auto cache =
box.cached_intrinsic_sizes().min_content_height.ensure(width);
```
while it should've been:
```cpp
auto& cache =
box.cached_intrinsic_sizes().min_content_height.ensure(width);
```
This change moves intrinsic sizes cache from
LayoutState, which is local to current layout run,
to layout nodes, so it could be reused between
layout runs. This optimization is possible because
we can guarantee that these measurements will
remain unchanged unless the style of the element
or any of its descendants changes.
For now, invalidation is implemented simply by
resetting cache on whole ancestors chain once we
figured that element needs layout update.
The case when layout is invalidated by DOM's
structural changes is covered by layout tree
invalidation that drops intrinsic sizes cache
along with layout nodes.
I measured improvement on couple websites:
- Mail list on GMail 28ms -> 6ms
- GitHub large code page 47ms -> 36ms
- Discord chat history 15ms -> 8ms
(Time does not include `commit()`)
This was completely unnecessary, and we can just let the internal
DOM tree changes trigger partial layout updates instead.
Noticed we were repeatedly dropping layout trees on ChatGPT and this
was one of the culprits.
If the CharacterData node has no layout node when we're changing its
text, we don't need to mark the document for relayout.
This is fine, because if the node ends up getting a layout node attached
to it, we'll naturally perform relayout after that anyway.
We don't need to perform inside layout of flex and grid formatting
contexts when one of their ancestors is undergoing intrinsic size
measurement. This is because the parent formatting context will have
already sized the flex/grid container, and thus inside layout is
completely redundant work.
This full invalidation was just papering over earlier bugs in the
partial layout tree update code. The DOM mutations that happen here
should be enough to drive the necessary invalidation now.
Note that this is covered by a regression test added with the
invalidation.
This requires a couple of amendments to the DOM node serialization.
Namely, we need to include the HTML namespace, otherwise the context
menu item to create a new node is disabled.
For DevTools, we will want to forward mutation events to the UI in order
to inform the DevTools client about changed DOM nodes. The API for this
requires the new values associated with the events; for example, for
character data events, this will be the node's new text data.
This patch moves the queueing of the mutation record until after we have
the new character data stored. This is not observable.
This is a prepatory commit to be able to handle DOM mutations. Once a
node actor is created, the DOM node it is created for must continue to
be associated with the same actor even after DOM mutations. This change
stores an identifier on the node actor, and only creates new actors when
an actor for a node does not exist.
The pattern of:
auto tab = get_tab();
auto walker = get_walker();
if (tab && walker) {
if (auto node = walker->dom_node(node_id)) {
delegate().do_something(tab->description(), node);
}
}
Is getting a bit unergonomic and is often repeated. This patch just adds
a helper to WalkerActor to do most of this work, so now we have:
if (auto node = WalkerActor::dom_node_for(get_walker(), node_id)) {
delegate().do_something(node->tab->description(), node);
}
This change implements the requirements for the “suffering from an
overflow” and “suffering from an underflow” algorithms for
HTMLInputElement constraint validation.
This patch removes those unused 2 algorithms:
1. `fetch_internal_module_script_graph`
2. `fetch_descendants_of_a_module_script`
Those 2 algorithms were removed in spec and are not used in our
codebase.
This allows us to avoid a full layout tree rebuild after change of
"display" property, which happens frequently in practice. It also
allows us to avoid a full rebuild after DOM node insertion, since
previously, computing styles for newly inserted nodes would trigger a
complete layout tree rebuild.