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d3d12: fix stencil reflect again
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@ -227,6 +227,7 @@ std::pair<std::vector<D3D12_VERTEX_BUFFER_VIEW>, D3D12_INDEX_BUFFER_VIEW> D3D12G
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{
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{
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for (size_t attributeId : vbf.attributeId)
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for (size_t attributeId : vbf.attributeId)
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{
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{
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if (!m_vertex_data[attributeId].addr) continue;
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size_t baseOffset = m_vertex_data[attributeId].addr - vbf.range.first;
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size_t baseOffset = m_vertex_data[attributeId].addr - vbf.range.first;
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size_t tsize = m_vertex_data[attributeId].GetTypeSize();
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size_t tsize = m_vertex_data[attributeId].GetTypeSize();
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size_t size = m_vertex_data[attributeId].size;
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size_t size = m_vertex_data[attributeId].size;
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