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17723 commits

Author SHA1 Message Date
Ani
2f8ed1a6bd rpcs3_version: Bump to 0.0.36
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2025-03-30 21:45:32 +02:00
Megamouse
781da9dc59 input: disable pad vibration after no new data was sent for 3 seconds
This is supposedly how the lib does it.
2025-03-30 20:42:15 +02:00
Vestral
1e6a4dc5c8 Fix discord after #16885 2025-03-30 19:58:28 +02:00
Megamouse
282fbcc3e5 Qt: fix wrong save data movie playing when selecting a different entry
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2025-03-30 12:35:16 +02:00
Megamouse
cd9c156937 7z: log error code when opening the file 2025-03-30 12:35:16 +02:00
DH
cd840ef70a LLVM JIT: do not produce broken binaries on crash
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2025-03-30 08:18:09 +03:00
Zion Nimchuk
55190c2125 Update Qt to 6.8.3 and update clang compiler
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2025-03-29 23:21:54 +01:00
Megamouse
01cdc83aeb Qt: play ICON1.PAM in save data manager details
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2025-03-29 15:09:25 +01:00
Megamouse
b9e0a36816 Qt: Add qt video source class for more generic video playback 2025-03-29 15:09:25 +01:00
Megamouse
fccb761ef2 Qt: play ICON1.PAM in save data manager 2025-03-29 12:18:18 +01:00
Megamouse
0ffb4e62e6 Qt: pass game list events to base class 2025-03-29 12:18:18 +01:00
Megamouse
bd1102d3b7 Qt: simplify icon_ready_callback in game list 2025-03-29 12:18:18 +01:00
Megamouse
91427646f5 VulkanMemoryAllocator: Match current master commit
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2025-03-28 20:41:41 +01:00
Megamouse
596e6cc2c3 Add VulkanMemoryAllocator v2.3.0 submodule 2025-03-28 20:41:41 +01:00
elad335
9c99e75939 SPU Debug: WrDec and LSA view
Report the last written value to WrDec.
2025-03-28 19:56:54 +03:00
elad335
047f71b434 PPU/cellSpurs: MGS4: Fix cellSpursAddUrgentCommand race condition
cellSpursAddUrgentCommand searches in 4 slots for an empty slot to put the command at.
At first, it seems to do so unordered.

Meanwhile, on SPU side, it expects an order between all the commands because it pops them it in FIFO manner.
Not keeping track of how many commands are queued in total.

After second observation of cellSpursAddUrgentCommand, something odd comes takes places here.
Usually, reservation loops are individual and are expected to be closed without any changes of the previous loop affected by the proceeding one.
But in this case, after a single failure, the entire operayion is reset, a loop of 4 reservation operations suddenly is reset completely.

This makes one wonder if it the HW expects sometjing else here, perhaps it caches the reservation internally here?
After some adjustments to LDARX and STDCX to cache the reservation between succeeding loops, Metal Gear Solid 4 no longer freezes!
2025-03-28 19:56:54 +03:00
elad335
91b1ec6d5c SPU LLVM: Dump some funcs 2025-03-28 19:56:54 +03:00
Ani
a7df3cfb40 config: Set default Driver Wake-Up Delay to 0
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2025-03-28 18:46:41 +03:00
Megamouse
949a80dc0a Loader: deny boot if the firmware is too old 2025-03-28 18:18:09 +03:00
Ian Carpenter
095c884331 unpkg: Restore support for PSP/Vita packages 2025-03-28 14:43:38 +03:00
Ani
32a8bcf525 config: Increase max vblank rate to 6000
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2025-03-28 10:47:23 +03:00
Megamouse
a469bfd4da overlays: hide friends list in home menu if rpcn is not configured
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2025-03-27 18:08:30 +01:00
Megamouse
6921684cd9 Update Qt to 6.8.3
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2025-03-27 09:25:02 +01:00
Megamouse
76c069e8bf VS/MSVC: Move LTCG and GL to CI only
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This was taking too long on my local builds after simple code changes.
2025-03-27 04:35:27 +01:00
Megamouse
b571978f24 Windows/Qt: do not deploy dx and ffmpeg libs 2025-03-27 02:33:32 +01:00
Megamouse
b8236e183c cellMic: log ALCenum error string 2025-03-27 00:51:15 +01:00
Megamouse
2a7e957c61 Qt: fix custom icons when "Prefer game data icons" is set
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2025-03-26 18:33:51 +01:00
Megamouse
467c4ba2cf Qt: add option to prefer game data icons in the game list
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2025-03-26 12:07:59 +01:00
RipleyTom
324af04426 Set PSN to disconnected when net status is disconnected
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2025-03-25 21:46:38 +01:00
Megamouse
1b5d9a34df overlays/rpcn: Create list even if rpcn connection failed 2025-03-25 18:40:25 +01:00
Malcolm Jestadt
c52920755a SPU LLVM: Don't use vperm2b256to128 outside of CPUTranslator.h
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- The vperm2b function uses vperm2b256to128 when it's ideal
2025-03-25 10:42:02 +02:00
Megamouse
faef63e8a7 patches: fix c_utf8 validation
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2025-03-24 21:44:23 +01:00
kd-11
ff135384ef Fix for GCC builds
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2025-03-24 17:00:07 +03:00
kd-11
a51602018e rsx: Code cleanup and fix fragment texture dirty trigger 2025-03-24 17:00:07 +03:00
kd-11
1616942943 rsx: Always execute pre-draw pipeline analysis regardless of flags 2025-03-24 17:00:07 +03:00
kd-11
ba7b7b65a1 rsx: Bypass sampling cache logic when dealing with host generated textures 2025-03-24 17:00:07 +03:00
RipleyTom
40ff182c31 Fix p2p binding to vport 0
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2025-03-23 06:08:09 +01:00
Whatcookie
d9071abd8b
Utils: Remove AVX10-256 detection (#16904)
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- Intel recently removed 256b AVX10 from the AVX10 spec.
2025-03-22 13:28:45 +02:00
Megamouse
b4f453f687 overlays: don't check for hdd dirs if we play a disc game 2025-03-21 20:47:45 +01:00
Megamouse
4c742f7742 Fix typo 2025-03-21 20:47:45 +01:00
Megamouse
fda51920b7 overlays: prefer overlay_picture over content_icon 2025-03-21 20:47:45 +01:00
Megamouse
4905fda371 Qt: Don't fetch ICON0.PNG from game data for disc games
ICON0.PNG is not supposed to be updateable, so we can ignore the hdd0 dir for disc games in that case
2025-03-21 20:47:45 +01:00
Megamouse
1ae1288a88 overlays: Look for the overlay in the same dir as the background 2025-03-21 20:47:45 +01:00
Megamouse
6fb0e991ea overlays: Don't use ICON0.PNG from hdd0 if the game is a disc game
ICON0.PNG is not supposed to be updateable, so we can ignore the hdd0 dir for disc games in that case
2025-03-21 20:47:45 +01:00
Megamouse
650176fac7 overlays: Simplify game content search 2025-03-21 20:47:45 +01:00
Megamouse
95aad6ceb5 overlays: adjust size and position of overlay image 2025-03-21 20:47:45 +01:00
Megamouse
7cd5d812d2 overlays: add background overlay image 2025-03-21 20:47:45 +01:00
Megamouse
b2ff24453c overlays: fix background image logic
Also make the path getter more generic
2025-03-21 20:47:45 +01:00
Megamouse
12eacfa67b overlays: use std::string instead of raw path argument
It will be converted to string anyway
2025-03-21 20:47:45 +01:00
Megamouse
cd25e91321 VS/MSVC: Enable LTCG and GL on release builds 2025-03-21 16:35:53 +01:00