On the scrcpy-deps repo, I built FFmpeg 5.1.2 binaries for Windows with
only the features used by scrcpy.
For comparison, here are the sizes of the dll for FFmpeg 5.1.2:
- before: 89M
- after: 4.7M
It also allows to upgrade the old FFmpeg version (4.3.1) used for win32.
Refs <https://github.com/rom1v/scrcpy-deps>
Refs <https://github.com/Genymobile/scrcpy/issues/1753>
On Android 11, it is possible to start the capture only when the running
app is in foreground. But scrcpy is not an app, it's a Java application
started from shell.
As a workaround, start an existing Android shell existing activity just
to start the capture, then close it immediately.
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Play the decoded audio using SDL.
The audio player frame sink receives the audio frames, resample them
and write them to a byte buffer (introduced by this commit).
On SDL audio callback (from an internal SDL thread), copy samples from
this byte buffer to the SDL audio buffer.
The byte buffer is protected by the SDL_AudioDeviceLock(), but it has
been designed so that the producer and the consumer may write and read
in parallel, provided that they don't access the same slices of the
ring-buffer buffer.
Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
If there is exactly one producer, then it can assume that the remaining
space in the buffer will only increase until it write something.
This assumption may allow the producer to write to the buffer (up to a
known safe size) without any synchronization mechanism, thus allowing
to read and write different parts of the buffer in parallel.
The producer can then commit the write with lock held, and update its
knowledge of the safe empty remaining space.
When audio capture fails on the device, scrcpy continue mirroring the
video stream. This allows to enable audio by default only when
supported.
However, if an audio configuration occurs (for example the user
explicitly selected an unknown audio encoder), this must be treated as
an error and scrcpy must exit.
If no bit-rate is passed, let the server use the default value (8Mbps).
This avoids to define a default value on both sides, and to pass the
default bit-rate as an argument when starting the server.
The permission "android.permission.RECORD_AUDIO" has been added for
shell in Android 11.
Moreover, on lower versions, it may make the server segfault on the
device (happened on a Nexus 5 with Android 6.0.1).
Refs <4feeee8891%5E%21/>
By default, audio is enabled (--no-audio must be explicitly passed to
disable it).
However, some devices may not support audio capture (typically devices
below Android 11, or Android 11 when the shell application is not
foreground on start).
In that case, make the server notify the client to dynamically disable
audio forwarding so that it does not wait indefinitely for an audio
stream.
Also disable audio on unknown codec or missing decoder on the
client-side, for the same reasons.
For video streams (at least H.264 and H.265), the config packet
containing SPS/PPS must be prepended to the next packet (the following
keyframe).
For audio streams (at least OPUS), they must not be merged.
Create an AudioRecorder to capture the audio source REMOTE_SUBMIX.
For now, the captured packets are just logged into the console.
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
When audio is enabled, open a new socket to send the audio stream from
the device to the client.
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Audio will be enabled by default (when supported). Add an option to
disable it.
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Remove USER_ID from ServiceManager, and replace it by a constant in
FakeContext.
This is the same as android.os.Process.ROOT_UID, but this constant has
been introduced in API 29.