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https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-20 03:24:49 +00:00
hot-fix: unexpected pass break on indirect args buffer obtaining
build.yml #39 -Commit
09725bd921
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hot-fix: unexpected pass break on indirect args buffer obtaining
build.yml #38 -Commit
09725bd921
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Small Np + trophy fixes (#1363)
build.yml #36 -Commit
a3df2448ec
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Revert "Devtools - Inspect regs/User data/Shader disassembly (#1358)"
build.yml #35 -Commit
5dbe2c4f48
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qtfix
Added adaptive mutex initializer handling (#1353)
build.yml #33 -Commit
8776eba8c8
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fix descriptionText size | missing translations (#1319)
build.yml #32 -Commit
bd9f82df94
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core/libraries: Videodec2 implementation
build.yml #31 -Commit
3dc4857388
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core/vdec2
clarification of PC Requirements (#1357)
build.yml #29 -Commit
1e16fe5349
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Linux unlink implementation (#1347)
build.yml #27 -Commit
b412cb4cca
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return -1 if trophy xml not found . Fixes undertale
build.yml #25 -Commit
26aecda87f
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Misc13
hotfix: map rasterizer memory on pool commit
build.yml #24 -Commit
169b641bd1
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hotfix: map rasterizer memory on pool commit
build.yml #23 -Commit
169b641bd1
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ime_dialog: Initial implementation (#1267)
build.yml #22 -Commit
66f1bb937f
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shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332)
build.yml #20 -Commit
0a5f46942e
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shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332)
build.yml #18 -Commit
0a5f46942e
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Multiple Install Folders (#1308)
build.yml #17 -Commit
56e8ed7833
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hot-fix: catch device loss on presentation (prevents deadlock in waiting)
build.yml #14 -Commit
c9f894c45a
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hot-fix: catch device loss on presentation (prevents deadlock in waiting)
build.yml #12 -Commit
c9f894c45a
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