mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-19 19:14:48 +00:00
Set language to en_US if value is incorrect (#2422)
build.yml #583 -Commit
d76210d24f
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New translations en_us.ts (Portuguese, Brazilian)
build.yml #577 -Commit
a9cca3ea16
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l10n_main
shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
build.yml #576 -Commit
6e12642151
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shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
build.yml #575 -Commit
6e12642151
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change ts it (#2396)
build.yml #574 -Commit
5f2467b453
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Fix S_LSHR_B32 (#2405)
build.yml #572 -Commit
98eb8cb741
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buffer_cache: Give null buffer full usage flags. (#2400)
build.yml #570 -Commit
2188895b40
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buffer_cache: Give null buffer full usage flags. (#2400)
build.yml #569 -Commit
2188895b40
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shader_recompiler: Exclude defaulted fragment inputs from quad/rect passthrough. (#2383)
build.yml #568 -Commit
40eef6a066
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shader_recompiler: Exclude defaulted fragment inputs from quad/rect passthrough. (#2383)
build.yml #567 -Commit
40eef6a066
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Better bounds checks for sceKernelDlsym (#2394)
build.yml #566 -Commit
b51c767296
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Better bounds checks for sceKernelDlsym (#2394)
build.yml #565 -Commit
b51c767296
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Improve parameter checks for posix_pthread_rename_np (#2391)
build.yml #564 -Commit
22357f70c2
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Improve parameter checks for posix_pthread_rename_np (#2391)
build.yml #563 -Commit
22357f70c2
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ajm: mark empty batches as finished immediately (#2385)
build.yml #562 -Commit
fb0871dbc8
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fix for crashes when debug tools used
build.yml #561 -Commit
dddf805d6a
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video_out/hdr
ajm: mark empty batches as finished immediately (#2385)
build.yml #560 -Commit
fb0871dbc8
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address_space: Split macOS reserved memory region. (#2372)
build.yml #559 -Commit
9dc3e39fc2
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address_space: Split macOS reserved memory region. (#2372)
build.yml #557 -Commit
9dc3e39fc2
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Add nix-shell to allow native build on NixOS (#2333)
build.yml #556 -Commit
cb14431ee5
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shader_recompiler: Replace texel buffers with in-shader buffer format interpretation (#2363)
build.yml #555 -Commit
cfe249debe
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shader_recompiler: Replace texel buffers with in-shader buffer format interpretation (#2363)
build.yml #554 -Commit
cfe249debe
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Fix merge, but for real this time (#2359)
build.yml #553 -Commit
0d498f12b9
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