LibWeb/WebGL: Set prototypes of the WebGL objects

This commit is contained in:
Luke Wilde 2024-12-05 15:13:02 +00:00 committed by Alexander Kalenik
parent 2e1702a14b
commit a14cd5dab8
Notes: github-actions[bot] 2024-12-05 20:42:31 +00:00
17 changed files with 120 additions and 27 deletions

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@ -12,5 +12,6 @@
namespace Web::WebGL {
using GLenum = unsigned int;
using GLuint = unsigned int;
}

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@ -1,11 +1,13 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLBufferPrototype.h>
#include <LibWeb/WebGL/WebGLBuffer.h>
@ -13,9 +15,9 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLBuffer);
GC::Ptr<WebGLBuffer> WebGLBuffer::create(JS::Realm& realm, GLuint handle)
GC::Ref<WebGLBuffer> WebGLBuffer::create(JS::Realm& realm, GLuint handle)
{
return realm.heap().allocate<WebGLBuffer>(realm, handle);
return realm.create<WebGLBuffer>(realm, handle);
}
WebGLBuffer::WebGLBuffer(JS::Realm& realm, GLuint handle)
@ -25,4 +27,10 @@ WebGLBuffer::WebGLBuffer(JS::Realm& realm, GLuint handle)
WebGLBuffer::~WebGLBuffer() = default;
void WebGLBuffer::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLBuffer);
}
}

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -17,12 +18,14 @@ class WebGLBuffer final : public WebGLObject {
GC_DECLARE_ALLOCATOR(WebGLBuffer);
public:
static GC::Ptr<WebGLBuffer> create(JS::Realm& realm, GLuint handle);
static GC::Ref<WebGLBuffer> create(JS::Realm& realm, GLuint handle);
virtual ~WebGLBuffer();
protected:
explicit WebGLBuffer(JS::Realm&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}

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@ -1,10 +1,12 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLFramebufferPrototype.h>
#include <LibWeb/WebGL/WebGLFramebuffer.h>
@ -12,9 +14,9 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLFramebuffer);
GC::Ptr<WebGLFramebuffer> WebGLFramebuffer::create(JS::Realm& realm, GLuint handle)
GC::Ref<WebGLFramebuffer> WebGLFramebuffer::create(JS::Realm& realm, GLuint handle)
{
return realm.heap().allocate<WebGLFramebuffer>(realm, handle);
return realm.create<WebGLFramebuffer>(realm, handle);
}
WebGLFramebuffer::WebGLFramebuffer(JS::Realm& realm, GLuint handle)
@ -24,4 +26,10 @@ WebGLFramebuffer::WebGLFramebuffer(JS::Realm& realm, GLuint handle)
WebGLFramebuffer::~WebGLFramebuffer() = default;
void WebGLFramebuffer::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLFramebuffer);
}
}

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -15,12 +16,14 @@ class WebGLFramebuffer final : public WebGLObject {
GC_DECLARE_ALLOCATOR(WebGLFramebuffer);
public:
static GC::Ptr<WebGLFramebuffer> create(JS::Realm& realm, GLuint handle);
static GC::Ref<WebGLFramebuffer> create(JS::Realm& realm, GLuint handle);
virtual ~WebGLFramebuffer();
protected:
explicit WebGLFramebuffer(JS::Realm&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}

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@ -1,10 +1,13 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLObjectPrototype.h>
#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
@ -17,4 +20,10 @@ WebGLObject::WebGLObject(JS::Realm& realm, GLuint handle)
WebGLObject::~WebGLObject() = default;
void WebGLObject::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLObject);
}
}

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -10,8 +11,6 @@
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/WebGL/Types.h>
typedef unsigned int GLuint;
namespace Web::WebGL {
class WebGLObject : public Bindings::PlatformObject {
@ -28,6 +27,8 @@ public:
protected:
explicit WebGLObject(JS::Realm&, GLuint handle);
virtual void initialize(JS::Realm&) override;
bool invalidated() const { return m_invalidated; }
private:

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@ -1,11 +1,13 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLProgramPrototype.h>
#include <LibWeb/WebGL/WebGLProgram.h>
@ -13,9 +15,9 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLProgram);
GC::Ptr<WebGLProgram> WebGLProgram::create(JS::Realm& realm, GLuint handle)
GC::Ref<WebGLProgram> WebGLProgram::create(JS::Realm& realm, GLuint handle)
{
return realm.heap().allocate<WebGLProgram>(realm, handle);
return realm.create<WebGLProgram>(realm, handle);
}
WebGLProgram::WebGLProgram(JS::Realm& realm, GLuint handle)
@ -25,4 +27,10 @@ WebGLProgram::WebGLProgram(JS::Realm& realm, GLuint handle)
WebGLProgram::~WebGLProgram() = default;
void WebGLProgram::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLProgram);
}
}

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -17,12 +18,14 @@ class WebGLProgram final : public WebGLObject {
GC_DECLARE_ALLOCATOR(WebGLProgram);
public:
static GC::Ptr<WebGLProgram> create(JS::Realm& realm, GLuint handle);
static GC::Ref<WebGLProgram> create(JS::Realm& realm, GLuint handle);
virtual ~WebGLProgram();
protected:
explicit WebGLProgram(JS::Realm&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}

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@ -1,10 +1,12 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLRenderbufferPrototype.h>
#include <LibWeb/WebGL/WebGLRenderbuffer.h>
@ -12,9 +14,9 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLRenderbuffer);
GC::Ptr<WebGLRenderbuffer> WebGLRenderbuffer::create(JS::Realm& realm, GLuint handle)
GC::Ref<WebGLRenderbuffer> WebGLRenderbuffer::create(JS::Realm& realm, GLuint handle)
{
return realm.heap().allocate<WebGLRenderbuffer>(realm, handle);
return realm.create<WebGLRenderbuffer>(realm, handle);
}
WebGLRenderbuffer::WebGLRenderbuffer(JS::Realm& realm, GLuint handle)
@ -24,4 +26,10 @@ WebGLRenderbuffer::WebGLRenderbuffer(JS::Realm& realm, GLuint handle)
WebGLRenderbuffer::~WebGLRenderbuffer() = default;
void WebGLRenderbuffer::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLRenderbuffer);
}
}

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -15,12 +16,14 @@ class WebGLRenderbuffer final : public WebGLObject {
GC_DECLARE_ALLOCATOR(WebGLRenderbuffer);
public:
static GC::Ptr<WebGLRenderbuffer> create(JS::Realm& realm, GLuint handle);
static GC::Ref<WebGLRenderbuffer> create(JS::Realm& realm, GLuint handle);
virtual ~WebGLRenderbuffer();
protected:
explicit WebGLRenderbuffer(JS::Realm&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}

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@ -1,11 +1,13 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLShaderPrototype.h>
#include <LibWeb/WebGL/WebGLShader.h>
@ -13,9 +15,9 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLShader);
GC::Ptr<WebGLShader> WebGLShader::create(JS::Realm& realm, GLuint handle)
GC::Ref<WebGLShader> WebGLShader::create(JS::Realm& realm, GLuint handle)
{
return realm.heap().allocate<WebGLShader>(realm, handle);
return realm.create<WebGLShader>(realm, handle);
}
WebGLShader::WebGLShader(JS::Realm& realm, GLuint handle)
@ -25,4 +27,10 @@ WebGLShader::WebGLShader(JS::Realm& realm, GLuint handle)
WebGLShader::~WebGLShader() = default;
void WebGLShader::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLShader);
}
}

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -17,12 +18,14 @@ class WebGLShader final : public WebGLObject {
GC_DECLARE_ALLOCATOR(WebGLShader);
public:
static GC::Ptr<WebGLShader> create(JS::Realm& realm, GLuint handle);
static GC::Ref<WebGLShader> create(JS::Realm& realm, GLuint handle);
virtual ~WebGLShader();
protected:
explicit WebGLShader(JS::Realm&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}

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@ -1,11 +1,13 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLTexturePrototype.h>
#include <LibWeb/WebGL/WebGLTexture.h>
@ -13,9 +15,9 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLTexture);
GC::Ptr<WebGLTexture> WebGLTexture::create(JS::Realm& realm, GLuint handle)
GC::Ref<WebGLTexture> WebGLTexture::create(JS::Realm& realm, GLuint handle)
{
return realm.heap().allocate<WebGLTexture>(realm, handle);
return realm.create<WebGLTexture>(realm, handle);
}
WebGLTexture::WebGLTexture(JS::Realm& realm, GLuint handle)
@ -25,4 +27,10 @@ WebGLTexture::WebGLTexture(JS::Realm& realm, GLuint handle)
WebGLTexture::~WebGLTexture() = default;
void WebGLTexture::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLTexture);
}
}

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -17,12 +18,14 @@ class WebGLTexture final : public WebGLObject {
GC_DECLARE_ALLOCATOR(WebGLTexture);
public:
static GC::Ptr<WebGLTexture> create(JS::Realm& realm, GLuint handle);
static GC::Ref<WebGLTexture> create(JS::Realm& realm, GLuint handle);
virtual ~WebGLTexture();
protected:
explicit WebGLTexture(JS::Realm&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}

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@ -1,11 +1,13 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLUniformLocationPrototype.h>
#include <LibWeb/WebGL/WebGLUniformLocation.h>
@ -13,16 +15,23 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLUniformLocation);
GC::Ptr<WebGLUniformLocation> WebGLUniformLocation::create(JS::Realm& realm, GLuint handle)
GC::Ref<WebGLUniformLocation> WebGLUniformLocation::create(JS::Realm& realm, GLuint handle)
{
return realm.heap().allocate<WebGLUniformLocation>(realm, handle);
return realm.create<WebGLUniformLocation>(realm, handle);
}
WebGLUniformLocation::WebGLUniformLocation(JS::Realm& realm, GLuint handle)
: WebGLObject(realm, handle)
: Bindings::PlatformObject(realm)
, m_handle(handle)
{
}
WebGLUniformLocation::~WebGLUniformLocation() = default;
void WebGLUniformLocation::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLUniformLocation);
}
}

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@ -7,21 +7,28 @@
#pragma once
#include <LibWeb/WebGL/WebGLObject.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/WebGL/Types.h>
namespace Web::WebGL {
class WebGLUniformLocation final : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLUniformLocation, WebGLObject);
class WebGLUniformLocation final : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(WebGLUniformLocation, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(WebGLUniformLocation);
public:
static GC::Ptr<WebGLUniformLocation> create(JS::Realm& realm, GLuint handle);
static GC::Ref<WebGLUniformLocation> create(JS::Realm& realm, GLuint handle);
virtual ~WebGLUniformLocation();
GLuint handle() const { return m_handle; }
protected:
explicit WebGLUniformLocation(JS::Realm&, GLuint handle);
virtual void initialize(JS::Realm&) override;
GLuint m_handle { 0 };
};
}