Commit graph

111 commits

Author SHA1 Message Date
Aliaksandr Kalenik
4e8ec1e793 LibWeb/WebGL: Implement readPixels() 2024-12-13 09:19:10 +01:00
Aliaksandr Kalenik
c199be061a LibWeb/WebGL: Implement drawingBufferWidth and drawingBufferHeight 2024-12-13 09:19:10 +01:00
Aliaksandr Kalenik
86c230cd8e LibWeb/WebGL: Implement vertex array calls for WebGL2 2024-12-07 00:05:36 +01:00
Aliaksandr Kalenik
eec4b71351 LibWeb/WebGL: Remove FIXME from supported calls in WebGL2
These calls were inherited from WebGL 1 and our implementation generator
already supports them.
2024-12-07 00:05:36 +01:00
Andrew Kaster
56d45282ea LibWeb/WebGL: Don't crash on unknown getParameter on the context
And allow the implementation to set the error code.
2024-12-06 15:35:36 +01:00
Andrew Kaster
af536e1192 LibWeb: Add stubbed-out WebGL2RenderingContext 2024-12-06 15:35:36 +01:00
Andrew Kaster
9c24bb3cee LibWeb/WebGL: Alphabetize imports for WebGLRenderingContextBase IDL 2024-12-06 15:35:36 +01:00
Andrew Kaster
7abc79ece7 LibWeb/WebGL: Add stub class for WebGLVertexArrayObject
This is a WebGL 2.0 class
2024-12-06 15:35:36 +01:00
Andrew Kaster
39018d233f LibWeb/WebGL: Add stub class for WebGLTransformFeedback
This is a WebGL 2.0 class
2024-12-06 15:35:36 +01:00
Andrew Kaster
bb3226ee57 LibWeb/WebGL: Add stub class for WebGLSync
This is a WebGL 2.0 class
2024-12-06 15:35:36 +01:00
Andrew Kaster
2b5e54e995 LibWeb/WebGL: Add stub class for WebGLSampler
This is a WebGL 2.0 class
2024-12-06 15:35:36 +01:00
Andrew Kaster
69e4adbd98 LibWeb/WebGL: Add stub class for WebGLQuery
This is a WebGL 2.0 class
2024-12-06 15:35:36 +01:00
Andrew Kaster
d8ccd6b87c LibWeb/WebGL: Don't crash when there's no skia backend context 2024-12-06 15:35:36 +01:00
Andrew Kaster
f2ac4f3f2e LibWeb: Add GL types for WebGL 2.0 2024-12-06 15:35:36 +01:00
Luke Wilde
5392aabded LibWeb/WebGL: Implement texSubImage2D with ArrayBufferView 2024-12-05 21:27:32 +01:00
Luke Wilde
7a6b6627e9 LibWeb/WebGL: Implement bufferSubData 2024-12-05 21:27:32 +01:00
Luke Wilde
bf2b8c5f2b LibWeb/WebGL: Implement getShaderPrecisionFormat 2024-12-05 21:27:32 +01:00
Luke Wilde
a14cd5dab8 LibWeb/WebGL: Set prototypes of the WebGL objects 2024-12-05 21:27:32 +01:00
Luke Wilde
2e1702a14b LibWeb/WebGL: Implement deleteFramebuffer 2024-12-05 21:27:32 +01:00
Luke Wilde
111c4495d9 LibWeb/WebGL: Implement deleteTexture 2024-12-05 21:27:32 +01:00
Luke Wilde
7b0c067f4d LibWeb/WebGL: Implement uniform{1,2,3,4}iv 2024-12-05 21:27:32 +01:00
Luke Wilde
2e1640a6c5 LibWeb/WebGL: Implement deleteBuffer 2024-12-05 21:27:32 +01:00
Luke Wilde
4c0872ea1b LibWeb/WebGL: Implement getBufferParameter 2024-12-05 21:27:32 +01:00
Luke Wilde
a65a981a6b LibWeb/WebGL: Add initial implementation of texImage2D with image source
a
2024-12-05 21:27:32 +01:00
Luke Wilde
362ce4b6a4 LibWeb/WebGL: Implement framebufferRenderbuffer 2024-12-05 21:27:32 +01:00
Luke Wilde
a513bdaac6 LibWeb/WebGL: Implement bindRenderbuffer 2024-12-05 21:27:32 +01:00
Luke Wilde
d185c2c28c LibWeb/WebGL: Implement createRenderbuffer 2024-12-05 21:27:32 +01:00
Luke Wilde
135facb1b5 LibWeb/WebGL: Implement framebufferTexture2D 2024-12-05 21:27:32 +01:00
Luke Wilde
b0bcecfc53 LibWeb/WebGL: Implement bindFramebuffer 2024-12-05 21:27:32 +01:00
Luke Wilde
c5e9615c29 LibWeb/WebGL: Implement createFramebuffer 2024-12-05 21:27:32 +01:00
Aliaksandr Kalenik
ae6edfb845 LibWeb/WebGL: Implement getProgramInfoLog() 2024-12-05 16:42:19 +01:00
Aliaksandr Kalenik
b8109c3047 LibWeb/WebGL: Implement bindAttribLocation() 2024-12-05 16:42:19 +01:00
Aliaksandr Kalenik
11ddc88ed7 LibWeb/WebGL: Remove FIXME from isContextLost() IDL method
Currently this function always returns false, but that's better than
not having it at all.
2024-12-05 16:42:19 +01:00
Aliaksandr Kalenik
c817eb8d2b LibWeb/WebGL: Implement getContextAttributes() 2024-12-05 09:57:10 +01:00
Aliaksandr Kalenik
110f89ee25 LibWeb/WebGL: Implement getShaderInfoLog()
With this change we have enough WebGL support to display demos on
https://ciechanow.ski/lights-and-shadows/ but most of them are not
redering correctly yet.
2024-12-05 01:23:10 +01:00
Aliaksandr Kalenik
7e78d7d332 LibWeb/WebGL+Meta: Stub getSupportedExtensions() and getExtension() 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
64fec8b2de LibWeb/WebGL: Implement texImage2D() 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
3c2ac309ca LibWeb/WebGL: Implement getActiveAttrib() and getActiveUniform() 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
f3a24d1569 LibWeb: Implement more WebGL calls 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
cfb394cad3 LibWeb: Save OpenGL handle in WebGLObject 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
46cbbda944 LibWeb: Increase SkSurface's generation id when it's modified by WebGL
Skia is not aware of surface modifications done by WebGL, so we need to
manually increase generation id whenver WebGL invokes a writing
function.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
e2e54dccc3 LibWeb: Generate WebGLRenderingContext implementation 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
45e0f50463 LibWeb: Flip vertically PaintingSurface attached to WebGL context
OpenGL's origin is at the bottom-left corner, while Skia's origin is at
the top-left corner. This change adds a transformation to compensate for
this difference when rendering PaintingSurface attached to WebGL
context.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
38488b9ef3 LibWeb: Implement GLES2 context creation
For now only macOS is supported.

IOSurface is used as a backing store because it will allow us to read
it from Skia and write to it from OpenGL without any extra copying:
- ANGLE_metal_texture_client_buffer extension is used to create
  EGLSurface from IOSurface.
- Then the same IOSurface is wrapped into Metal texture and passed to
  Skia allowing to share the same memory between Skia Metal backend and
  ANGLE.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
d133b0aded LibWeb: Delete OpenGL function wrappers in OpenGLContext
It's going to be replaced by code genration in upcoming changes.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
4bf9bf7972 LibWeb: Merge WebGLRenderingContextBase into WebGLRenderingContext
There is no need to have a separate class for WebGLRenderingContextBase
mixin.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
f719b05ab9 LibWeb: Delegate painting surface allocation to canvas's active context
This change prepares for the addition of WebGL support, where painting
surface allocation process will differ from that of context2d.
2024-12-03 23:35:45 +01:00
Shannon Booth
f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00
Shannon Booth
9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00
Jelle Raaijmakers
3d8ab0e67c LibWeb: Add WebGLShaderPrecisionFormat 2024-11-13 11:41:54 +01:00