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2772 commits

Author SHA1 Message Date
bigol83
647694d1b9
Update Italian translation (#2293)
* Update it.ts

Update Italian translation

* Update Italian translation

* Update Italian translation
2025-01-31 08:34:42 +02:00
tomboylover93
7ae1d73781
Fix minor issue with 'Emulator' group box (#2292)
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2025-01-31 00:41:17 +02:00
kalaposfos13
be74f65864
Fix ccrash if remote is not set (#2291) 2025-01-31 00:14:13 +02:00
C4ndyF1sh
b5d63a31cc
update german ts (#2290)
* Update de.ts (p1)

* Update de.ts (p2)
2025-01-31 00:05:50 +02:00
kalaposfos13
c77f62a738
Detect and log if the user is using a fork (#2219)
* Added fork detection

* Fallback to "origin" if branch is not found

* Add fork names to window titles

* clang
2025-01-30 22:45:49 +02:00
Missake212
52df7f6fe5
add french tl (#2289) 2025-01-30 22:18:45 +02:00
DanielSvoboda
ad5bd91a13
Fix game title sorting (#2286)
* Fix game title sorting

* fix

* fix

* fix
2025-01-30 10:34:42 -08:00
tomboylover93
e805b97520
Add Vulkan debug options to the Debug tab (#2254)
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Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-30 18:34:31 +01:00
squidbus
c89c7e8fed
cpu_patches: Always use AVX for certain patches. (#2274) 2025-01-30 18:17:03 +01:00
Zaid Ismail
19bbbf994c
Fix game title sorting bug from Issue #2260 (#2284)
* Fix alphabetical sorting bug caused by case-sensitive string comparisons in GameListFrame.

* Fix bug with incorrect use of std::tolower.

* Fix clang-format error.

---------

Co-authored-by: Zaid Ismail <ZaidI@thoroughtec.com>
2025-01-30 14:09:50 +02:00
Missake212
3a163002d7
Update README.md (#2281)
Lot of people seem to think that building is required to use shad, adding a little note in the README to redirect them to tabs where they can simply download it.
2025-01-30 04:06:55 -08:00
squidbus
132a9d7d35
externals: Update MoltenVK (#2280)
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Small fix for pipeline serialization from last change.
2025-01-30 01:38:34 -08:00
Bhaal42
d8b4114296
Patch 1 (#2278)
* Update fr.ts

Corrected some typos

* Update fr.ts

forgot plural
2025-01-30 10:25:29 +02:00
squidbus
0b50e2e270
sdl_window: Allow alternate face button keys on any system. (#2275)
* sdl_window: Allow alternate face button keys on any system.

* readme: Fix typo
2025-01-30 10:09:11 +02:00
Vinicius Rangel
0358271b93
Savefixes vii (#2279)
* savedata: rewrite save memory functions to handle slot id & better backup management

* savedata: auto-restore backup if needed

* safe save backup shutdown

replaced exit by quick_exit
2025-01-30 09:45:48 +02:00
squidbus
929e15260d
shader_recompiler: Fix cube sampling coordinates. (#2266) 2025-01-29 18:14:36 -08:00
Missake212
4bb578f9fb
updates french translation (#2262)
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* updates the french translation

* fix space at the end

* forgot to translate a line

* final changes

* final changes 2
2025-01-29 12:45:44 +02:00
isshininu
aa847de043
Update ru_RU translation (#2267)
Several changes in ru_RU translation file.
2025-01-29 12:54:08 +03:00
squidbus
9bad66b24d hotfix: Raise videodec memory back up to 16MB.
Found a game that needs more, still should be low enough compared to before to fix some games.
2025-01-29 01:32:12 -08:00
ElBread3
78a0a755c5
qt_gui: Some game install features and fixes (#2261)
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* open update folder + delete save folder + bulk install checkbox

* delete pkg on install checkbox + use game icon for finish window
2025-01-29 05:14:47 +02:00
squidbus
0575853be1
externals: Update MoltenVK. (#2264)
Adds support for VK_EXT_depth_clip_control
2025-01-28 17:56:05 -08:00
squidbus
a78f8afe58
libraries: Implement libSceZlib. (#2256)
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* libraries: add zlib hle skeleton/stub

* libraries: Implement libSceZlib.

* zlib: Make variables static.

---------

Co-authored-by: Nenkai <Nenkai@users.noreply.github.com>
2025-01-28 18:48:19 +02:00
slick-daddy
2cdd873681
Update tr_TR.ts (#2255) 2025-01-28 18:47:12 +02:00
Martin
4b93b8b574
add missing translations and other corrections nb (#2253) 2025-01-28 18:47:00 +02:00
squidbus
8379922f8a hotfix: Reduce requested videodec memory block sizes.
This really needs a more accurate implementation, but for the stub lowering the value helps games that run out of memory space if it is too large.
2025-01-28 02:33:17 -08:00
squidbus
d2127b38de
vk_rasterizer: Keep viewport depth offset even without native depth clip control. (#2257)
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2025-01-28 11:12:48 +03:00
panzone91
2837d848ed
linker: handle relocation for exported modules (#2247)
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2025-01-27 22:40:58 +02:00
F1219R
665261efc5
Update sq translation (#2251)
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2025-01-27 17:39:27 +02:00
Vladislav Mikhalin
191e64bfa1
renderer: respect zmin/zmax even if clipping is disabled (#2250) 2025-01-27 00:17:23 -08:00
squidbus
6f04ea18e4
externals: Update MoltenVK (#2249)
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Fixes broken vertex binding dynamic stride when used with tessellation.
2025-01-26 19:28:58 -08:00
Ian Carpenter
7d1631f9f4
memory_patcher: Remove hardcoded repositories when loading patches (#2241)
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2025-01-26 15:46:59 -08:00
squidbus
46b5437fdf
emulator: Use correct game folder mount when opening update eboot directly. (#2244) 2025-01-26 18:01:15 +02:00
squidbus
461148c227
qt: Prevent interacting with empty grid cells. (#2243)
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2025-01-26 04:32:14 -08:00
squidbus
3960283a67 hotfix: Fix missing embedded PS shader address bits.
If the emulator code is above a 40-bit address, the embedded shaders need to use address-hi to work. Embedded VS shader already supplies it, PS shader should as well.
2025-01-26 01:02:55 -08:00
squidbus
f1bc3b4f3d
shader_recompiler: Add another constant propagation pass near the end. (#2231)
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2025-01-25 14:59:18 -08:00
squidbus
a5a1253185
liverpool: Implement PM4 MEM_SEMAPHORE. (#2235)
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2025-01-25 04:12:18 -08:00
Ian Carpenter
564dbc7b94
system_service: Add simple event queue and push an EntitlementUpdate event to it when app content is initialized (#2238) 2025-01-25 11:00:52 +02:00
squidbus
e433f3116d hotfix 2: clang format
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2025-01-24 19:57:09 -08:00
squidbus
73b7d34460 hotfix: Drop scePadSetLightBar log to debug level.
Some games like to spam this a lot, and we already handle it.
2025-01-24 19:56:05 -08:00
hspir404
7072dfc99f
Fix stale heap read in UnmapMemoryImpl (#2232)
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2025-01-24 23:56:21 +02:00
squidbus
361532418c
externals: Update SPIRV-Cross for MoltenVK (#2237) 2025-01-24 12:47:24 -08:00
squidbus
a51c8c17e0
shader_recompiler: Fix image write swizzles. (#2236) 2025-01-24 12:47:04 -08:00
squidbus
56f4b8a2b8
shader_recompiler: Implement shader export formats. (#2226) 2025-01-24 10:41:58 -08:00
poly
b3c573f798
libraries/fiber: print fiber ctx size on stack overflow 2025-01-24 19:37:34 +01:00
georgemoralis
a4eba8e827
stubbed webbrowserdialog,npparty (#2234)
* stubbed webbrowserdialog,npparty

* added poly's suggestions
2025-01-24 19:22:06 +02:00
kalaposfos13
4f426b723f
Rebase of "Handle munmap over multiple VMAs" (#2233)
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* Unmap memory in chunks if spanning over multiple VMAs

* clang

* Merge fixups

* Minor code style changes

* Update function declarations

---------

Co-authored-by: Marcin Mikołajczyk <marcinmikolajcz@gmail.com>
2025-01-24 15:30:55 +02:00
squidbus
4d12de8149 hotfix: 64-bit shift fixups 2025-01-24 03:14:37 -08:00
Marcin Mikołajczyk
9dcf40e261
Handle more 64bit shifts in Translator (#1825) 2025-01-24 03:07:36 -08:00
squidbus
0f69697acb
documents: Update CPU requirements. (#2229) 2025-01-24 10:48:39 +02:00
georgemoralis
481f420a89
Update building-linux.md 2025-01-24 10:28:14 +02:00